Criticize Your All Time Favorite Game...HARSHLY

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Harker067

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Sep 21, 2010
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Vampire the Masquerade bloodlines

-Completely broken game until you install 20 patches many of them fan made.
-seduction is completely lopsided in usefulness
-large chunks of the skill tree are poorly balanced
-despite having plenty of interesting non combat ways to solve some missions sooner or later you have to fight in most of them

Unreal gold

-graphics are dated to be generous
-the new weapons in the expansion are overpowered, ugly and uninspired applies equaly to the new enemies
-power amp sometimes sucks the difficulty out of it
-that poorly places unlimited flashlight right at the end
-dummied out rifle secondary
-stupid invincibility shield on the mercs
 

Slycne

Tank Ninja
Feb 19, 2006
3,422
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Baldur's Gate series

-2nd AD&D rules are about as permeable as a brick wall. Baldur's Gate II came with a wire-bound book.

 

Machine Man 1992

New member
Jul 4, 2011
785
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Skyrim

-Easily broken
-Takes up a ton of hardrive space
-Silliness from the other games is back with a vengeance.
-Interchangeable companions.

Starlancer

-Hard as balls final mission
-Loser friendly AI
-If you cock up a mission, YOU are the only one who gets chewed out, often for stuff that wasn't your fault
-Blind Fire is so overpowered there's no reason to take a ship that doesn't have it.
-Can become unwinnable. Wouldn't be so bad if it wasn't deliberately designed to be so.

Far Cry 2

-Barebones story
-Stupid ending
-The entire country hates you.
 

tmande2nd

New member
Oct 20, 2010
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Skyrim:
Broad...but so very shallow
Lots of tacked on elements that dont mean much
Lots of places where they clearly decided to let you do squat (Riften either join the thieves...or do nothing)

I love the game, but....I fully admit its not nearly as deep as Dragon Age Origins, The Witcher, etc.
 

sharinganblossom25

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Jan 2, 2011
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Assassin's Creed 2:

-TOO. GODDAMN. EASY. Holy crap.
-Fighting is a bore.
-The boss fight is one of the stupidest I've seen.
-Ezio's lovely glitching at the worst times.
-Using Leonardo's flying machine for only one mission. Really?
-The renovation system (that only gets worse in ACB).

*sigh* But alas, I have a soft spot for ACII. It's the first of the series I played, the revenge story always gets me, and I just love traipsing around Renaissance Italy. ^_^
 

The White Hunter

Basment Abomination
Oct 19, 2011
3,888
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Sonic 3 & Knuckles-

+ Great platforming, good speed and flow to the whole affair.
+ One of the best OST's of all time, to be expected, even the worst Sonic games have magnificent soundtracks.
+ Looks great to this day.
+ 3 characters with different playstyles and branching levels built around that

- It's too damn easy most of the time
- Knuckles doesn't jump high enough!
- Hydrocity was incredibly frustrating as a child (though these days I love it).
- Fuck Sandopolis Act 2.
- Seriously, fuck Sandopolis Act 2.
- Some of the bosses are fairly obnoxious, the big hand can pretty much wipe you out if you're unlucky with his pattern.
- The special zones from Sonic & Knuckles are generally not as fun as the ones from 3 on it's own, requiring very awkward jump timing.

That's all, I can't really rag on it much because it's just soooooo fucking good.
 

Darth_MAM

New member
May 13, 2011
20
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Borderlands.

1st minutes of gameplay: This shit is AWESOME!

5 minutes of GP: This shit is hard.

10 minutes of GP: This shit is boring. Oh, and the DLCs don't help at all.
 

Kinitawowi

New member
Nov 21, 2012
575
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Head Over Heels

- The middle section of Book World is a convoluted shambles.
- The doughnuts are a pain in the arse to use (since Head's naturally on top so he'll just shoot over the top of everything), and nearly pointless when you do use them since every puzzle that can be solved with doughnuts can be just as well solved with timing.
- I get the idea of the reincarnation fish system and the technical limitations that necessitated it, but yargh it's ridiculous for a game like this.
- Safari is a difficulty spike; even just getting into the crown room is a hair-puller, never mind solving it.

