wulf3n said:
I'm not so convinced. I haven't seen anything resembling a criticism or question.
Maybe reading some of my other posts in this thread would help.
For example you don't ever explain why it's creepy.
You want me to explain why a culture idolising/romanticising schoolgirls is potentially questionable? That wouldn't be a bit of a universal concern? I'd say at the very least it qualifies a raised eyebrow and 'that's a bit weird/creepy' remark/response.
hentropy said:
I think the initial issue being deconstructed is our gut reactions to stuff like this in the west. No one thinks that a 25 year old playing Doom is creepy, but this is? If I play Doom for hours because I love how the demon monster blood splatters and bodies explode on my 2k screen, why does that not garner the same reaction? Is that creepy? Would you expect to see it labeled as creepy on a gaming website?
You're genuinely directly comparing a space marine running around on Mars/in hell blowing away demons with mini-guns, chainsaws and plasma weapons to an ostensibly realistic depiction of a 'friendship'/bond/leer-fest between a schoolgirl and a tutor? And wondering why some people might have wildly different reactions?
I mean, fair point, I suppose; as well as all the 'all of the famous TV hosts in the '70's and '80's were apparently child abusers and our patriarchal society has been endemically prone to abusive social dynamics'-fallout the UK's been dealing with over the past few years, there
were those revelations about space marines invading hell dimensions willy-nilly. I feel formal inquests should be held and heads must [figuratively] roll...
That aside - as I've already said several times - I have no issue questioning the depictions of violence in Western games. To be specific; I didn't buy or play GTAV because I objected to its tone (Rockstar North no longer seem to do parody or satire; they merely crassly point and wallow in a kind of nihilistic smarm), I don't buy Assassin's Creed games because I find the glorification of brutal, senseless murder at the hands of psychologically Teflon nutjobs incredibly disturbing (thankfully, that IP's soulless shite so I'm not missing much. I can run to map markers all I want in all kinds of other games), and to go back a few years I found the opening sequence of the first Uncharted unsettling (
smarm to casual slaughter of NPC's 'it's okay to end their lives because they're in a videogame - trust us! you're the goodguy and nothing affects you! kinda making you a complete sociopath!' in 3, 2, 1... ).
I rate Spec Ops The Line so highly largely because I see it as a savage attack on the commodification of consequence free pop-violence in our society. As, I'm fairly sure, the lead writer remarked; it's not violence itself that's the issue - it's our response/non-response to it that's alarming.
So, in answer to your question; no, I don't see much reaction to violence in our media -
and I see that as a problem. The depiction and context of violence can and should be questioned. Just as the depiction and context of 'relationship' or erotica games can and should be questioned.
If you can try to deconstruct this game for any number of reasons, surely I or anyone else can deconstruct why you feel that way. It's the meta-narrative, you could say, not just a red herring or non-sequitur.
Unproductive literal/context-less equivalences certainly are non-sequiturs, but looking at why certain reactions are provoked clearly isn't - again, something I've touched on in other posts.
To me, two key--- well, issues/questions are raised by this. Firstly, there's the problem of being a cultural 'outsider' looking at another culture - though that isn't, as I previously said, solely just an inherent negative (outsiders, being removed from social norms and memes, have a perspective those native or those immersed in it perhaps do not). Secondly, whether or not the game itself reflects questionable things about the culture and society that spawned it.
I quote Bogos on his recently uploaded preview:
But then the creepiness creeps back in. When Hikari talks to you, her breasts are exactly at eye-level, and she puffs her chest out quite a bit. At one point she bends over right next to you to pick up a pencil, giving you clear view of her panties. It really made me feel uncomfortable having her so close to me, especially when you consider the assumption that this is a high-school aged girl and an adult tutor.
I loved, and hated, Summer Lesson. It was an amazing demonstration of the technology, it didn't make me nauseous like most of the other PlayStation VR demos, and got me excited about VR. But the subject matter is just so unnerving, and from Bandai's promised future content, it really makes it seem like the object of the game will be forming a romantic relationship with your student.
To some, that the 'game' represents mere vanilla on Japan's fetishistic/objectifying spectrum is a positive, justifying factor, meaning no criticism or questions are allowed to be leveled. I, however, see it as potentially indicative of fundamental issues, i.e. if this is normalised and accepted, what does that tell us about how they view gender dynamics, age gaps, and women/girls in general.
Is it unfair to call Japan a, predominantly, very patriarchal, masculinist nation? Historically, it always has been. It's hard to look into the state of feminism in Japan for someone bound to English searches and sites, but from what I can gather it certainly seems feminism faces an uphill battle. As with all nations and cultures, there are unique issues to be exposed and dealt with, so I'd guess pervy schoolgirl games wouldn't be a priority at all. I find it hard to believe they wouldn't have issues with the way girls are so often depicted, however.
Dreiko said:
The age group would be people with enough cash for a ps4 and vr, so lets say 16-45 or so, mostly in the 20s range. The age of the fan makes no differnce as the schoolgirl is the universal sex symbol in all age groups in Japan. Its like askin me what it means that this or that group likes women with thin waists and big breasts in America. It's just what gets them hard. Tastes, opinions, that stuff.
Yeah, and I find the West's beauty norms and ways of objectifying women pretty skewed to say the least as well, so I'm critical of my own culture on that count.
And "the schoolgirl is the universal sex symbol in all age groups"? Really? First, I find that hard to believe, and secondly, I find it impossible to understand how that is seen as a justification or defence, and not a damning verdict of their 'norms'.
It is less about eroticism and more about living the ideal fantasy of dating that one super hot girl from highschool that you had no chance for. The teacher studet angle is honestly negligible because the way she looks is in lack of a better way to put it, as old as they'll ever look.
I'm baffled that you don't see the teacher/pupil context as important.
Using context and the apparent teasing and upskirt glimpses the game utilizes, apparently the "ideal [straight male] fantasy" is of being a man in a position of trust and responsibility, perving at vulnerable girls. Again; this being considered vanilla surely isn't an encouraging sign.
From the little I've seen she is just friendly and genki (japanese for a type of energetic positivity)in her speech, not much chance to affirm or not was present.
Affirm, as in pander to the player - offer up no realistic behavioural nuance or identity, merely be a tropey vessel to go through the fawning motions.
(then again, that
is a basic, harmless cultural difference I personally dislike; Japan's relatively obsessive affection and use of tropes and reductive types as opposed to actual characters)
LifeCharacter said:
OT: It's pretty pathetic and disappointing that people are being taken to task for considering a game where you perv on an underage girl creepy.
Does that reflect worse on Japanese culture, or gamer culture in our neck of the woods, I wonder?
And an apparent caveat for Summer Lesson is that the girl's supposed to be of-age by Japanese standards. Even so, the tutor-pupil dynamic makes it disturbing, unless fantasies of abusing trust and a position of responsibility are also a social norm.