Creation Engine will likely die a slow death and it's determined to take (some of) us with it...

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Dalisclock

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It's possible the next ES and Fallout game will use a new engine, which is why the games are taking so long to make and they're filling the gap with the Online games(ESO and FO76). Though considering FO76 is kind of......what's a nice way of saying big stinky pile of horse shit? Full of Potential? Adjusting expectations?

Yeah, that might spell trouble if/when FO76 ends up being a huge loss.
 

skywolfblue

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Something Amyss said:
Casual Shinji said:
Did that really have to do with the engine? Dragon Age: Inquisition ran on Frostbite too, and it looked fine.
Weren't there a crapton of bugs? I recall there being a ton of complaints about the game being more bugged than a creepypasta coy of RDR.

Granted, that's probably a lateral move for Fallout or TES at worst....
I like DA:I. I've played it a lot and hardly run into any bugs. Occasionally there are small glitches. It's waaaaaaaaaay less buggy then DA:Origins or DA:2. So I'd argue that in DA:I's case, the Frostbite engine was a major boon. Though apparently they did have to do a lot of rework to the Frostbite engine to make it so.

Then ME:Andromeda came out and proved that it doesn't matter how good your engine is, if the developer doesn't actually take the time to fix crappy animations and bugs, then the bugs will be there!

Wings012 said:
The old engine Beth sticks to is also somewhat symbolic of just how stagnant they are compared to their peers. A willingness to build/adopt a new engine could be seen as a willingness to improve.
That. Some small studios like Guerilla Games took their killzone engine and rewrote it to give us Horizon Zero Dawn. It's possible to make amazing improvements to the same engine. Bethesda has way more money, yet they choose not to improve* their engine. They choose not to fix the bugs. *Well, they do improve it, but not that much.
 

Mad World

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Bethesda has become a joke. They need to either make a new engine or use an existing one, but they refuse to.
 

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skywolfblue said:
Then ME:Andromeda came out and proved that it doesn't matter how good your engine is, if the developer doesn't actually take the time to fix crappy animations and bugs, then the bugs will be there!
Apparently part of the problem was being forced to use Frostbite despite not really being cut out for the type of game Andromeda is. Though apparently the other part of the problem is they spent the first half of development time trying to do the same thing No Mans Sky also failed to do and then having to use the 2nd half making the game there is now.

Pissing away half your dev time going down a road that goes nowhere is never helpful.
 

Erttheking

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To everyone saying that Bethesda's engine isn't that bad, I think Fallout 76 being a fucking mess ruined a lot of people's faith in the Creation Engine. Honestly, I think the honeymoon phase with Bethesda as a whole is over. Their glitches aren't charming "LOL, a giant just knocked me into the stratosphere" moments anymore. I don't really give a rat's ass about a powerful engine, I just want a stable engine. And Creation isn't stable. To be frank, it never really was, but Fallout 76 seems to show off just how badly it's aging. And with the writing in Bethesda games being shit with all the games after New Vegas, the engine sucking and not being engaging is a blow Bethesda couldn't afford to take.

At the very least, the thing is overdo for an upgrade.
 

Gethsemani_v1legacy

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erttheking said:
To everyone saying that Bethesda's engine isn't that bad, I think Fallout 76 being a fucking mess ruined a lot of people's faith in the Creation Engine. Honestly, I think the honeymoon phase with Bethesda as a whole is over. Their glitches aren't charming "LOL, a giant just knocked me into the stratosphere" moments anymore. I don't really give a rat's ass about a powerful engine, I just want a stable engine. And Creation isn't stable. To be frank, it never really was, but Fallout 76 seems to show off just how badly it's aging. And with the writing in Bethesda games being shit with all the games after New Vegas, the engine sucking and not being engaging is a blow Bethesda couldn't afford to take.

At the very least, the thing is overdo for an upgrade.
The problem with Fallout 76, I think, is not that the Creation Engine is terribad and must go die in a fire. The problem is that Fallout 76 is trying to do stuff with it that it really wasn't meant to do. As Shamus Young notes (see Drathnoxis post) the Creation engine is capable of handling, compiling and saving some really advanced world states. The fact that it can remember the state of the last dozen or so instances you've been in (and remember all your changes to the important ones) and can recall that basically every time you load your game is impressive in itself. But that kind of impressive probably requires some really nifty memory usage solutions to not have every game be Skyrim on PS3 on release, and those solutions are probably not gonna go down so well in an MMO where the game has to remember all of the world, all of the time.

And so Fallout 76 is a buggy mess, because Creation has used a ton of clever solutions to enable Bethesda to make their open world games, solutions that doesn't work when you are unable to hide the dirty workings of the game engine behind various technical smoke and mirrors. Creation probably has another good decade in it, but Bethesda needs to re-organize its' QA-pipeline, because that's what's consistently failing (as Young points out). Bethesda needs to both get good at stomping out bugs and glitches and remember to play to the strengths of their game engine, in the case of Fo76 neither seems to have happened.