Counter Arguments to the Pro Day One DLC Position

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VoidProphet

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I'm aware that no one is for D1DLC, but I thought that "Counter Arguments to Counter Arguments to the Anti-Day One DLC Position" ran long. Also, this isn't about D1DLC itself so much as it is about the arguments used to support it; I'm fairly ambivalent about the issue itself, but dislike some of the arguments used by both sides. The reason I'm focusing on the Pro-D1DLC arguments is that they're less emotionally charged-thus more interesting-than the Anti-DLC arguments.

Argument One: Companies have the right to do any (Legal) thing that makes them the most profit.

Counterargument: Perfectly true. "It is only natural for people to act in what they believe to be the best interests of themselves or their perceived group." - Voidism. Since many people believe it in their best interests for D1DLC to stop, it's also natural they'll speak against it.

Argument Two: Profit aside, the cost of making games is rising higher than the cost of buying them. D1DLC, being several times more profitable, helps them make more games.


Counterargument: Actually, the cost of game design is going down. It's just that nearly every game design/publishing company wants their game to be coated in the best layer of graphics possible. You know what I've been playing all last weekend? Civ4. The weekend before that? Fable: The Lost Chapters. At no point in either game did I think "I would be enjoying this so much more if only the graphics were improved!" And yet, compare the system requirements for [a href="http://www.2kgames.com/civ4/support_msr.htm"]Civ4[/a] and [a href="http://www.game-debate.com/games/index.php?g_id=963&game=Civilization%20V"]Civ5[/a]. [a href="http://support.microsoft.com/kb/905588"]Fable:TLC[/a] and [a href="http://www.game-debate.com/games/index.php?g_id=1050&game=Fable%20III"]Fable III[/a]. I don't know how much money it cost Firaxis to make their TBS' graphics require up to eight times as much memory as the previous instalment, but I doubt it was worth every penny. I'd be perfectly happy if I didn't need to blow a couple hundred bucks every year to upgrade my computer so that I can enjoy the latest game, to be honest.

Yes, updating graphics is a good thing, but if Bioware is really losing so much money they need D1DLC to turn a decent profit on Dragon Age 2, maybe they should consider the merits of a cheaper graphics set. And while one of the main draws of some games is how shiny they look (Final Fantasy, Crysis, I'm looking at you), that doesn't mean that anyone else needs to try and keep up with them.

Argument Three: Once the Weapons Design Team is done making all the game's weapons you can't just redeploy them to Terrain Mapping, so you might as well have them make extra weapons and sell it as D1DLC.

Counterargument A: The Weapons Design Team isn't composed of wizards who sit around a hard drive and recite ancient chants until a new weapon is coded and who, having trained their entire lives in weapon-based-chanting, are unable to do anything else. It's composed of people who think up the way the weapon looks and what it does, people who refine the weapon's stats so it doesn't break gameplay, people who refine how the weapon acts so the mountains don't vanish whenever you crit with it, and other jobs. Oftentimes a team member can preform several of these roles. So I somehow doubt that once all the original weapons have been made these people are unable to contribute somewhere else in the design process to speed things up or help refine what's already been done.

Counterargument B: I similarly doubt that, should the Weapons Design Team actually be composed of such wizards (Or whatever legitimate reasons mean they can only be used for weapons design) they would otherwise be paid to sit around twiddling their thumbs. The money that they are getting paid to design D1DLC swords could also be used to hire additional Terrain Mapping wizards.

Argument Four: It's insubstantial to the rest of the game, therefore it doesn't matter if you have to pay extra for it.

Counterargument: If it's insubstantial, then the designers probably shouldn't be wasting their time on it when there's substantial stuff that still needs doing.

Argument Five: A lot of D1DLC is made in the time between game completion and game release.

Counterargument: While this is true for a lot of D1DLC, there is often content on the shipped disc that can only be accessed by unlocking it with a credit card.
-Counterargument credit to Lostcrusader

If you have any counter-counter arguments, or additional Pro-D1DLC arguments (Or interesting Anti-DLC arguments), please feel free to share them.

EDIT: Changed the Fable3 link to actually go somewhere that showed you the minimum system requirements.
 

Keava

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Before the flameewar begins for good, i have but one small question. Which of the games recently released actually had you pay for Day-1 DLC? From what i remember from personal experience most of the titles had the Day-1 DLC included for free with every purchase of the original copy of the game and only second-hand sales were in any shape or form affected by it.
 

VoidProphet

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Keava said:
Before the flameewar begins for good, i have but one small question. Which of the games recently released actually had you pay for Day-1 DLC? From what i remember from personal experience most of the titles had the Day-1 DLC included for free with every purchase of the original copy of the game and only second-hand sale s were in any shape or form affected by it.
VoidProphet said:
Also, this isn't about D1DLC itself so much as it is about the arguments used to support it; I'm fairly ambivalent about the issue itself
 

Keava

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VoidProphet said:
Keava said:
Before the flameewar begins for good, i have but one small question. Which of the games recently released actually had you pay for Day-1 DLC? From what i remember from personal experience most of the titles had the Day-1 DLC included for free with every purchase of the original copy of the game and only second-hand sale s were in any shape or form affected by it.
VoidProphet said:
Also, this isn't about D1DLC itself so much as it is about the arguments used to support it; I'm fairly ambivalent about the issue itself
Yeah i understand, but the arguments you presented are pretty much focused on having to pay for D1DLC. I mean apart from Portal 2 issue, which i consider to be micro-transaction vanity shop rather than DLC, i don't recall any such cases.
 

VoidProphet

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[a href=http://www.rpgsite.net/news/931/first-dragon-age-ii-dlc-revealed-the-exiled-prince.html]Something you can't get with an original game store purchase[/a].
 