Apart from that, my favourite game ever.
 

sXeth

Elite Member
Legacy
Nov 15, 2012
3,301
676
118
Oh, right. Reminds me.

Baldurs Gate 2
-The Kits aren't really an improvement on the base classes, outside of rare situational use.
-No available pure rogue NPC
-The wingless Avariel is just dumb.
-Bringing back NPCs from the first one, but having them non-recruitable.
-Irenicus has inexplicable offscreen victories over people who should be able to handle him. Just to add on dungeons to the game.
-The whole Underdark chapter is unrelated filler.
-Throne of Bhaal just makes you straight up overpowered.
-All of ToB is one giant boss run, with barely any characterization or story.
-The final villain reveal is pretty obvious.
-The ending boils straight down into one of those boring binary moral choices .
 

Johann610

New member
Nov 20, 2009
203
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Team Fortress 2

-"Sidegrades" that are worth nothing in mainstay play.
-Server support for sidegrades cuts out abruptly, even on the ones I need.
-The Trading game takes up half the player-base, a third of in-game chat, and all the developer's time.
-A reminder that we still don't have Half Life 2, Ep. 2

Half Life

-Xen, the platformer section from hell
-Interloper, the battle from hell
-Nihilanth, a cheesy boss fight from hell
-Gonarch's lair, a boss arena from hell
-Gonarch, a walking nutsack

Spiral Knights

-Lag
-Lag
-Lag
-Lag Spikes
 

Mr.Mattress

Level 2 Lumberjack
Jul 17, 2009
3,645
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Banjo-Tooie:

- Collecting Notes went from opening doors to learning moves. This can be annoying when a lot of notes are in an unreachable area until you learn an entirely different move further down.

- The Puzzle Solving becomes a lot harder with the image of the puzzle constantly moving around.

- Since the maps are bigger, they are now more complex and elaborate. When I originally owned it on N64, I couldn't even find Weldar! (The Torch Boss in Gruntildas Industry)

- The Shoot-em-up Segments are really out of place, they also feel a bit floaty.

- Jinjo's are still annoying to find and collect.

- It relies too much on interconnectivity of the levels.

- The Dumb Trivia Quiz is still dumb.
 
Apr 28, 2008
14,634
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Timesplitters 2

...

PLAN B

Timesplitters Future Perfect

It's illogical with how it handles Paradoxes.

That's all I got, really. Pretty solid series, Timesplitters is.
 

PhunkyPhazon

New member
Dec 23, 2009
1,967
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Chrono Trigger, you're...uh...uhhhh...

Well, those added features in the DS version were kind of bad. Very tacked on, really. And it also...it...also...uhhh...

I'M SORRY I JUST CAN'T THINK OF ANYTHING *SOB*
 

mechalynx

Führer of the Sausage People
Mar 23, 2008
410
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Legacy of Kain: Defiance

Mobius alive at Vorador's mansion is a total fuck-up.
Lame camera.
Rehashed intro.
Kain and Raz lost all their powers again.
Any character interaction is strictly in mono- or dialogs. Even if there are 4+ chacters in the scene only two interact with one another at any given point.
Fall through the floor glitches.
Ends in a cliffhanger.
It's a sausage-fest and the only remaining female is a batshit crazy liar.

Well the last part was a bit unfair. There's not a single decent character in the entire series; they're all massive bitches and bastards.

And I will feast on the hearts of those that claim that this game is anything short of a masterpiece.
 

Lancer873

New member
Oct 10, 2009
520
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Spiral Knights:
What I love:
+Entertaining, fast-paced combat that requires you to think ahead and watch out for a wide variety of surprise attacks
+Wide variety of weaponry
+Frequent updates
+Whole game is well designed with the option for both co-op and solo in mind
+Free to play but allows purchase of energy for in-game rewarded crowns. Despite this being (entirely?) player-based it's still at rather fair price.
+Especially given the skill basis of the game, F2P is a completely viable option. The F2P implements are designed well to ensure free to play doesn't equal pay to win.
+Listens and interacts with the fans well. Also willing to admit their errors and quick to apologize in a variety of ways such as half-price elevators or free Unique Variant tickets.
+Recently came out with a more challenging series of daily missions (danger missions) to offer more content for the more hardcore players.
+Great art design, music, and story.

