Creepiest levels/settings/all around scary moments in video games.

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Thaliur

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Almost 20 posts, and no one has mentioned the whole Penumbra series yet? With the possible exception of Requiem, but the rest was impossible to live through when playing in the night. Good thing the Announcer provided a bit of comic relief.
 

drummond13

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Thaliur said:
Almost 20 posts, and no one has mentioned the whole Penumbra series yet? With the possible exception of Requiem, but the rest was impossible to live through when playing in the night. Good thing the Announcer provided a bit of comic relief.
Um, see the post just above yours. :p
 

Gorilla Gunk

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May 21, 2011
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There's a part in FEAR 3 that comes to mind involving a bunch of TVs. It's hard to explain so either play the game or YouTube it.
 

Aussie Legend

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I can't believe no one has mentioned it yet, but Amnesia... the whole bloody thing.

And if I had to pick one from my childhood I would DEFINATELY say Lavender Town. Hell, that place still gives me heebee jeebees, damn.
 

Absolutionis

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When I was younger, the levels involving Zombies in Thief 1 really bothered me. It's something about a classically scary monster and their resilience to every weapon you've used so far aside from your ever-so-scarce and giga-noisy Fire Arrows.

Then, the scariness was amped up in Thief 2 with the Hammer Haunts. Everything creepy about the zombies except the Haunts made very little noise aside from the light noise of clinking chains coming from all sides. You knew they were around, but you just didn't know where.

Thief III did it best with the whole Shalebridge Cradle level. It was relevant to the plot too! It was basically one long horror level in a game that didn't focus on horror. Those Asylum Inmates and the pure-black keepers were a bit eerie.


Unlike many other games, the main character in Thief isn't a great fighter. Your best defense is the darkness and running away; both of which are suspenseful in the "will I get caught" sort of way. Before you encounter anything scary, you're engrossed in the game. When you encounter something terrifying, it's much scarier if only because the suspenseful running/hiding becomes truly scary when you actually do get caught.
 

redisforever

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Vuliev said:
I still remember the first time I got to the Flood in Halo. Going through a dark swamp, with Covenant fleeing from vague, but disturbing, shadows; seeing slaughtered Covenant piled in rooms; seeing very strong doors smashed out of the wall; and finally, getting to the single light bridge that actually works, and it's leading right into an especially smashed door with eerie red symbols around it. And then the cutscene after you enter the last room...mang. Still one of my favorite set pieces/levels in gaming.
The sound design also made that scene terrifying. It had that annoying noise thing in the background that felt really uncomfortable. The worst, I think, was that corridor covered in blood. I can't remember if that was before or after the first encounter.

Even scarier was that the first Flood you see are the infection forms. Not too bad. Then the normal forms show up. *shudder*

All in all, excellent level, one of my favorite levels ever.
 

chocolate pickles

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The mannequin room in Silent Hill 3 = At first the room didn't seem too out of the ordinary, just what appeared to be a storage room filled with boxes and mannequin parts, with only one with a head standing between the rooms two shelves. Then you go around the second shelf and see at the end some ammo. you go towards it and suddenly there's a scream and a thud. (at this point, I had to pause the game and take a minute to stop myself screaming)You then go back around the bookcase and the the mannequin is standing there, decapitated with its head split in two at its base, and blood around the neck and split head.

Not a pleasant moment.
 

DirgeNovak

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It's SILENT HILL FREAKOUT TIME!

Silent Hill 1: Lisa's final conversation with Harry. Shivers. Everything about that scene is so great. Even the voice acting isn't totally terrible!Silent Hill 2: That fucking labyrinth. I'm the kind of Silent Hill player who checks his map all the time. Not having one is enough to freak me out, but then they throw in unkillable Pyramid Head lurking around! Gah! The whole prison level is unforgettable, but the labyrinth is the best/worst part of it.

