Creative Assembly Now Has No Excuse For Holding Off On America:Total War

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Jelly ^.^

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Mar 11, 2010
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Just so long as one day there is either a mod or an official release of the storming of the Eureka Stockade where you can play as the rebels, I'll be happy, lol.
 

Edible Avatar

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Oct 26, 2011
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Personally, i'd like to see a sequel for Empire TW. Imagine a game set in the 1820s - 1890s: The UK and Russia locked in The Great Game, with UK maintaining its colonies around the world; The US annexes Texas and fights Mexico, Followed by the American Civil War; France, Prussia, and Austria fight wars of dominance, culminating with the Franco-Prussian war; Revolutions in Germany and Italy.
Non-linear, anything goes. Just like in Empire and Medieval TW

The scope would be impossible for CA to pull off, but i'd drop $100 on it if it ever came out.
 

MammothBlade

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Oct 12, 2011
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Civil Total War... ironically, the bloodiest total war yet.

Edible Avatar said:
Personally, i'd like to see a sequel for Empire TW. Imagine a game set in the 1820s - 1890s: The UK and Russia locked in The Great Game, with UK maintaining its colonies around the world; The US annexes Texas and fights Mexico, Followed by the American Civil War; France, Prussia, and Austria fight wars of dominance, culminating with the Franco-Prussian war; Revolutions in Germany and Italy.
Non-linear, anything goes. Just like in Empire and Medieval TW

The scope would be impossible for CA to pull off, but i'd drop $100 on it if it ever came out.
Heard of Victoria? A grand strategy from 1836-1936, by a smaller dev team. I'd say it is definitely possible.
 

harvz

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Jun 20, 2010
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eh, I could see it working. As someone from Australia, much of our tv programming/games/every type of media is from America and the UK. So I'm constantly hearing references to the civil war, but our standard history lessons in school dont really cover it (I dont remember it being a subject at any point, but we did learn about the same damn period of Australia being colonized for 3 years so its kinda broken, I'm in uni now), so I wouldn't mind learning a bit about it in a game.
 

Antari

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Nov 4, 2009
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I've said it before and I'll say it again. While the Total War engine does fixed artillery type firearms well, in general the engine does not lend itself well to gun weilding troops. They need to stick to mostly melee type armies unless they completely redesign the total war engine, which I don't see them doing. There's a reason why Napoleon was such a flop even compared to Empire. The more firearms you force into the engine, the less it works.
 

BloatedGuppy

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Feb 3, 2010
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Medieval 3 or GTFO, Creative Assembly. Unless you finally make that Total War: A Song of Ice and Fire game I've been pining for.
 

Hellz_Barz

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I doubt it, on the twcentre forums most people are begging for another Rome, Mediaeval and believe it or not a China warring states game is what people are always asking for.
 

himemiya1650

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I'd be down for Mongols Total War, you can have a Medieval Europe, Middle East and Asian campaign going on. Then you can have fun rolling the Turks or be shot at by the Song Dynasty. The Civil War tech tree might get some cries of racism for the south.
 

Waaghpowa

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Apr 13, 2010
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Personally, I couldn't care less about the other Total War games. I only started playing Total War for Shogun. For me it's all about Feudal Japan and possibly ancient Imperial China, if they ever made one.
 

thePyro_13

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Counter_Southpaw said:
We need a new Rise of Nations. Seriously, best RTS of all time.
Hell to the yeah!

Who needs turn based gameplay when you have Rise of Nations? :D
 

Corporal Yakob

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Nov 28, 2009
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I've wanted a TW game set during the US Civil War since the first Shogun-please make it so CA! And I can't wait to download the Fall of the Samurai expansion!
 

R Man

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Admittedly, if they set it a few years earlier, say 1840's, they could cover a lot more territory and a lot more nations. For example there is the Mexican American war, that time Texas was independent and more. If the game goes south into Central America you could include Yucatan, which was an independent nation for a while, and the Cruzob Maya. Speaking of Maya you could include some Indian nations like the Sioux, or Nez Perces.

That said, that might not be enough seeing as how the USA is expected to steam-roll them all, except Canada.
 

SckizoBoy

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A Hermit's Cave
SacremPyrobolum said:
The most annoying thing for me in those older games were retraining troops.

Having to garrison an entire army and then retrain them for 2 turns each was a pain.
Oddly enough, the lack of that function bugged me at first in N:TW (the 'troop recovery mechanic'). However, E:TW's one was annoying as hell because if your 'retraining' army got caught up in a fight you'd have to retrain them again (or is that what you're referring to).

In R/M2, it was pretty intuitive IMO since you just got them to a settlement where it was possible to retrain and... well, retrained/reequiped them (I'm OC about having the same weapon/armour upgrade across my armed forces which can get annoying at times). M:TW (the really old one) was just weird when it came to this because you couldn't retrain and no matter what you did, some units just could not be disbanded because its commanding officer was an idiotically beefed up official that was impossible to demote.

Aris Khandr said:
Building, refilling armies, movement. Pretty much the basics. It wasn't bad, per se, just so much less intuitive than what I was used to. And the lack of that familiarity detracted.
That's fair enough. I was vice-versa until I got into E:TW, though Empire's army retraining mechanic annoyed the living daylights out of me (see above). As for the building aspect... well... I'd just call it different, because the 1st gen games (S & M... ¬_¬) were all about a strict(-ish) building sequence which was probably the most accurate, but definitely the least fun. The 2nd gen games (R & M2) were about population and I think the public order factor in these two titles put you off a bit as well? (Well, it did me, as it becomes a pain in the ass in late-game.) And in the 3rd gen games (E, N & S2) it revolved around the technology researched (something I kept forgetting about in S2).

Edible Avatar said:
Personally, i'd like to see a sequel for Empire TW. Imagine a game set in the 1820s - 1890s: The UK and Russia locked in The Great Game, with UK maintaining its colonies around the world; The US annexes Texas and fights Mexico, Followed by the American Civil War; France, Prussia, and Austria fight wars of dominance, culminating with the Franco-Prussian war; Revolutions in Germany and Italy.
Non-linear, anything goes.
Ooooo... I like that... now why didn't I think of that...

...

Actually, that'd be awesome! With agricultural and industrial research options (or just that 'Abolition of Slavery' one from both E & N:TW) you can easily weave the ACW into the narrative. Crimean, the July Revolution (or lack thereof) etc. etc. and have the Wars of German Unification (with greater historical fidelity) as an expansion pack mebbe. Gawd, I'd so get that...

Hellz_Barz said:
[A]nd believe it or not a China warring states game is what people are always asking for.
I'd get that too... >_> ... <_< though only if they don't all speak Mandarin! =P

And since everyone is spouting desired titles of their own: Hellenes: Total War.

MammothBlade said:
Civil Total War... ironically, the bloodiest total war yet.
That title in itself is ironic...
 

Death916

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Aris Khandr said:
Hellz_Barz said:
and believe it or not a China warring states game is what people are always asking for.
Three Kingdoms period China? I'd play it.
If I can have LUBU! as a general its an instant pre-order for me.

Edit:eek:ops realized this is a lttle bit of a necro. Thats what I get for searching total war then quoting without looking at date -___-
 

BathorysGraveland

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Personally, no way. I have absolutely 0 interest in that time period. I wish Creative Assembly to actually spin right around and go back to a time period even earlier than Rome. Do a complete reversal. Fuck yeah!