In multiplayer shooters the in word right now is "customization" no longer do you have to play as a predetermined character with stats or a blank slate in your matches. Not only can you alter you character's apperance but now you can affect their overall health, weapon loadout and modifications, weapon and stat attributes and almost anything else under the sun. You can have a really stealthy gunner with silent footsteps or you can be a sniper that is resistant to grenades. Mixing and matching is strongly encouraged and rewarded. On top of this you can modify your weapons to include silencers, bigger magazines, attached grenade launchers, custom paints and red dots...it's rather dizzying.
On the flip side you have games like Team Fortress 2. While there are more customization options now you are essentially have a preferred role to play. You're not going to have a camping medic or a spy standing in a hallway in a prolonged fire fight. While games where you're forced to be play a certain role do limit you in your choices they also tend to be better balanced on account of how few combinations there are.
Of these two, which one do your prefer escapist?
On the flip side you have games like Team Fortress 2. While there are more customization options now you are essentially have a preferred role to play. You're not going to have a camping medic or a spy standing in a hallway in a prolonged fire fight. While games where you're forced to be play a certain role do limit you in your choices they also tend to be better balanced on account of how few combinations there are.
Of these two, which one do your prefer escapist?