Problems:
-Lag is absolutely and completely fatal to the gameplay. Playing this with a subpar connection is absolutely and completely impossible, which is quite sad when you want to play it with a friend who doesn't have a very good connection.
-"Fair price" is coming from the view of someone way into the game. For those just starting to get 4-star or 5-star weaponry the prices can lead to progression being horrifically slow. Even having done pretty much everything right, it took me nearly a year to get a full five-star loadout.
-Many weapons are underpowered or overpowered, whether that's in the normal game or in PVP
-Blast Network, my favorite of the PVP games, is a direct clone of bomberman.
-Lockdown, the more direct PVP game, is incredibly unbalanced because of trinket slots (Trinkets cost a small investment of energy every month. With the right setup you can increase your max health by 10 pips. Without the trinkets you are at a humongous disadvantage) There's certainly plenty of other problems with the balance though... Almost nobody plays guardian or recon because striker is so fast and capable of dealing so much more damage.
-Lag can happen serverside too, and the server does not handle it very well. Did I mention lag is an absolute killer?
-Most of the new enemies are ridiculously easy varieties of cannon fodder (A tiny gremlin that comes in hordes with incredibly slow attacks and can be knocked down by a puff of wind. REAL THREATENING) or incredibly incredibly annoying. (Jellies that combine the two most annoying jelly attacks in the game, a flash-step and a random-direction 4-way spike shot, that also leave the ground a sea of poison and/or fire. Lovely!)
-ALL of the latest bosses (from the danger missions) have been stupidly easy. One requires you continually smack him until he keels over, then repeat until he stands back up, repeat steps one and two and then keep smacking him until he dies. One requires you avoid some friggen' laser beams until it drops its shield, /then/ smack the crap out of it a few times.
-Economy is ridiculously broken. The only way to make decent amounts of crowns once you've reached the current endgame is to grind the danger missions and the final boss mission. (At least the danger missions have the justification of being rather difficult, but Vanaduke is easy if you know what to do and have a decent party) As someone who enjoys exploring the clockworks, it's depressing when I get about a third of the amount of crowns as I would from running the Firestorm Citadel. It could easily be fixed by increasing the amount of crowns given from danger rooms (small and very difficult arenas tacked on to the side of certain levels in the clockworks) or simply increasing the crown amounts overall in the clockworks, but Firestorm Citadel grinding has been a thing since the very beginning of the game.
-Despite having some rather interesting weapon types exclusive to it, normal damage is nigh-useless once you amass a proper arsenal. (Useful when you're just starting though since it's equally effective against all enemies)
-Shields lack variety. Rather than having some shields with high amounts of health but have them regain that health more slowly and some vice versa, some shields are more effective against certain damage types than others. That is all.
-Recently released a DLC mission that is ONLY available for purchase directly (or through Steam trades). Problems galore with that, whether it's the lack of people playing it, the exclusive nature of it, or the fact that the two weapons that you get as a reward are ONLY available from the mission.
-Lag kills you quickly. Just wanted to make sure you got that.

I think that's long enough. .-.
I love the game but there are many things that bug me about it...

Edit: decided to add another short one on:

Tribes: Ascend:
What I love:
+F2P done well
+Very different shooter mechanics
Problems:
-Crashes every third round
 

cthulhuspawn82

New member
Oct 16, 2011
321
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Skyrim or Elder Scrolls in general

Great game, story, and exploration, but I hate the system.

Seriously, a skill based system with levels? What purpose does "level" serve in elder scrolls. It would make more sense and be more balanced if you scaled the difficulty with the characters skill rather than some arbitrary, made up number. You could even have different types of scaling. Combat could scale with your combat skill, having higher levels of lock-pick could run you into harder locks, etc.

