Craziest thing you've done in a Strategy game?

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Jul 5, 2009
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Trivun said:
Marine Mike said:
slipknot4 said:
Marine Mike said:
Warhammer 40k, I had my squad of 10 Chaos Space Marines charge into close combat with 5 Grey Knight Terminators... and I actually won.
How is that even remotely possible?
You had some amazing luck there
I had managed to vaporize 2 of them in shooting right before I charged (Plasma pistol and meltagun). Then just got extremely lucky on my close combat rolls, aspiring champion with a power fist helped out a little. Killed the last three, and only lost half my squad... Promoted the champion to my chosen squad after that battle.
Haha, that's pretty damn good :D.

On the subject of Warhammer 40k, I wasn't there to see it sadly, but two friends of mine were fighting a few years ago, in a 1500 point battle between Necrons and Space Marines. The Space Marine player managed to get first turn, and ended up taking out a Monolith, which accounted for most of the Necron guy's troop points, in the first turn. With a single Lasrifle shot. He got exceptionally lucky with the dice roll...
Erm...
How?
Lasguns have a strength of three. Which would make it impossible to penitrate the armor of a 14 front back and sides of a monolith.
 

Trivun

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Death_Korps_Kommissar said:
Trivun said:
Marine Mike said:
slipknot4 said:
Marine Mike said:
Warhammer 40k, I had my squad of 10 Chaos Space Marines charge into close combat with 5 Grey Knight Terminators... and I actually won.
How is that even remotely possible?
You had some amazing luck there
I had managed to vaporize 2 of them in shooting right before I charged (Plasma pistol and meltagun). Then just got extremely lucky on my close combat rolls, aspiring champion with a power fist helped out a little. Killed the last three, and only lost half my squad... Promoted the champion to my chosen squad after that battle.
Haha, that's pretty damn good :D.

On the subject of Warhammer 40k, I wasn't there to see it sadly, but two friends of mine were fighting a few years ago, in a 1500 point battle between Necrons and Space Marines. The Space Marine player managed to get first turn, and ended up taking out a Monolith, which accounted for most of the Necron guy's troop points, in the first turn. With a single Lasrifle shot. He got exceptionally lucky with the dice roll...
Erm...
How?
Lasguns have a strength of three. Which would make it impossible to penitrate the armor of a 14 front back and sides of a monolith.
Maybe there were modifiers or something, or I got the weapon wrong? Either way it was an extremely lucky shot from some low-power weapon, anyway. I don't know, I wasn't there, this was two friends of mine who told me about it afterwards. If there are details wrong then I don't know, but the gist of the story is right and I just told it as I remember it...
 

omicron1

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Was playing as the Dutch, AoE3. I started the game harvesting gold and building villagers, up until I reached the villager cap (50 IIRC) - didn't even age up until that point. Everyone else was brushing Age 3.
So, I put all my villagers on food, went to Era 2, put some on wood while that was happening, built all 8 or so banks immediately, went to Era 3 in about a minute, went to Era 4 first on the map. At that point my economy was enough to steamroller the rest of the game. That was rather fun.
 

Hitman Grant

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Flying Pink Hippo on Age of Mythology. Attack with love hearts and leave a rainbow trail... <3

An army of these sent to destroy settlements.
 

Trivun

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Hitman Grant said:
Flying Pink Hippo on Age of Mythology. Attack with love hearts and leave a rainbow trail... <3

An army of these sent to destroy settlements.
Hmmmmm, I don't know, I'm still firmly in the Laser Cars camp when it comes to AoE games. Haven't played AoM yet, but the Laser Car cheat beats any pink hippos anyday :).
 

