Critically acclaimed games you didn't like.

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thom_cat_

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Nov 30, 2008
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Team Fortress 2. My friends all say "Oh its an amazing FPS, its colourful and pretty and good and good guns" but they all like CoD so whats that tell you. I actually downloaded it today, played it for an hour and it is shit. The lag is pretty bad (I'm from Canada low ISP speeds) the game is funny... i guess. But the gamemodes don't bring anything for me, and I hate the classes.
I'm from Australia and we have horrible internet. We have to pay for limited downloads. And I did not experience lag. This is not to do with the game, probably just the dedicated ser-... wait a second... are we talking PC?
TF2 is great on PC. Or, WAS great. Until they filled it with hats and ruined the balance and readability by overloading it with weapons. It's pretty much the only game I can think of that has been ruined by too much content.

As for me? I don't get Halo. The level design is copy-pasted metal hallways (or at least was, I haven't played the latest ones). I dunno, it just annoys me so much.
Also Fallout doesn't work for me, it's not my kind of game and whenever I play it I see so much that could be optimised and fixed. Design is lacking and it makes the gameplay suffer. Also it's not very good at pickup and play.
 

Kadoodle

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Nov 2, 2010
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Resistance 2. Overrated piece of shit in comparison to its masterpiece of a predecessor. If only that predecessor had trophies.

:(

/sadtrophywhore
 

Drummie666

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Jan 1, 2011
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Fallout 3, Incredibly bland and boring, had terribly designed RPG elements and had no atmosphere.
Mass Effect 2. Mediocre from head to toe.
 

Pearwood

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Mar 24, 2010
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HalfBakedCheeto said:
Final Fantasy games after 6 (except for 9, that was awesome)
Really, you liked 2 and 5 but not 7 or 12? Why's that if you don't mind me asking?

I'll go for Final Fantasy 10 as well. It's not a bad game, it's just not something I'd ever think to play. If I plug my PS2 in wanting to play a FF game it's going to be 12. Arkham Asylum never really did it for me either, again it's not a bad game but it has to compete with the Devil May Cry and God of War series which I much prefer.
 

Fearzone

Boyz! Boyz! Boyz!
Dec 3, 2008
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Final Fantasy Dissidia and Dragon Age: Origins were two games whose gameplay had merit, but whose story lines were so godawful that I stopped playing them and never picked them back up. DA:O was ugly to boot. I liked the combat in Dissidia, the gameplay was fun, but the story... ... and I was even fine with FFXIII.
 

BreakfastMan

Scandinavian Jawbreaker
Jul 22, 2010
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Never liked any one of the Metroid games. Not prime, not super, nothing. Nor did I think Shadow of the Colossus was nearly as good as everyone says it is. There was also the original Ratchet & Clank and the first Fable as well...
 

GartarkMusik

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Jan 24, 2011
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GTA IV. I just didn't have fun. All the vehicles controlled horribly, the plot wasn't interesting for me, and the controls were so freaking shitty. Just not a great experience for me personally. Red Dead Redemption was far better.
 

Derek Bradley

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Mar 12, 2010
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Deus Ex... Any of them... They are a jack of all trades, but master of none. Neat concept, but bland application and story. I can see why people would like them, but just not my cup of tea. They all feel too much like a game, and not very immersive.
 

bader0

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Dec 7, 2010
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any game by bethesda.
should i flee the country now? seriously i dont understand how you can like these games. morrowind was pretty good actually but was that made by bethesda? i dont even know. but oblivion, fallout 3 and new vegas were so bad, so very bad.
 

NerfedFalcon

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Mar 23, 2011
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Derek Bradley said:
Deus Ex... Any of them... They are a jack of all trades, but master of none. Neat concept, but bland application and story. I can see why people would like them, but just not my cup of tea. They all feel too much like a game, and not very immersive.
Better than feeling like an overlong movie which lets you press buttons once in a while if you promise to be very good and not go too far off its script. See also: almost every game made for the 7th generation.

And before you post your favourite game as a counter-argument, I said almost.
 

jessegeek

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Oct 31, 2011
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Dead Risings 1 and 2. Stunned at how a game series could steal so much from a smart and funny horror movie and end up moronic, offensive and filled with the world's most unsympathetic protagonists. (Also how it got so highly rated on metacritic. That I will never understand.)

This coming from quite possibly the biggest fan of all things zombie.
 

Waffle_Man

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Oct 14, 2010
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Red Dead Redemption.

I've typed out a very long explanation of why on another site and I doubt that I'd be able to remember all of my points off hand, so I'm just going to copy-paste it on here.

I can understand the appeal. It's a very well made game. However, it simply didn't absorb me. It's odd because it seems to have a bunch of features that I've wanted put into a single game for so long: A big open world, a strong western theme, fun gun play, free roaming co-op, a focus on story and tons of other stuff to do, to name a few. Unfortunately, while all the pieces are there, it lacks any sort of coherent reason for me to care.

