RJ 17 said:
The only problem I have with the Turian idea is that you would have two powers that put you in an "altered state". That'd be like having Adrenaline Rush and Tactical Cloak at the same time. Just seems a little redundant.
I just with Barrier got more love. It's a super useful ability to a Biotic class, and it kind of got shafted in the Multiplayer. Who knows, maybe there will be a new character that will come along and use it and not just the Krogan Vanguard. Dark Channel seems like an ability that shouldn't be given out to just anyone. Like it's a power that should only be given to Protheans. Might just be me. But for Dominate, I'm sure there's a secondary effect you could give it that would make it useful against Geth, kind of like how Sabotage has that "blowback" effect that makes it useful against organics. Warp is just great, so I don't think anyone could have a criticism for it.
Decoy and Energy Drain would both be good for the Salarian, but then you'd run the risk of redundancy with the other Salarian classes. I like the idea of giving him a grenade, but I think the only way to really set him apart would be a whole new power to be introduced like with the Batarians.
Captcha: Well Done
I agree