hi there, i found here a small mechanic i planned to use in a game(im always working on RPG Maker, i love to come up with ideas for mechanics, story and even quests(as well as characters), but im terrible at scripting, maping and everything else really)
its a forging mechaninc i made for a medieval setting with magic(the normal fantasy setting) basically its divided in 2 parts, the elements and the materials, unfortunately, i like to go a little deep when making those systems, it was a txt and i had to imput some extra details for it to make more sense, its a long text so bear with me:
i made a hierarchy system based on balance between the materials, and for that it had to be in synch with the magical elements, here it is:
There are 9 elements:
Force element: its not the star wars force, but simply the magical force. Its reigns the other 4 magical elements.
Fire-Water-Wind-Earth
Light: the power used by the angels, and given to the order of light(so only clerics and paladins could use)
Dark: the power of the demons, also used by the wizards and nechromancers, as well as the vampire lord.
now it gets interesting, there are also 2 extra elements i made that arent magical, they are,
Physical: basically, every hit made with a non elemental or non magical weapon or even with bare hands, even explosives are considered physical.
Eletricity: yes the power of the thunder was a natural force, and it was discovered by the alchemists.
now the materials themselves.
Copper: most basic material, its not strong enough, but does the job at earlier stages, later(with the discovery of the eletricity, it becames a major player since it gives the most bonus for eletrical weapons.
Bronze: an upgraded copper, its sacrifice part of the eletricity bonus for more physical one.
Iron: the second strongest physical bonus in the materials.
Steel: an upgraded version of iron, it is the strongest physical material, so its the matrial of choice for the most physical characters, it sacrifices magical atunement for more physical power, when compared to iron
Silver: its resonance with the soul allows better use of the soul elements(light and dark), even if it sacrifices its physical power(basically cooper but for soul magic).
Mythril: also called white steel, or holy steel, its like bronze, sacrificing some of its power, for a more physical one, its the preferred choice for paladins, specially those not strong with the light.
Gold: the sun tear, its one of the most expensive materials, but its the one with the best magical properity(even more than the wood ones i will explain later), basically cooper but for magic(the force +the other 4 elements)
Platinum: again like bronze and mithril, its a more physical material, its normaly used to make magical weapons, so its the one that most warriors want, but there are those like the barbarians that are against its use, since its not a true warriors weapon.
finally it comes to the last 6 materials:
the 3 armor only materials, also be of note that mages are slightly punished in the material category, since every one has a penalty for using them, normally its a small one, like 1-5% but when used in big sets, the penalty gets bigger, up to 25% and sometimes more, if the mage decides to sacrifice its power for an extended life, the same doesnt happens to soul elements.
Pelts/hides/scales: some of the monster drops are used for clothing by the more savage, mostly because they dont know cotton, but also because barbarians belive that they possess the soul of the animal, and that by using them they are able to harness that power...and that iron is too hot, and gold is too flashy...
Cotton: the most common material used for clothes, normally used by the lower people, and also by the not honest ones(rogues, thieves, assassins, lawyers)
Silk: the most beautifull of the 3 its also the most expensive, normally used by the mages for its magical properities(basically it doesnt punish magic users)
now the last 3, are types of wood:
Noble wood: basically the physical one, used the most for bows and arrows, as well for wooden clubs and for the handles on most weapons.
Elder Wood: the most magical one, its the one used by begginer mages, and clerics(since it also has a soul property to it) its normaly enchanted with a elemental magic stone(or the more rarer multi elemental ones) or blessed for more light power.
Dark Wood: also called Devil wood, its a type of wood that grows in dark, cursed lands, its extremily rare, and also its said to possess a soul of its own, its used by nechromancers and wizards, for more darkpowers, its normal to find at least a small trinket with them made of dark wood, the more powerfull ones even use staves made of it, and its power is noticed.
sorry for the wall of thext, but like i said, i like to go that step further when creating a system, normally making the player feel the world story when playing.
Ah! by the way, both the platinum and the mithril, are made using steel as well, so it makes sense why they are a little better than iron in its physical power. Also you might have noticed the amount of Copper like materials, and thought why i choose to do that way, its actually simple, gold is like cooper, but its magical property makes it more expensive (waaaaay more) so begginer mages are "forced" to use wood in the beggining, with small amounts of amulets and rings made of gold for that more power, this has 2 reasons.
The first is that mages must be more powerfull than the others, but if you can "control" their power up in some way it will feel more balanced, and diferent in gameplay, so each class would feel diferent both in its gameplay, and its goals(and the player will understand why the mages are more "gold hungry" than even the rogues) for example, a group of 4 players, a mage a cleric a warrior and a rogue, are in a party, they got some money from a quest, now they must choose how to upgrade their power, do they focus on powering up the mage first for more powerfull spells? or replenish the rogue's neverending need for new , disposable, gear? or go a safer route by tanking the warrior with the best armor their money can buy? but they cant forget that the cleric is also able to tank well(just not as good) , but he needs to make donations to the order for blessings of the most diferent types, they are cheap, but will only last for a couple of hours, also they are diverse and the cleric must choose wich one he wants to use, wich saint he wants to donate to. Also each silver item must be blessed at a temple of light, before its considered a holly weapon, and those found with the dark ways, must be cleansed first as well(but its a little bit more expensive) kinda like the iron items found in forgotten places, like ruins, or even being used by the undead(but they only need a good wheatstone, or a trip to the blacksmith).
so thats it, my advice would be to let the players choose how to proceed(in a more tactical level), and the games gets that much more engaiging, at least on paper...lol