LordBane999

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Trivun said:
LordBane999 said:
when i used to play warlords battlecry 3 alot, in online play i use to fk over turtle players by suiciding spam, i would usually create 8 teams of mixed units to send out to make a nice hole in their base, even kamikaze my titan, then send my hero end after (he was a lv 50+ pyromancer) and cast armageddon detsroying everything that was left usually even enemy heroes, lol it was always so fun casting armageddon but since i focused on radius besides power, it's aoe was substantially large besides powerful (lv 1 is a 100 damage fire attack within yur radius with each skill lv increase adding another 100 fire damage, and since quite a few units were weak against fire made my high lv hero op)
Ahh, suicide spammers are worse than Zerg rushers in my book. Sorry about that, it's just I hate playing against them. Although I admit they can be useful tactics against turtlers, though I usually play defensively anyway. Expanding outwards slowly but surely is the way I like to go. Several lines of defence are also pretty useful, several sets of turrets to form a gauntlet can beat back even the worst rush tactics.

Easiest way for me though to kill suicide spammers is to basically have a set of firebases spread out. If I'm playing with allies, whether friends, online or AI, I can set up firebases near them for support and also have guaranteed support if those bases are attacked. Then I focus on building a main force behind my own lines, expand outwards, and build further defensive lines as I move. The more bases I have and defensive lines there are then the tougher it is for suicide spammers to make a massive dent in my defences. It takes a long time, but it's worth it :). And if I'm controlling most of the map, then I can pretty much do whatever I like...
ya there is a few ways to bring down suicide spams, but one one of the things that makes it hard to stop them is the fact an enemy can only use less resources and bring out more units then you can build buildings for defence, but also the fact that thye are usually tier 1 units which can be made incredibly fast, so it's usually more of a continous wave, the best too do is spam units that are the attribute weakness of the enemy units sent, also when for any turtkes that do defend depending upon the game your playing when an attack is happening it may be better just to build new towers,walls, etc. then just repair the old (i use to do this in AOE2 since most ai control will target damaged buildings first, which can help you take advantage of a suicide spammers control as remember they have to focus on your base and theirs, while reorganizing more troops) I've turned around fights this way then used heavy attacks units to blitz their own base (in aoe2 i would usually do a naval attack)
 

Trivun

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Found my old CDs for Total Annihilation yesterday and that got me thinking about crazy stuff from when I used to play that. Not many stories, although I recall trying to complete the final level of the Arm campaign a few times, ended up trying to Zerg Rush the Core Commander (never a good strategy in a Total Annihilation game) and got wiped out. Repeatedly. Considering I failed most missions though and skipped half the missions to get that far though, it was only to be expected. What can I say? I was young...
 

Trivun

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LordBane999 said:
Trivun said:
LordBane999 said:
when i used to play warlords battlecry 3 alot, in online play i use to fk over turtle players by suiciding spam, i would usually create 8 teams of mixed units to send out to make a nice hole in their base, even kamikaze my titan, then send my hero end after (he was a lv 50+ pyromancer) and cast armageddon detsroying everything that was left usually even enemy heroes, lol it was always so fun casting armageddon but since i focused on radius besides power, it's aoe was substantially large besides powerful (lv 1 is a 100 damage fire attack within yur radius with each skill lv increase adding another 100 fire damage, and since quite a few units were weak against fire made my high lv hero op)
Ahh, suicide spammers are worse than Zerg rushers in my book. Sorry about that, it's just I hate playing against them. Although I admit they can be useful tactics against turtlers, though I usually play defensively anyway. Expanding outwards slowly but surely is the way I like to go. Several lines of defence are also pretty useful, several sets of turrets to form a gauntlet can beat back even the worst rush tactics.