Keava

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VoidProphet said:
[a href=http://www.rpgsite.net/news/931/first-dragon-age-ii-dlc-revealed-the-exiled-prince.html]Something you can't get with an original game store purchase[/a].
Maraveno said:
Keava said:
Before the flameewar begins for good, i have but one small question. Which of the games recently released actually had you pay for Day-1 DLC? From what i remember from personal experience most of the titles had the Day-1 DLC included for free with every purchase of the original copy of the game and only second-hand sales were in any shape or form affected by it.
Not everybody buys the LEGENDARYZOMGWTFMONEH form of a game

That's a huge difference

And actually I'm going to defend this blatantly from a total different angle

D1DLC stimulates piracy and you darn well know it

It's making you pay extra for things that could have been included in the game first hand
Like with Assasins creed 2 there were just two memmory sections left out and not the ones after the end of the game but those in the middle of the story

That's just ripping people off, and some people get angry and don't feel like paying shit anymore then
First of all, most of the times you don't need overpriced CE for those DLCs, just retail copy. The DA2 thing, well it was announced way before, it was bonus for pre orders, again not something you had to pay for if you pre ordered, all other DLCs for DA2 were included with every retail copy.
Both AssCred2 additional missions came with the PC release by default, also, they weren't day-1 DLCs, game was released at Nov 09, while the DLC came jan/feb 2010 and weren't part of the main plot, they both took place after the events of the game.
 

VoidProphet

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Keava said:
The DA2 thing, well it was announced way before, it was bonus for pre orders, again not something you had to pay for if you pre ordered
So either I have to buy the game before I can see if other people found it worthwhile, or I have to pay the $7. There's a lot of people who don't like doing either, so my arguments are justified. And for the rest of the D1DLC: I'm only talking about D1DLC you have to pay for.
 

Keava

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Maraveno said:
This is where you're wrong OH SO VERY WRONG

Memmory Sequence 12 and 13 I believe whilst the game originally has like 18

Don't try to lie straight out it doesn't work
The battle for forli was memmory sequence 12 and I know there is another one

Mass effect did this too Dragon age 1 did it. Saints row 2 did it
Maffia 2 did it

Too many games do it

And not everybody pre-orders either, and usually sorry my friend but DLC does come with at least a 1-up in the price ranks
Mass Effect 2 had Day-1 DLC for free if you bought the game, same with Dragon Age: Origins, Mass Effect 1 had DLC long after initial release, AssCreed DLC was released months after game release so it's not Day-1 DLC, Mafia 2 had PS3 exclusive Day1DLC free for everyone who bought the game, others weren't Day1 as well.


VoidProphet said:
So either I have to buy the game before I can see if other people found it worthwhile, or I have to pay the $7. There's a lot of people who don't like doing either, so my arguments are justified. And for the rest of the D1DLC: I'm only talking about D1DLC you have to pay for.
Yes. Exactly that. Because it's additional content. Not substantial to the game's plot. A gift from developers for showing the support.
Back in ye old days, and in some game cases still, there was bonus content that only came with either CE's and preorder but it was players that demanded from developers that those additional packs should be available for everyone even if it means paying a small fee for them.
 

jpoon

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Your arguments have not swayed my dislike for D1DLC. I will still avoid it like the plague until devs finally realize that this shit just doesn't fly with a lot of people. I'll preorder a game but thats it for me, they have to do a shitload better than just taking something that damn well should have been on the disk (or is actually on the disk but locked out for the scummier developers) and charge you for it after the fact. Fuck those kinds of devs, I really don't need any extra DLC that much...
 

Trolldor

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And, once again, Day One DLC is for the most part produced in the interim between finished product and day of release.

Next topic.
 

VoidProphet

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Keava said:
Yes. Exactly that. Because it's additional content. Not substantial to the game's plot. A gift from developers for showing the support.
Back in ye old days, and in some game cases still, there was bonus content that only came with either CE's and preorder but it was players that demanded from developers that those additional packs should be available for everyone even if it means paying a small fee for them.
Congratulations, you've earned a new argument in the OP.
 

Falconsgyre

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Doesn't accepting the first argument just kind of end it? No one's saying you don't have a right to complain about day 1 DLC. The argument's about whether or not companies should do it. From an economic standpoint, they should do it as long as their customers will stand for it. From and ethical standpoint, since games are not a vital commodity, they can do whatever they feel like so long as they're honest about it.
 

VoidProphet

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Trolldor said:
And, once again, Day One DLC is for the most part produced in the interim between finished product and day of release.

Next topic.
What's the average wait time between "Game's done" and "Game's being sold"?

falconsgyre said:
Doesn't accepting the first argument just kind of end it? No one's saying you don't have a right to complain about day 1 DLC. The argument's about whether or not companies should do it. From an economic standpoint, they should do it as long as their customers will stand for it. From and ethical standpoint, since games are not a vital commodity, they can do whatever they feel like so long as they're honest about it.
The people who make Argument One do, and those are the people that the counterargument addresses. And since the Counterargument itself points out people are going to do whatever benefits themselves the most, it in fact encourages people to endlessly ***** on both sides in hopes of 'winning'.

Ha ha... The internet.
 

Trolldor

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VoidProphet said:
Trolldor said:
And, once again, Day One DLC is for the most part produced in the interim between finished product and day of release.

Next topic.
What's the average wait time between "Game's done" and "Game's being sold"?

Several months, from what I understand.
 

Keava

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VoidProphet said:
Trolldor said:
And, once again, Day One DLC is for the most part produced in the interim between finished product and day of release.

Next topic.
What's the average wait time between "Game's done" and "Game's being sold"?
From what i remember it's average 6 months, give or take maybe a month. I think DA:O was stuck in limbo for a bit longer, but don't remember the details on the release delay.