SacremPyrobolum said:
The most annoying thing for me in those older games were retraining troops.
Having to garrison an entire army and then retrain them for 2 turns each was a pain.
Oddly enough, the lack of that function bugged me at first in N:TW (the 'troop recovery mechanic'). However, E:TW's one was annoying as hell because if your 'retraining' army got caught up in a fight you'd have to retrain them again (or is that what you're referring to).
In R/M2, it was pretty intuitive IMO since you just got them to a settlement where it was possible to retrain and... well, retrained/reequiped them (I'm OC about having the same weapon/armour upgrade across my armed forces which can get annoying at times). M:TW (the
really old one) was just weird when it came to this because you couldn't retrain and no matter what you did, some units just could not be disbanded because its commanding officer was an idiotically beefed up official that was impossible to demote.
Aris Khandr said:
Building, refilling armies, movement. Pretty much the basics. It wasn't bad, per se, just so much less intuitive than what I was used to. And the lack of that familiarity detracted.
That's fair enough. I was vice-versa until I got into E:TW, though Empire's army retraining mechanic annoyed the living daylights out of me (see above). As for the building aspect... well... I'd just call it different, because the 1st gen games (S & M... ¬_¬) were all about a strict(-ish) building sequence which was probably the most accurate, but definitely the least fun. The 2nd gen games (R & M2) were about population and I think the public order factor in these two titles put you off a bit as well? (Well, it did me, as it becomes a pain in the ass in late-game.) And in the 3rd gen games (E, N & S2) it revolved around the technology researched (something I kept forgetting about in S2).
Edible Avatar said:
Personally, i'd like to see a sequel for Empire TW. Imagine a game set in the 1820s - 1890s: The UK and Russia locked in The Great Game, with UK maintaining its colonies around the world; The US annexes Texas and fights Mexico, Followed by the American Civil War; France, Prussia, and Austria fight wars of dominance, culminating with the Franco-Prussian war; Revolutions in Germany and Italy.
Non-linear, anything goes.
Ooooo... I like that... now why didn't I think of that...
...
Actually, that'd be awesome! With agricultural and industrial research options (or just that 'Abolition of Slavery' one from both E & N:TW) you can easily weave the ACW into the narrative. Crimean, the July Revolution (or lack thereof) etc. etc. and have the Wars of German Unification (with greater historical fidelity) as an expansion pack mebbe. Gawd, I'd so get that...
Hellz_Barz said:
[A]nd believe it or not a China warring states game is what people are always asking for.
I'd get that too... >_> ... <_< though only if they don't
all speak Mandarin! =P
And since everyone is spouting desired titles of their own:
Hellenes: Total War.
MammothBlade said:
Civil Total War... ironically, the bloodiest total war yet.
That title in itself is ironic...