Easiest way for me though to kill suicide spammers is to basically have a set of firebases spread out. If I'm playing with allies, whether friends, online or AI, I can set up firebases near them for support and also have guaranteed support if those bases are attacked. Then I focus on building a main force behind my own lines, expand outwards, and build further defensive lines as I move. The more bases I have and defensive lines there are then the tougher it is for suicide spammers to make a massive dent in my defences. It takes a long time, but it's worth it :). And if I'm controlling most of the map, then I can pretty much do whatever I like...
ya there is a few ways to bring down suicide spams, but one one of the things that makes it hard to stop them is the fact an enemy can only use less resources and bring out more units then you can build buildings for defence, but also the fact that thye are usually tier 1 units which can be made incredibly fast, so it's usually more of a continous wave, the best too do is spam units that are the attribute weakness of the enemy units sent, also when for any turtkes that do defend depending upon the game your playing when an attack is happening it may be better just to build new towers,walls, etc. then just repair the old (i use to do this in AOE2 since most ai control will target damaged buildings first, which can help you take advantage of a suicide spammers control as remember they have to focus on your base and theirs, while reorganizing more troops) I've turned around fights this way then used heavy attacks units to blitz their own base (in aoe2 i would usually do a naval attack)
Naval attacks are a good way to go. If I'm fighting a battle where there's a naval front, I usually build a massive defensive wall/turret setup on my own borders then amass a large naval force. Usually that's enough to rule the seas and then I can push forward on multiple fronts. All I need is a single beachhead and somewhere to stage a landing and I can set up firebases to deal with anything left there.

Case in point would be the original Age of Empires. One campaign has you fighting the Siege of Troy, where the map basically consists of a narrow beach on one side where you start, and another beach opposite where Troy is. The sea in between is interspersed with several small islands with either Trojan defences or wild animals, and under Trojan control. The Trojan Navy stops any naval attack, which is the only way to successfully invade the city.

My approach ended up being to create a network of walls and siege towers to hold off any troops attempting to land on my beach and to defend the port I built. I created a small navy to take the area around my beach and keep control of the nearby seas. Eventually I was able to build an advance ground force and a mid-sized navy, which allowed me to take control of the nearest islands. To finish I just advanced my force to the furthest spit of land away from Troy, where their defences were weakest, and took a beachhead. It was tough and took ages, but with a beachhead I just built a tiny settlement (enough to keep reinforcements) and sent my main attack force to join the advance parties. Then I pushed along the coast until the Trojan defences were wiped out and my army surrounded the enemy settlements. It worked, too :D.
 

Trivun

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EDIT: Okay, this is really weird, my first post didn't come up so I posted it again below. And then my original post appears too, after at least half an hour. That's pretty messed up...
 

Trivun

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omicron1 said:
Was playing as the Dutch, AoE3. I started the game harvesting gold and building villagers, up until I reached the villager cap (50 IIRC) - didn't even age up until that point. Everyone else was brushing Age 3.
So, I put all my villagers on food, went to Era 2, put some on wood while that was happening, built all 8 or so banks immediately, went to Era 3 in about a minute, went to Era 4 first on the map. At that point my economy was enough to steamroller the rest of the game. That was rather fun.
Personally I've never been a big fan of economy based RTSs. They're alright, I still enjoy things like Age of Empires. I just prefer the likes of Dawn of War and Total Annihilation because they focus more on the military aspect. I don't like it with zero economy, but those games see economy as something important but also secondary to the military objectives, and that's what interests me more.

Total War is probably the exception that proves the rule though, for me. Economy and diplomacy are still pretty damn big and important. But the military side is more than enough to make up for it, I just really love the realism in the battle engine and so on :D.
 

Trivun

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bobbykotick said:
dont see any discussion here
You mean you weren't banned earlier? Not even a probation for that Gears of War thread? What the hell, please just leave. There was a very interesting and at times funny discussion going on here. You are merely a troll, or extremely sarcastic. Or both. More likely a troll, though, judging by your other posts...
 

Trivun

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Lono Shrugged said:
Vitor Goncalves said:
On megalomania I built a huge squad of fighters (aeroplanes) and got defeated by medieval guys throwing boiling olive oil from the defense towers of their fortress (I be damned if I know how could they manage to throw it high enough to hit the planes and how did it damage my planes).

Now that is a blast from the past. I used to love that game and the soundtrack (Ares, from Holst's the planets)


I once played Dawn of War against two mates and I just let them fight it out while i maxed out a force of marines with no tanks or special units, just raw firepower. I marched across the map and destroyed one base while they scrapped it out. After that they formed a quick alliance and ganged up on me only to be totally destroyed by me pretty much marching non stop through them and winning a crazy decisive victory.

Needless to say that only works once.
Not the best tactics I've ever heard of, but if it worked... :).