I don't like the "use it to level it" system. It makes sense but it forces you to play a certain way that might not always be the best decision. "It would be much easier to overcome this challenge using skill X, but I really need to level sill Y so I'll use it instead, even if it makes things far too complicated." It also turns leveling into a grind.
 

natster43

New member
Jul 10, 2009
2,459
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Dead Rising 2:
Bosses are difficult enough to force restarting your game if you are too low of a level.
Terrible cutscenes.
The plot twist is obvious and pretty much pulled out of nowhere as you won't even know who they are talking about at first and they will have to tell you who it is.
Multiplayer was glitchy and laggy as fuck.
Having to go back to the safehouse to give your daughter Zombrex was annoying.
Aiming was clunky.
Most guns are worthless.
Really Easy until the eleventh hour when it just ramps up the difficulty by a really large margin.
 

xshadowscreamx

New member
Dec 21, 2011
523
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fallout 3/new veges/skyrim/oblivion
- oh the bugs, not the radiated kind
- game freezing bugs
- wooden animation's
- would it hurt for my character to talk sometimes?
- fallout games = ugly... but that is almost the point it seems
- over whelming things to do but that is also a point in its favor

GTA san andreas
- ugly as hell
- copy and paste underwhelming country area

MGS series
- blah blah blah
 

Uzi-Bazooka

New member
Jul 6, 2011
69
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DooM II: Hell on Earth - Other than the non-existant story, flow-breaking text crawls, repetitive gameplay, hideous graphics, inconsistent level design, and non-functionality on modern computers, this piece of bland garbage IS THE MOST FUN YOU CAN HAVE WITH YOUR COMPUTER! I'm sorry, I couldn't go through with it.
May Romero have mercy on me.
 

SciMal

New member
Dec 10, 2011
302
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Baldru's Gate II: SoA/ToB

- Godawfully long if you take the time to seek out sidequests.
- D&D 2E rules required intense study.
- Only used OpenGL graphics cards when it came out.
- Higher levels are all about the casters and correctly prepping a party.
- Some of the Romances (Jaheira's, my personal favorite, in particular) are really easy to screw up and can take forever.
- The Druid Stronghold sucks.
- Outrageously overpowered by the end of ToB.

Half-Life 2

- Episodes are too short.
- The vehicle controls suck balls. Not ME1 Mako bad, but very close.
- The replayability is pretty stunted.
- WHERE THE FUCK IS HALF-LIFE 2 EP 3 VALVE?
- Not enough Alyx acting.

Portal

- Chell is a gargoyle in the first game.

Team Fortress 2

- Fuck the hats. So. Much. That there's an entire hat-based economy hurts me, physically.
- New maps come out about once every "fuck it."
- It is only a bridge between Half-Life episodes. One that's starting to crumble under its own weight.


Runner's Up:

DA:O

- The setting is so completely unoriginal and lifeless that even Simon Cowl wouldn't touch it. Seriously, in a genre where literally anything you think of is what can happen - regardless of the laws of physics or God, and BioWare's 'New IP' has bitchy-hippy Elves, bearded and drunk Dwarves who live in mountains, and humans who've spread out all over the surface of everything else like a pent-up masturbater using single-ply. What's that, it also has a mysterious super-powered magic user that goes by many names and is prone to resurrection? Fuck-a-doodle-doo. I'm dead serious in saying that if the setting had been different, it could have been my favorite RPG in the last 10 years. The characters are well-rounded and deep, some of the missions are exciting, and the game simply flows well. But for the life of me I cannot stand the "Elves, Dwarves, and Humans" bullshit. Neil Gaiman exists, dammit. Just call up his cell phone, talk to him for 10 minutes about a new fantasy setting, and already you've got something better than what BioWare spent 8 years doing.

Mass Effect

- The combat was anything from "ridiculously easy" to "mind-numbingly boring" at some points.
- The Mako. Fuck it. Every last unintuitive, rock-humping, physics-defying bit of it.
- "Romances"... heh. I've seen more complex and realistic romances emerge from trance-clubs with people high on MDMA.
- The A.I.