Werewolfkid said:
Never mind that a critique is nothing more then a detailed opinion based on your own personal teachings and beliefs
Stop. The word "opinion" is virtually meaningless these days. Most of the time, it's used via an equivocation fallacy to paint factual statements as mere preferences. Invariably, a critic attaches a conclusion to the person delivering it by labeling it an opinion, then treats it as a preference, thus equivocating "the conclusion you reached" into "nothing but your preference". It's a form of deliberate self-delusion by those who want to avoid reality.
There is a big difference between a preference and a statement of fact. A preference has premises that specifically apply only to the person expressing the opinion. For example: "My nerves in my tongue and nose send signals of pleasure whenever I eat chocolate ice cream, ergo I like chocolate ice cream". If the premises are true, then the conclusion is necessarily true, but the truth of the conclusion is limited to the person expressing it and doesn't necessarily apply to anyone else.
A statement of fact, on the other hand, relies on broader, or universalized premises. For example, the premise "there was an accident on the interstate last week", if true, is as true for me as it is for you. Therefore, any conclusions which necessarily follow from the premises are true whether you want them to be or not, and regardless of your "opinions" to the contrary.
This is why those who disagree with conclusions, invariably equivocate via the use of "opinion", which is a label that can be slapped on any conclusion to reduce it to nothing but a preference. I guess they were brought up on the idea that "everyone is entitled to their opinion" (the stupidity of this claim is addressed below), thus they feel entitled to reach whatever conclusions they feel like without submitting them to the brutal standards of logic, evidence, and rationality. For example:
Werewolfkid said:
Bringing this back to The Gaming Brit, he entitled to his opinion that reviews should be "critique and analysis first and foremost" and that "game journalism is shit."
The importance of "critique and analysis" in the role of a reviewer follows necessarily from the definition and purpose of a review. A reviewers job is to help his/her readers determine whether their purchase will be money well spent; this is how a reviewer "adds value" to the consumers of the review, and thus how he/she can justify receiving a paycheck for the work. Granted, some "reviews" are meant for comedic purposes (see Angry Video Game Nerd), while others take a hybrid approach of being funny and also including some analysis (see Zero Punctuation). A consumer may derive value from a review outside its role as a review; perhaps some social reinforcement or an ego boost (e.g. "Oh, you liked the game; so did I! Now my ego has been boosted because my preference has been reinforced by my social group and now appears more universal"). But putting aside the tangential reasons for how a consumer might get value from a review, the central reason behind writing a review is that it talks about a product to informs the reader about said product; this is what makes the review a review and is a direct logical consequence of calling it "a review" in the first place.
Obviously, this puts the reviewer in the precarious and unique position of attempting to predict what his/her audience's preferences will be. The solution to this problem is not to give up and conclude that no useful review is possible (a la Movie Bob) and just spew preferences. At the very least, a reviewer should be able to explore the reasoning behind their own preferences and present them to the audience in the hope that the premises (and therefore, the conclusion) will apply to the audience. If they find they don't like that which they're reviewing, can they mount a reasonable critique of it? If they do like it, can they analyze why? This is the minimum qualification for calling yourself a reviewer: having enough self-knowledge to analyze and explain your own preferences about a topic. Without doing that, you can't possibly add any value through the review qua review. The audience cannot obtain any kind of understanding of whether they'll enjoy the experience unless you give some factual information about the game (that can't be captured merely by looking at game footage) that contributed towards forming your own preferences.
There is a wealth of interesting and useful observations that can be performed simply by exploring your own preferences: did you like it overall, or not? If you liked it overall, does that mean the good outweighed the bad? What kind of standards do you have to judge the weighting of different factors, then? Did these standards come from other, similar games you played? And what of the factors themselves, how did they add or subtract from your impression? Et cetera.
Often it helps to analyze the creators intentions: what experience did the game work to create, what did do to create that experience for you, and was it created competently? How did that experience add value to you as a consumer? This is usually a better approach than "like", because a lot of entertainment is not designed to necessarily be pleasurable (see horror). By analyzing creator intentions and commenting on how well those intentions were met, you can be informative about the nature of your enjoyment of the game (or lack thereof).
Extending this further, what separates the good reviewers from mere minimally competent reviewers is their ability to accurately hypothesize about how factors in the game will impact the preferences of others outside of themselves. The point is to predict what your audiences' preferences are, your own preferences only matter to the extent that analyzing your own may help you understand and guess at how others might take things differently.
As examples: how would differing standards impact a players enjoyment of the game? What might lead an audience to take a different impression from the various factors that impacted (or didn't impact) your enjoyment of the game? What kind of audiences would not take any value from the authors intended experience?
Obviously, all of the above must be clearly expressed, concise, prioritized, et cetera. I'm not saying that identifying the 1000 different ways a given moment might impact various potential players makes you a good reviewer, either (speechwriting is also a key skill, and good speechwriters are concise and clear). You must identify the most important aspects of the game and the most important audiences. Even just identifying the one key audience that might enjoy the game the most for a particularly short review can be enough, because if the reader is not part of that audience they will know their mileage may vary.
So when he says:
Werewolfkid said:
"When you become a paid critic you're not allowed to say whatever you want and then hide behind "muh opinion". The idea that "review" = "my opinion and whatever I want to say" is daft and shallow. It's a critique and analysis first and foremost."
He's right. Reviewers who get paid should be able to mount some kind of analysis or critique of the game. Nobody cares about "muh opinions", whether from a game reviewer or in any other situation. What really matters is the reasoning and evidence you used to formulate that opinion, because then the person you're speaking to can evaluate your conclusion on its own merits. When a critic hides behind the defense of "muh opinions", these "opinions" are often nothing more than conclusions that the speaker refuses to qualify or justify in any way and can't or won't explain the reasoning behind. As such, opinions are meaningless, irrelevant, and unimportant to anyone capable of critical thinking, and when spewed in abundance, are the mark of an idiot, not a professional (aka paid) critic. Any critic who hides behind the defense of "muh opinions" is literally admitting that their reviews are patently useless to their prospective audience and they aren't worth being paid, or they aren't prepared to stand by the quality of their work.
Stating that "that's just my opinion" is an admission that you're wrong, or at least not worth paying any mind to because you aren't even intelligent enough to produce any ex facto justifications. Presumably, you work off of emotions and instinct rather than relying on anything resembling thinking, thus resembling more an animal than a human being. Conversely, labeling a well-supported or even partially supported conclusion an "opinion" is intellectually dishonest; more often than not, it's a form of willful self-delusion or a red herring to toss out so you won't actually need to address a position you find contentious or provide a counterargument.