When playing Dawn of War I usually play Kasyr Lutien as either Eldar or Imperial Guard. If I'm IG then I'll just turtle until I can get the Baneblade, but once I ended up having to hold the line on two fronts when an ally of mine to one side was taken out. Still managed to win, too :D.

If I'm Eldar I just get a Bonesinger as close as I can to the opposite river and teleport them across behind enemy lines. One large army can then be transported via a new Webway Gate behind their lines and wipe them out. Only works once against each enemy, I stumbled on that strategy when someone used it against me. Except once I tried it and the planned distraction attack from my allies never came, they just left me stranded. I ended up with a massive force right behind a well-entrenched enemy with no backup. It was a geat fight but my army was completely slaughtered. Still, at least I managed to put a dent in their forces so the next frontal assaults were easier. Still won the game too :D.
 

Lono Shrugged

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Trivun said:
Not the best tactics I've ever heard of, but if it worked... :)
The absolute best tactics only ever work once as Ender Wiggin would say.

I played the exact opposite of what they expected. and like the table top 40k the best strategies in Dawn of War are rarely implemented on the fly.

Speaking of 40k. Back in third edition I was playig in a tourney against a Blood Angel player with Orks. I was getting taken down pretty badly by his death company so I sent in my heavy armoured dudes to take them down. they were destroyed and I was getting pretty anxious. The truck that I used to transport them was all that was left and I had invested 3 points in a little pice of wargear that allowed it to tank shock (either force them to retreat or squish them) I forgot however that death company automatically pass all checks to retreat which meant he could take out the truck with one of ten super powered melee fighters. He had the option of side stepping the truck and taking it out next turn (which is the safe move)

He didn't, which meant that they were all squished. And the poor dude was mercilessly slagged off.

Until:
About a year later I was fighting my mate with his Space Wolf army and he had his superpowered command squad (must have cost 1200 points with a super powered land raider.)
I sent my now famous heavy armour dudes into the melee after taking out the land raider, only to be slaughtered (again) I grinned knowing that there was no hope but doing what was expected of me and charged again with the truck. He attacked with power fists, wolfen dudes, power swords, force weapons and....

I KILLED THEM ALL

I was flabbergasted, my friend went bright red and left the room for a bit. It is still talked about to this day even though we all have given up 40k and moved on with our lives

So I guess Ender talks shit sometimes.
 

Trivun

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Lono Shrugged said:
Trivun said:
Not the best tactics I've ever heard of, but if it worked... :)
The absolute best tactics only ever work once as Ender Wiggin would say.

I played the exact opposite of what they expected. and like the table top 40k the best strategies in Dawn of War are rarely implemented on the fly.

Speaking of 40k. Back in third edition I was playig in a tourney against a Blood Angel player with Orks. I was getting taken down pretty badly by his death company so I sent in my heavy armoured dudes to take them down. they were destroyed and I was getting pretty anxious. The truck that I used to transport them was all that was left and I had invested 3 points in a little pice of wargear that allowed it to tank shock (either force them to retreat or squish them) I forgot however that death company automatically pass all checks to retreat which meant he could take out the truck with one of ten super powered melee fighters. He had the option of side stepping the truck and taking it out next turn (which is the safe move)

He didn't, which meant that they were all squished. And the poor dude was mercilessly slagged off.

Until:
About a year later I was fighting my mate with his Space Wolf army and he had his superpowered command squad (must have cost 1200 points with a super powered land raider.)
I sent my now famous heavy armour dudes into the melee after taking out the land raider, only to be slaughtered (again) I grinned knowing that there was no hope but doing what was expected of me and charged again with the truck. He attacked with power fists, wolfen dudes, power swords, force weapons and....

I KILLED THEM ALL

I was flabbergasted, my friend went bright red and left the room for a bit. It is still talked about to this day even though we all have given up 40k and moved on with our lives

So I guess Ender talks shit sometimes.
Hmmm, you've actually given me a decent idea with that Ender quote for the next time I load up Dawn of War. I always get steamrolled in Kasyr Lutien if my enemies decide to Zerg rush me. Maybe I can use that to my advantage...

