PayJ567 said:
That music was absolutely fucking terrible. It didn't go with that trailer at all.
Oh I totally disagree.
I thought it was extremely well placed. Any moron can put some heavy metal track to an action scene, but the point of the trailer isn't 'Ohh! Badass killing machines!', it's a sober look at the humanity within the destruction and occupation of New York...with aliens. That's why it starts with the wall of missing people, that's why the guy is looking at the picture and not running around gunning things down, and that's why we follow that one marine before he gets alien-ized.
The music just ties it all together!
I suppose if you don't like it, you don't like it. But I loved it.
More on topic:
TheDoctor455 said:
See, it wasn't so much the abilities themselves that made the suit useless, it was the fact that the abilities were inconvenient to switch between, and that they all shared one "energy bar", and most of the abilities drained that little bastard too quickly for me to do much with them, and recharged sooooo fucking sloooow. They spent billions of dollars on this fucking thing, why couldn't it be more efficient?
What game were you playing?
Switch between the suit functions was a breeze! I could be in the middle of a fire-fight with shield on, switch to strength to get over a wall, and switch back to shield before I hit the floor. And the one energy bar and recharge rate (Neither of which really bothered me at all) was because you aren't a tank. Yeah, the suit rocks, but you aren't super man. If you didn't have any fear of dying, then stealth would be a moot point to the game, since you could just run in and destroy everything. It makes you think about what you're going to do, rather then just run in, guns blazing with a super fast recharging shield.
I really enjoyed the first game (Even if I was just playing it on my little netbook), and can't wait to try out number two on my 360!