Crysis 2 Is a PC Game First, Console Game Second, Claims Crytek

Recommended Videos

kurokenshi

New member
Sep 2, 2009
159
0
0
theriddlen said:
Bullshit.

Amusing fact: i live in a country nearby Germany, and can get to Crytek building, throw a Fuck-You-Brick through their window and get back to where i live, all in one day. Oh yes.
I would pay to see that!
 

Roboto

New member
Nov 18, 2009
332
0
0
Looks like nobody here actually played the FULL game. Unreal how everyone is drawing their assumptions from PR etc. The "dumbed down options" don't bother me, it actually runs on 'high' on my laptop very smoothly, although it does have some big LOD problems which can't be avoided on this hardware. Extreme just sets everything to high like anyone else would do on the game, check the console or the config files... the days of manually selecting low medium high v-high from a huge list are over, especially with the beauty Crytek invoked with this game.

This is first and foremost a PC game. The design decisions reek of it. Go find me a 10-13 hour campaign experience that is seriously engaging most of the way through, and bind it to a soundtrack that ebbs and flows unlike anything (and better than) since the original Halo. To whoever wants to disable HDR, find another game. This isn't for you. I actually walked outside on occasions and stopped to look up through the trees; the effect is chilling and uncanny.

It may play linearly, but the same thrill from Crysis of choosing how to approach the next objective is still there, and improved upon with the binocs. I never really had the need, but when I needed to quickly spot an ammo crate or see who was behind the walls and tag during my stealthy forays, it proved invaluable. The suit AI really gets interesting after a certain point but that's spoilers ;)

It was a day 1 buy for me and I'm glad. It is unparalleled in design and function, and you all can take your dark brown military FPS.
 

Void(null)

New member
Dec 10, 2008
1,069
0
0
Its absolutely true! Crysis 2 is the most PC focused shooter to date!

Now could someone please show me where the "Start Button" is on my Keyboard so I can get to playing?
 

RA92

New member
Jan 1, 2011
3,079
0
0
Look, we understand it's no longer economically viable to make platform-exclusive titles, but we don't appreciate prevarications.

For Cthulhu's sake, Crisis Wars could support 32 player matches, this tops out at 16... -_-
 

johnman

New member
Oct 14, 2008
2,915
0
0
On one hand, dont base everything of the multi-player demo or the hacked release, they will doubtless be missing a few features, for example graphics tweaking.

On the other, WTF crytek? Removing suit modes and the option to tweak your graphics is just a dick move. On the original Crysis you had 3 pages of graphics options, now you get 3 settings.
They got rid of the LEAN FFS
 

Woodsey

New member
Aug 9, 2009
14,553
0
0
Alexnader said:
I don't care how much the pander to PC gamers I'm not going to get it if there isn't an option to turn off the "ARMOUR MODE ACTIVATED", "CLOAK ENGAGED", "NANOVISION ENABLED" crap that I wind up hearing over and over again. Oh my god the original crysis... "Maximum Armour" "Maximum Speed". WE GODAMN GET IT ASLDKHASKLJDHAKSds
You could just turn that off in the options in the original, haven't played the second yet (fucking European release dates).

JourneyThroughHell said:
Lying is bad, kay, Crytek?

Everyone saw the graphics options of "high, very high, extreme". Everyone knows about the aim assist.
I don't. If that's the one I've heard was supposedly in the demo, maybe people's mice (mouses?) are just haunted.

I've seen someone else say they ramped their mouse up to the highest DPI settings and just sit there, and they don't see any pull whatsoever.

OT: I am looking forward to playing my copy on Steam tomorrow, but why they've decided to leave all the graphics options out of the main menu is beyond me.
 

bbad89

New member
Jan 1, 2011
304
0
0
Roboto said:
Looks like nobody here actually played the FULL game. Unreal how everyone is drawing their assumptions from PR etc. The "dumbed down options" don't bother me, it actually runs on 'high' on my laptop very smoothly, although it does have some big LOD problems which can't be avoided on this hardware. Extreme just sets everything to high like anyone else would do on the game, check the console or the config files... the days of manually selecting low medium high v-high from a huge list are over, especially with the beauty Crytek invoked with this game.

This is first and foremost a PC game. The design decisions reek of it.


Go find me a 10-13 hour campaign experience that is seriously engaging most of the way through, and bind it to a soundtrack that ebbs and flows unlike anything (and better than) since the original Halo.


To whoever wants to disable HDR, find another game. This isn't for you. I actually walked outside on occasions and stopped to look up through the trees; the effect is chilling and uncanny.