Anyhow, reading through that, I'm slightly confuzeled. Assuming that you were playing a 1500 point game, why did your opponent think it was a good idea to go against Orks, a notorious army for swarming and outnumbering opponents, by using up 80% of his points limit on a single squad and transport? Even if they were super-powered, a lucky dice roll would obliterate most of his army. I know if I was playing someone like that my Broadside Battlesuit could, if I got lucky, take down a whole Land Raider no matter how super-powered it is, with the twin-linked railguns and the modifiers I've invested in. As for the command squad, my Crisis Suit could at least put a severe dent in the unit...
 

Lono Shrugged

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Trivun said:
You are totally right. (It was actually a 2000 point game I think) He had this overpowered squad and two marine squads filling in the requirements (this was third ed remember)

This dude was notorious for making poor decisions. He would re-rout an entire army just because he wanted to take out one unit that killed his favorite character/model. With my Orks I used to field 30 slugga boys as my main force which would tie up most of the army for the game while my speedy units would pick off heavy weapons. I also used to have a looted Baselisk that never really killed anything but put the fear of god into other players. He always used to pick armies that were badly balanced and in fairness his command squad would chop up a lot of the other players. But as you pointed out, it all goes on the dice and the odds were against him. I have a ton of stories about this guy who was always fun to play against because he was so unpredictable.

Without derailing in second ed, He once packed his entire tyranid army into a 15" space. Back then some weapons were insane. (like the vortex grenade that left a 1&1/2" blast marker that destroyed ANYTHING. including buildings, Avatars (hugely overpowered in 2nd ed) etc.)
I had a cyclone missile launcher on a termie which back then had 12 missiles per game and you could choose how many to fire a turn adding a 1 inch blast marker to each one. So I fired off all 12 in turn 1 making a 12" blast marker with strength 8 and pretty much no save.

His dead box filled up quite quickly.

Ho Ender!
 

Trivun

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Lono Shrugged said:
Trivun said:
You are totally right. (It was actually a 2000 point game I think) He had this overpowered squad and two marine squads filling in the requirements (this was third ed remember)

This dude was notorious for making poor decisions. He would re-rout an entire army just because he wanted to take out one unit that killed his favorite character/model. With my Orks I used to field 30 slugga boys as my main force which would tie up most of the army for the game while my speedy units would pick off heavy weapons. I also used to have a looted Baselisk that never really killed anything but put the fear of god into other players. He always used to pick armies that were badly balanced and in fairness his command squad would chop up a lot of the other players. But as you pointed out, it all goes on the dice and the odds were against him. I have a ton of stories about this guy who was always fun to play against because he was so unpredictable.

Without derailing in second ed, He once packed his entire tyranid army into a 15" space. Back then some weapons were insane. (like the vortex grenade that left a 1&1/2" blast marker that destroyed ANYTHING. including buildings, Avatars (hugely overpowered in 2nd ed) etc.)
I had a cyclone missile launcher on a termie which back then had 12 missiles per game and you could choose how many to fire a turn adding a 1 inch blast marker to each one. So I fired off all 12 in turn 1 making a 12" blast marker with strength 8 and pretty much no save.

His dead box filled up quite quickly.

Ho Ender!
He actually thought it was a good idea to pack Tyranids in tightly? That's the worst strategy I've ever heard of in a 40k game! If you play 'Nids you get them spread out, with Hive creatures evenly spaced between them (Hive Tyrant and Carnifex would be good troop choices, methinks), and advance as quickly as you can and basically charge in. No real strategy even needed, and this guy thinks packing them together was smart? No offence to the dude, but he deserved to lose that battle, for that decision alone... :s
 

The Bum

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In Empire total war i took over a heavily defended turkish town with one elite of infanty one of arty and my general.

2nd greates i'd have to say when i wiped out a german town with 3 planeloades worth of paratroopers in emperis DWMN
 

Andantil

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back in Metal Fatigue I filled about a third of a map with nothing but mobile turrets, then sent them all at my enemy's base. It worked.