Crackdown : a disquisition on the importance of blowing shit up...

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PurpleRain

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Dec 2, 2007
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Sib said:
PurpleRain said:
Gigantor said:
Well quite, I certainly wouldn't suggest it's really got any lasting replay value. Like I said, when it gets to the point when you realise you've done everything there is to do, that's a good sign you should move on to another game. But what you do get out of it is good stuff, and I think Crackdown's kind of happy with that- there's no shame in knowing your limits.
It made me not want to kill the last boss. Yet that level was unbelievably fun to play. Assulting that huge tower killing anyhting that moved and this huge fear knowing that if you died you'll have to do it all over again. I made it through and killed him first attempt which was suprising to myself.
hehe i remember doing that last boss, i climbed up the outside of the tower all the way to the top then chucked his ass off allllll the way to the bottom heheh good times

sadly my save was corrupted, im off to cry about that now
Nice work. I had to go inside the tower and fight off his entire ARMY of minions before reaching him and butt raping him with a rocket lancher.

Anton P. Nym said:
As to the vanishing of the gangs, well, there's always using the Keys to the City option to turn gangs back on. I think that turns off Achievements, but it does allow you to blitz through those El Muertos with your maxed-out agent for a while. (It's either a free download or it's built in. I know I have it, and that I haven't spent any Points on Crackdown DLC.)

-- Steve
I didn't know about that. I don't have Live so I hope you don't have to download it. Pity about turning off the achievements. You need gangmemebers for nearly all of them.
 

tiredinnuendo

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Jan 2, 2008
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The Keys to the City mod does not turn off achievements unless you play in "Keys to the City" mode, where you can auto-beef your character instead of levelling up. If you play in normal mode you can get achievements just fine. In fact, they added some new ones. This patch also gives you the ability to impound cars, ressurect the gangs, adds new agent models, and a few more odds and ends. It does require a download.

There's also a second download (costs 800 points) that adds a few new weapons, a cloaking device, new specialty cars (including a rocket launching armored car), and a bunch of new mini-games for multiplayer (mostly races and special deathmatch modes).

- J
 

alexhayter86

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Feb 13, 2007
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I for one beat crackdown and got about half of the orbs then found myself rather bored. Adventures online mostly involved idiots trying to do speed runs of the boss fights, while I tried to hit them with a car.

Sure, it doesn't pretend to have any substance... but I kinda like substance. And if they were going to go all-out, why didn't they give us airplanes, jets, and have your powers increase dramatically so that you could eventually jump over entire sky scapers in single leaps? And how about sea-doos and crazy crap for playing in the water? For a 'playground' game, it just felt a little shallow in content. I wanted to go nuts, but all I could do was cling onto building ledges and shoot rockets at cars.
 

richasr

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Dec 13, 2007
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Sadly I have played the game to death, collected ALL the orbs and such and have something like 1100 gamer points. Those add-ons added extra achievements and such but I'm not in the mood to go racing around the city.

SPOILERS BELOW..
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Isn't it true that at the end of the game The Agency is really one big crime facility? or an organisation looking to dominate the city?
Does this suggest there could be a sequel? Itd have to be different to succeed I think.
 

Asophetes

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Jan 19, 2009
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richasr said:
Sadly I have played the game to death, collected ALL the orbs and such and have something like 1100 gamer points. Those add-ons added extra achievements and such but I'm not in the mood to go racing around the city.

SPOILERS BELOW..
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*
*
*
*
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Isn't it true that at the end of the game The Agency is really one big crime facility? or an organisation looking to dominate the city?
Does this suggest there could be a sequel? Itd have to be different to succeed I think.
I hope they make a sequel, but isnt that what APB is for? If they do make a sequel, they should make a better story, like your part of a small-time gang who finds the Agent-drug, and becomes some sort of vigilante, where you dress up in some kickass suit(Not the Comic kickass, like the adjective kickass) and beat up gang bangers. Throw in some destrucible enviorments(Please allow us to throw people through walls) and better driving. A cool plot and you got yourself a Killer App
 

xitel

Assume That I Hate You.
Aug 13, 2008
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Gigantor said:
Well quite, I certainly wouldn't suggest it's really got any lasting replay value. Like I said, when it gets to the point when you realise you've done everything there is to do, that's a good sign you should move on to another game. But what you do get out of it is good stuff, and I think Crackdown's kind of happy with that- there's no shame in knowing your limits.
I actually loved replaying the game, if only for stress relief. Plus, being able to regenerate the gangs and fight all the bosses with full stats and trying to find every car and every orb kept me coming back over and over again. Not as much as Oblivion, but moreso than almost any other game in my collection.
 

Fightgarr

Concept Artist
Dec 3, 2008
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I must say that I love your writing. You definitely have great sense of humor in your writing which is something I can appreciate. Your sense of humor is also (often) what allows for some of the abrupt topic changes...

(...seamless segue and obvious rip-off of your idea...)

I agree that it is free-running on LSD because on LSD I always felt like I could jump that high.