Dragon Age: Origins. I was only able to get through 15 or so hours of it. It just didn't hold my attention because there were just to many things that needed fixing. It was just way too slow and played too much on overused cliches in story telling.
Dragon Age 2 was worlds better. It fixed all the problems that DA:O had. DA2 held my attention all the way through and I didn't play any other game on my 360 until I had finish it. I got a good 55 hours out of my first run through, I have been going through slowly on two more runs to experience it as a warrior and a rogue.
I hope that BioWare doesn't cave under pressure from the unruly mob, so that they can make the third installment very similar or just like DA2. Combat is now perfect, characters are properly fleshed out, finally a proper dialogue system on the level of what it should be like for this generation, and much better, much more rewarding stat and abilities system.
The only people that could possibly complain or see fault are people that seem to think that each level has to have all different things from the last level. Oh no, those trees look like the ones in the second level, oh no that rock is the same color and texture in level 3. Oh no, this structure looks similar to the last one(ignoring the fact that both structures were made by the same race of people).
Though I have to say, out of all the games Reach is the best campaign. I'm also partial to ODST, it changed things up story wise and somewhat play wise, and it did it in a good way. Reach was the best because the story was incredibly poignant and nothing like I had ever experienced in gaming.
Dragon Age 2 was worlds better. It fixed all the problems that DA:O had. DA2 held my attention all the way through and I didn't play any other game on my 360 until I had finish it. I got a good 55 hours out of my first run through, I have been going through slowly on two more runs to experience it as a warrior and a rogue.
I hope that BioWare doesn't cave under pressure from the unruly mob, so that they can make the third installment very similar or just like DA2. Combat is now perfect, characters are properly fleshed out, finally a proper dialogue system on the level of what it should be like for this generation, and much better, much more rewarding stat and abilities system.
I don't get it when people say that; I've played them all and I never noticed anything repetitive about level design.Fluffles said:As for me? I don't get Halo. The level design is copy-pasted metal hallways (or at least was, I haven't played the latest ones). I dunno, it just annoys me so much.
The only people that could possibly complain or see fault are people that seem to think that each level has to have all different things from the last level. Oh no, those trees look like the ones in the second level, oh no that rock is the same color and texture in level 3. Oh no, this structure looks similar to the last one(ignoring the fact that both structures were made by the same race of people).
Though I have to say, out of all the games Reach is the best campaign. I'm also partial to ODST, it changed things up story wise and somewhat play wise, and it did it in a good way. Reach was the best because the story was incredibly poignant and nothing like I had ever experienced in gaming.