FelixG said:
I normally like this strip but it failed this week.
Turning a turn based TABLETOP game (can you even HAVE real time tabletop games? ~.~) into a FPS, and turning a widely popular COMPUTER turn based game into an FPS are very, very different.
Well to answer your question... yes you can have a real time tabletop game. The only requirement for such a game is, that it is supposed to be played on the top of a table and has no turn based game mechanic but gameplay unfolds in real time.
To comment on your statement: No, turning a turn based (tabletop) game into a first person shooter does not differ from turning a turn based (computer) game into a first person shooter. How can it be? You just state that it is so but do not answer your own imlicit question why it should be so. If you did you would recognize that it is not obvious why it should be so and that it is not so.
The games being tabletop or computer games are just superficial facts that can be transcended by our concisnious. That is simply put they are just games. They have certain rules which determine the game's mechanic.
So from that viewpoint we recognize that a game cannot be turned into another game. We expect games of a franchise to bear game mechanics and rules similar or identical to the predecessor of said franchise. But we have to admit they are two different games in the narrow sense even if the are similar respecting their rules and mechanics. If the successor game's rules and mechanics are vastly different from its predecessor of one franchise they have not turned one game into another but created a new game of the same franchise.
It does not matter that one game is a tabletop and the other is a computer game when there is a new game that is created.