It may play linearly, but the same thrill from Crysis of choosing how to approach the next objective is still there, and improved upon with the binocs. I never really had the need, but when I needed to quickly spot an ammo crate or see who was behind the walls and tag during my stealthy forays, it proved invaluable. The suit AI really gets interesting after a certain point but that's spoilers ;)

It was a day 1 buy for me and I'm glad. It is unparalleled in design and function, and you all can take your dark brown military FPS.
Metal Gear Solid. Pretty much the entire series. But while I'm at it, let me just say that this is utter crap. I actually might've played it, if only for the cool looking campaign, IF IT HAD JUST LET ME SCALE DOWN MY GRAPHICS. Also, since I'm upgrading soon, NO DX10/11?!?!?!!? The first game had it ffs!
PS: Metal Gear Solid is an excellent series with a great story, get it if you're on of the 3 people on the face of the earth that haven't.
PSS: rmold painted for my captcha. I don't painted retarded mold thank you very much.
 

Roboto

New member
Nov 18, 2009
332
0
0
Woodsey said:
OT: I am looking forward to playing my copy on Steam tomorrow, but why they've decided to leave all the graphics options out of the main menu is beyond me.
Because when you set it to max, your eyeballs will melt regardless of tweaking.

@bbad

Set to high and drop the res. Played fine on my old clunker. Sorry if you can't nit pick the level of detail on the jawbone of random marine 3. DX10 on Crysis was...bad. It chewed and swallowed a bunch. I bought a 5850 last year and I'm not complaining, the API will catch up when it catches up.
 

Xanadu84

New member
Apr 9, 2008
2,946
0
0
I'm going to give Crysis 2 partial credit for this. The game has no shortage of things that point to compromises for the consoles...and the "Press start to begin" thing is quite embarrassing...but It still feels like a PC first game. The lesson here, I think, is that a good comprimise leaves everybody mad.
 

Woodsey

New member
Aug 9, 2009
14,553
0
0
Roboto said:
Woodsey said:
OT: I am looking forward to playing my copy on Steam tomorrow, but why they've decided to leave all the graphics options out of the main menu is beyond me.
Because when you set it to max, your eyeballs will melt regardless of tweaking.
Not really the point.

Different things look good to different people. I might decide that if I've maxed it out and I'm not getting as many frames as I'd like, I would like to lower a couple of graphical settings to boost that. If I turn it down one option with how they're doing it now, then there's a big difference (or you'd expect there to be).

There's no reason why I shouldn't be able to change absolutely everything in a game's menu.
 

Zer_

Rocket Scientist
Feb 7, 2008
2,682
0
0
Roboto said:
Woodsey said:
OT: I am looking forward to playing my copy on Steam tomorrow, but why they've decided to leave all the graphics options out of the main menu is beyond me.
Because when you set it to max, your eyeballs will melt regardless of tweaking.

@bbad

Set to high and drop the res. Played fine on my old clunker. Sorry if you can't nit pick the level of detail on the jawbone of random marine 3. DX10 on Crysis was...bad. It chewed and swallowed a bunch. I bought a 5850 last year and I'm not complaining, the API will catch up when it catches up.
DX10 on Crysis wasn't that bad. I mean sure you could get similar visuals on DX9, but DX10 featured much better shadows. (You can easily tell the difference when looking at shadows casted from buildings and such.

Still, Crysis was released at around the same time as DX10. Most people couldn't even run the game a decent framerate.

Not having even DX10 in a sequel for a game that did, to me that's just lazy. I can understand them holding back on the release for DX11. The least they could've done is explain to us that they wanted to iron out all the bugs and potential performance issues for their DX11 API before releasing it without holding back release for the console version.
 

Aenir

New member
Mar 26, 2009
437
0
0
Hahahaha.

So I guess that demo with the "Press Start" wasn't a port too right?

Hahahahahahahhaha that's the funniest thing I've read all day.
 

Roboto

New member
Nov 18, 2009
332
0
0
Zer_ said:
DX10 on Crysis wasn't that bad. I mean sure you could get similar visuals on DX9, but DX10 featured much better shadows. (You can easily tell the difference when looking at shadows casted from buildings and such.

Still, Crysis was released at around the same time as DX10. Most people couldn't even run the game a decent framerate.

Not having even DX10 in a sequel for a game that did, to me that's just lazy. I can understand them holding back on the release for DX11. The least they could've done is explain to us that they wanted to iron out all the bugs and potential performance issues for their DX11 API before releasing it without holding back release for the console version.
Not bad as in ugly, of course it was nice, but with the hardware at the time etc it was a monster FPS hit for often modest improvements in visuals.
 

chiatt

New member
Oct 10, 2009
28
0
0
Been playing it since yesterday morning/afternoon. It's...

... it's OK...

...Well it's a straight out console shooter. Clunky ported controls, simplified (dumbed-down) powers, multiplayer ripped directly out of Modern Warfare (but isn't done quite as well), very small, uninspired and linear levels, "tactical" options that really don't make much of a difference to how you play the game...