I'm generally a fan of games with an exploration aspect, which is usually a given when a game possesses a big open world. However, RDR seems to suffer from a problem that plagues a lot of games with open world maps: density. While the world is there, it feels more like something you simply pass over when you're going from point to point.

While it could be argued that this is true of all open world games, the difference between an open world done right and an open world not done right is necessity. That is, a world only feels big and open when going places is the player's choice, not the developers. While there is certainly a lot to see in RDR, by the time I finished half game, I had the sense that I had gone to about half of the places in the world. In fact, before crossing into mexico, I literally went out of my way to find something I hadn't been force to see by the story.

After I discovered for the first time that Marston couldn't swim, I stopped following the river and went as far as I could in the opposite direction. Whats worse is the fact that you are not only taken to pretty much every spot in the game, most of those places have no purpose other than the one given by the story. This makes the problem even more apparent, because now not only are the only places that you have to go to there just because you need to go to them, their existence revolves around what you're doing there. In any case, the illusion of a big world only holds up as long as the sense that you haven't seen it all is there. RDR doesn't keep this illusion.

Now, there are valid reasons for controlling where the players go, as it allows the developers to tell a more effective story. At least, thats the theory. RDR dropped the ball here. Most of the things that the player is required to do in RDR is only tentatively connected to the main story. This would have been fine if it were optional, as the individual stories are fairly good compared to standard RPG stories. However, the fact that they're compulsory is so detrimental to the main story that they might as well have been made with the corpse of the main story. By the end, I didn't actually care when you-know-who dies at the end.

Whats more, the main story just isn't that good. It isn't just a poorly executed idea, it's just not written well. I never really get the sense that I actually have a need to kill my ex-compatriots. What did they really do? I know it goes into it eventually, but by the time it actually tried to make me care, I had a bigger grudge against the groups of bandits that always stand behind the broken down carriages. Sure, I'm supposed to care because his family is is in jeopardy, but why should I? I don't get to see them for 90% of the game anyway.

The western theme was there visually, but the problem with it is that seems it like it was trying too hard to take a cynical look at the genre, while still trying to incorporate the iconography. It's hard to take any observation the game makes seriously when it decides to relish in a standard affair of mass murder with utter glee.

The basic gun play mechanics are enjoyable, but it's attempt to both have spectacle and gritty pseudo realism clashes so frequently that it retains the strength of neither style, but keeps the flaws of both. It lacks the sense of weight that realism offers, but retains the slow pace. Yet, it stretched my willing suspension of disbelief without the impressive visual pay off.

While the game offers a ton of stuff to do, it has the problem of nothing actually having a meaningful reward. Everything you can buy optionally, you get anyway. You don't have to eat, so hunting and forging are just for the sake of themselves. Not an inherent problem, but it made the game feel way too "gamey." Even this in and of itself wouldn't be a problem, but it is a problem when at the same time the game assumes that player is still taking it seriously.

The free roaming co-op could have provided hours of entertainment, if it weren't for the fact that the game doesn't offer anything locally. I can understand the lack of split screen, but system link? Really? Why? There is absolutely no explanation that will ever, in any context, ever justify the lack of system link/LAN in a game that doesn't require an internet connection to play on single player.

It may sound like I absolutely hated the game. I didn't; it was enjoyable, but no more so than a really good online flash game or a summer action game release. I can safely say that I won't be remembering it as a medium pushing work of art.
 

Grunt_Man11

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Mar 15, 2011
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God of War.

The whole "kill 500 centaurs in this tiny circle" puzzle killed it for me. All of the hydras impaled on masts or topless bimbos in the world wouldn't be able to persuade me to play that game again.
 

Reallink

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Feb 17, 2011
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Fallout 3/NV. There was so much to do, yet so little reason for me to do any of it.
 

DarthSka

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Mar 28, 2011
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The Elder Scrolls IV Oblivion. Just didn't grab me in any way. That's as short as I'll keep it.
 

Formica Archonis

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Nov 13, 2009
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System Shock 2. After hearing all about this awesome scary game I found myself playing "Mr. FedEx in Space!" As if that wasn't enough, the "atmospheric" ghosts were mostly just transparent (ha!) tutorials, and the set pieces and plotting were illogical BS. (A space worm the size of an aircraft carrier, a room on a space-limited spaceship with 400-foot TV walls just for effect, a romantic subplot between two redshirts, and the punchline of a literal Deus ex Machina that led to the stupid and confusing sequel hook cliffhanger.) Plus, degrading weapons and infinitely respawning enemies are a combination that should NEVER SEE THE LIGHT OF DAY EVER AGAIN.