Create-as-you-go fantasy RP (Interest thread)

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The_R3d_Fury

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Ok so the thing that makes me pass on most Fantasy RPs is that I don't like the way that the GMs have built their world. I have nothing against them, but it's just not for me.

So I figured that there must be other people who feel the same way. That's why I'm making this RP. We just create the world as we play, writing things into existence and creating a cool place to write and play in.

I hope you'll join me in this adventure. If you want to join, just drop in a character sheet with whatever information you want to include in it. It's entirely up to you!

There are, however, a few rules

1: It's fantasy. Medieval style. No guns, but crossbows and the like are allowed. Think Lord of The Rings.

2: No fan-fiction. All characters must be original. It's more fun that way anyway.

3: no swearing. It'd be nice to keep this true to the language of LoTR and Narnia. This doesn't mean that the RP is G-rated, though, as I'm fine with descriptions of violence as long as they aren't 'gore-for-the-sake-of-word-count' or anything. Also, by 'swearing' I mean mainstream swear-words. Stuff like: "Crows! He's got the sword of blah" or "I'll kill you, by bones!" is ok. Fantasy-style wording is ok, stuff that would be appropriate for the setting.

Basically, I'm just interested in making a fun environment to play in and I hope to meet a few cool people.

So come on in :)
 

Asclepion

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The_R3d_Fury said:
Ok so the thing that makes me pass on most Fantasy RPs is that I don't like the way that the GMs have built their world. I have nothing against them, but it's just not for me.
Is there anything you specifically don't like?
 

SirDerpy

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Well, you're always going to have to have a plot or a general direction for the game. Having a less than concretely defined setting and/or game universe rules would hinder that a bit. True sandboxes seem like they'd be a bit difficult to manage.

Of course, I might just be completely misunderstanding your intent for the game. I'm all for fantasy RPs, but if you could provide a bit more detailed explanation, that'd be great.
 

The_R3d_Fury

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Not at all. It's just that the lore of a lot of worlds, while absolutely amazing, just doesn't appeal to me. It's the world as a whole more than individual aspects. I reckon that if all the players can have some input, though, it'd be a fun place for everyone. Hopefully.
 

The_R3d_Fury

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SirDerpy said:
Well, you're always going to have to have a plot or a general direction for the game. Having a less than concretely defined setting and/or game universe rules would hinder that a bit. True sandboxes seem like they'd be a bit difficult to manage.

Of course, I might just be completely misunderstanding your intent for the game. I'm all for fantasy RPs, but if you could provide a bit more detailed explanation, that'd be great.
Ok, well I have a world already in mind. It's called Vaelor, and there's a map for it somewhere online from a previous thing I tried to use it for.

There's basic lore, of course, and there are going to be specific story arcs.

Basically what I'm trying to do is create a setting that's well enough established to inspire, but not set in stone so that it hinders creativity. I'll post some more lore if that's what everyone wants. And I'll dig up the old map, though I'm happy to have additions to it.
 

The_R3d_Fury

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Ok I found the old map. http://hello-mrknife.deviantart.com/art/Continent-Update-333204305

I have a bunch of lore readily available if you would rather have some more to go on. I was doing a world build with a few guys I met on FictionPress and what we have is basically scraps of a world that would have been. One of the guys doing the build with me is actually a really good role-player and storyteller, and he added quite a good amount of information to the build.
 

The_R3d_Fury

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Perhaps I need to flesh this out a little more. Ok, I'll come back with some races and whatnot.
 

PrinceOfShapeir

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A create as you go world is a fundamentally flawed idea. Everyone puts in their idea and what you get out the other side is a tangled mess of contradictory ideas, not any kind of a cohesive whole. Try putting Narnia, LotR, A Song of Ice and Fire, Warhammer, and Arthurian mythology together and the result is a schizophrenic nightmare of themes and tones, and that's exactly what you get here. You can collaborate on one, but there has to be some discussion, it can't be done off the cuff.
 

The_R3d_Fury

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PrinceOfShapeir said:
A create as you go world is a fundamentally flawed idea. Everyone puts in their idea and what you get out the other side is a tangled mess of contradictory ideas, not any kind of a cohesive whole. Try putting Narnia, LotR, A Song of Ice and Fire, Warhammer, and Arthurian mythology together and the result is a schizophrenic nightmare of themes and tones, and that's exactly what you get here. You can collaborate on one, but there has to be some discussion, it can't be done off the cuff.
That's because they're all pre-established. If the authors all got together and just started writing, cementing lore as it came up, there would be no contradictions. Whatever is written in post #10 would still be cannon in post #900.
 

The_R3d_Fury

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For example: if the Bill says that there's a town called Sailor's Bluff and it's built by the sea and made of purple stone, then when Alice came back to Sailor's Bluff in a later story arc she couldn't change that.

All of those series (Narnia, LotR, ASoIaF) had to be built at some point. All this would be is a world-build that takes place at the same time as the story.

There could be a wikia or something in which lore is stored for future posts. It would be like a virtual adventure module.
 

PrinceOfShapeir

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I get what you mean, my point was a conflict of themes and tones, not of facts. One person is writing a world of brutal medieval warfare and another is writing a tale of whimsical adventure. Maintaining a consistent tone in a roleplay is hard enough without that.
 

The_R3d_Fury

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PrinceOfShapeir said:
I get what you mean, my point was a conflict of themes and tones, not of facts. One person is writing a world of brutal medieval warfare and another is writing a tale of whimsical adventure. Maintaining a consistent tone in a roleplay is hard enough without that.
Ah, I see. That could either be a problem or it could work well. It'd be interesting to see what'd happen but it could be a disaster.