Silent Hill 3: You enter a room with a giant mirror. Blood starts coming out of the walls in the reflection, but not in the room. Creepy. You turn around to leave. The door is locked. You look back into the mirror. The blood drains out of the reflection... and comes out the sink in the actual room. The door is still locked. Your own reflection in the mirror gets covered in blood, and then stops moving. It just stares at you. Then you start getting bloody.

Silent Hill 4: Those two-headed baby doll monsters might have been creepy if they hadn't been censored. So I'm gonna go with that giant Eileen head that comes out of nowhere in a random room in the hospital. Underwhelming after the other three, I know... still made me scream loud enough to wake my brother up the night I saw it for the first time. He still thinks I'm insane.
 

BiggyShackleton

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SWAT 4 - Fairfax Residence. Just the combination of the suspects bedroom and the shitty tunnel he'd built into his dungeon was pretty creepy.

Also when I was a kid, the first time you see Gray Fox in MGS. The cutscene where he kicks the shit out of like 5 of the enemy soldiers and you're just like, fuck am I going in there. The whole atmosphere is pretty creepy. Good job he turns out to be a fucking badboy.

Also anytime you encounter SA-X in Metroid Fusion can be pretty scary.
 

ToastiestZombie

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redisforever said:
Metro 2033. Dead city. Holy shit.
Probably just me, but I thought the second part of the library was scarier. The part where you're having to run away from a crapton of librarians. The bad part is I barely had any ammo because of fighting all the librarians in the bit before. So I had to run away, pissing my pants doing so. Metro 2033 was such a good game.
 

Kapri

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The part in RE4 where your locked in the room with this guy. I seriously ran around like a headless chicken button bashing the door switch chanting "SHITSHITSHITSHITSHITSHITSHIT" etc.

 

BlackStar42

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drummond13 said:
The hotel level in Vampire Bloodlines is pretty freakin' scary.
You dirty ninja. I first played that level at midnight with the lights off with headphones on. It's the scariest thing I've ever seen/played bar none, even when you replay it knowing what's coming it's still scary.
 

redisforever

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ToastiestZombie said:
redisforever said:
Metro 2033. Dead city. Holy shit.
Probably just me, but I thought the second part of the library was scarier. The part where you're having to run away from a crapton of librarians. The bad part is I barely had any ammo because of fighting all the librarians in the bit before. So I had to run away, pissing my pants doing so. Metro 2033 was such a good game.
See, I'm just near the end of the Dead City. I'm already terrified. I've heard of the Library, and why does it seem that anything called the Library in any FPS will be scary?
 

ToastiestZombie

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redisforever said:
ToastiestZombie said:
redisforever said:
Metro 2033. Dead city. Holy shit.
Probably just me, but I thought the second part of the library was scarier. The part where you're having to run away from a crapton of librarians. The bad part is I barely had any ammo because of fighting all the librarians in the bit before. So I had to run away, pissing my pants doing so. Metro 2033 was such a good game.
See, I'm just near the end of the Dead City. I'm already terrified. I've heard of the Library, and why does it seem that anything called the Library in any FPS will be scary?
Oh, yeah the Library is scarier. Well, once you've gotten seperated from your two companions. At last in Dead City you had light, this one most of it's in the dark.
 

Isalan

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Zeckt said:
I don't think I can ever forget the Insane Asylum from Thief 3 where I dreaded every corner dealing with invincible psychopathic ghosts and nearly wet myself stealing the gems from that one ghost who used them for eyes in his crazy drawings with him literally around the corner.

At the end of the level where you are running not just for your life but your soul to jump out a window had my heart pounding knowing that a horde of nightmares were literally a foot behind me.

Oh, and also from thief there were these gargoyles that simply say "rend and tear and stomp and kill and maim and kill and ... " over and over. 1 of them chasing you is a near a joke, but when I found myself running from 5 of them at the same time all saying that I suddenly felt myself more disturbed then I've ever been in a video game ever.
Ah, the Shalebridge Cradle. Not only did the place burn down full of people, it was also an insane asylum. And an orphanage. At the same time.

Terrifying level, though it was the collecting of the letters that freaked me out as you found out what happened to the inmates, kids and staff.