Been playing it since yesterday morning/afternoon. It's...
... it's OK...
...Well it's a straight out console shooter. Clunky ported controls, simplified (dumbed-down) powers, multiplayer ripped directly out of Modern Warfare (but isn't done quite as well), very small, uninspired and linear levels, "tactical" options that really don't make much of a difference to how you play the game...
That's not to mention the first 4 hours of story, which felt eerily similar to Prototype. Or the largely unsatisfying combat.
Or the currently broken PC multiplayer. Check the mycrysis.com forums. It's nothing but complaints from the PC crowd that they can't actually log onto servers, that they have to enter serial codes multiple times, that their LE bonuses don't work, that their CD keys are already in use, that they cannot connect to matches, or that game won't start when the game lobbies (do many "PC" games use game lobbies?) are full.
This game, in all honesty, feels like a generic console shooter that borrows a lot from other console titles. While playing it, you get situations or mechanics that remind you more of other XBox games than of Crysis or Warhead. The multiplayer? Modern Warfare. The setting and alien material collecting to upgrade abilities? Prototype. The generic combat? Halo.
There's much less of the original Crysis in here than there should be. Of the original nano-suit powers, you only really get half, stealth and armour.
Stealth mode was always my favorite, but here it gets less love than it could have. It runs the battery dry so quickly you have to take multiple breaks to recharge, which screws up the flow of the game.
Armour mode is... uninteresting. It's useful in specific circumstances, or in multiplayer when you engage it and your opponent forgets, but otherwise it just slows you down, allowing your enemies to take more shots.
The other modes are essentially neutered. Speed has been dumbed-down into a generic sprint that allows you to run about as fast as you would in any other shooter, which makes you feel less like a powerful nano-suit wielding soldier and more like a middle-aged asthmatic.
Power is context sensitive. You essentially melee attack doors, small cars, etc, to perform power attacks which are... underwhelming. Kicking a car is cool, but when you only kick it 10 feet it has a rather limited combat application. Outside of scripted "Press V to power attack the locked door to continue" situations, you're unlikely to use power attacks.
Someone mentioned how the binocs increased tactical options, which I don't agree with. They allow you to highlight enemies and items, making them more visible, which is useful, but otherwise, they merely point out the obvious by way of map markers and tool-tips. And some of them were ridiculously stupid. One pointed to heavily fortified front gate to a makeshift military base and said "Frontal Assault." No kidding! Another time, when the game told me to switch to the binocs to review my tactical options, it was to advise me to perform a stealth-kill on the sentry I was currently sneaking up behind. Again, no kidding!
Ugg, that turning into more of a rant that I had expected.
Bottom line? It's a average console shooter, for good or ill. It was certainly made for the XBox, first and foremost, but it's OK as a PC shooter. Multiplayer is catering directly to the MW crowd. It feels more like a console cash-in of the Crysis brand and theme than a true Crysis game.
Oh, and it's not nearly as pretty as Crysis was.
6.5-7/10