That's not to mention the first 4 hours of story, which felt eerily similar to Prototype. Or the largely unsatisfying combat.

Or the currently broken PC multiplayer. Check the mycrysis.com forums. It's nothing but complaints from the PC crowd that they can't actually log onto servers, that they have to enter serial codes multiple times, that their LE bonuses don't work, that their CD keys are already in use, that they cannot connect to matches, or that game won't start when the game lobbies (do many "PC" games use game lobbies?) are full.

This game, in all honesty, feels like a generic console shooter that borrows a lot from other console titles. While playing it, you get situations or mechanics that remind you more of other XBox games than of Crysis or Warhead. The multiplayer? Modern Warfare. The setting and alien material collecting to upgrade abilities? Prototype. The generic combat? Halo.

There's much less of the original Crysis in here than there should be. Of the original nano-suit powers, you only really get half, stealth and armour.

Stealth mode was always my favorite, but here it gets less love than it could have. It runs the battery dry so quickly you have to take multiple breaks to recharge, which screws up the flow of the game.

Armour mode is... uninteresting. It's useful in specific circumstances, or in multiplayer when you engage it and your opponent forgets, but otherwise it just slows you down, allowing your enemies to take more shots.

The other modes are essentially neutered. Speed has been dumbed-down into a generic sprint that allows you to run about as fast as you would in any other shooter, which makes you feel less like a powerful nano-suit wielding soldier and more like a middle-aged asthmatic.

Power is context sensitive. You essentially melee attack doors, small cars, etc, to perform power attacks which are... underwhelming. Kicking a car is cool, but when you only kick it 10 feet it has a rather limited combat application. Outside of scripted "Press V to power attack the locked door to continue" situations, you're unlikely to use power attacks.

Someone mentioned how the binocs increased tactical options, which I don't agree with. They allow you to highlight enemies and items, making them more visible, which is useful, but otherwise, they merely point out the obvious by way of map markers and tool-tips. And some of them were ridiculously stupid. One pointed to heavily fortified front gate to a makeshift military base and said "Frontal Assault." No kidding! Another time, when the game told me to switch to the binocs to review my tactical options, it was to advise me to perform a stealth-kill on the sentry I was currently sneaking up behind. Again, no kidding!

Ugg, that turning into more of a rant that I had expected.

Bottom line? It's a average console shooter, for good or ill. It was certainly made for the XBox, first and foremost, but it's OK as a PC shooter. Multiplayer is catering directly to the MW crowd. It feels more like a console cash-in of the Crysis brand and theme than a true Crysis game.

Oh, and it's not nearly as pretty as Crysis was.

6.5-7/10
 

Hazy

New member
Jun 29, 2008
7,423
0
0
Welp, I'm off to wait for DX11 support to be implemented. And quicksaving. And prone.

...and lean.
Everything aside from DX11 was sarcastic. Felt this was necessary because of text and lack of emotions and... you get my point.
 

Gralian

Me, I'm Counting
Sep 24, 2008
1,789
0
0
Can't we just say Crysis is a game for "playing" rather than a game for "PC" or "console".

Stop labelling things as "this comes first!". It's a game, not a poster child. Geez.
 

Zer_

Rocket Scientist
Feb 7, 2008
2,682
0
0
Roboto said:
Zer_ said:
DX10 on Crysis wasn't that bad. I mean sure you could get similar visuals on DX9, but DX10 featured much better shadows. (You can easily tell the difference when looking at shadows casted from buildings and such.

Still, Crysis was released at around the same time as DX10. Most people couldn't even run the game a decent framerate.

Not having even DX10 in a sequel for a game that did, to me that's just lazy. I can understand them holding back on the release for DX11. The least they could've done is explain to us that they wanted to iron out all the bugs and potential performance issues for their DX11 API before releasing it without holding back release for the console version.
Not bad as in ugly, of course it was nice, but with the hardware at the time etc it was a monster FPS hit for often modest improvements in visuals.
http://www.youtube.com/watch?v=O_aZUaGWrRY

Recorded at 20fps using FRAPs. You can hardly call that soft shadowing ugly. Really, the only shadows that rival Crysis' shadows is Bad Company 2 on PC.

DX9's shadows had tearing, which is pretty commonplace, even in today's console games. This is very apparent in and around manmade objects found throughout Crysis. Crysis 2 gets around this by having thicker walls.

Given the choice at the time, I would've probably gone for a DX9 based system anyways if I was on a budget and wanted to run Crysis. Now, there really isn't any excuse not to have DX10 on release.
 

Cyrax987

New member
Aug 3, 2009
250
0
0
Whats with all the negativity? Its runs great on PC and utilizes the keys of the keyboard to great lengths over the console. It doesn't feel consolized at all. It even still has the middle mouse button to select different powers if you want which isn't available on the consoles.