Archangel357 said:
Koeryn said:
Shooting a sniper rifle standing shouldn't be a guaranteed miss. Hell, I have zero training, and I can hit a target at 75 yards standing with a WW II bolt action. With iron sights. That's really my biggest complaint about realism in games, sniper rifles magically shoot behind you if you so much as have the audacity to STAND. I understand it's to try to balance a game, but seriously, it's bullshit.
Point taken. What I meant was, snap-shooting while standing up. It takes time to align a target in a telescopic sight.
Telescopic sights are easier than iron sights. Most work just like reticle most FPS games use, you put the x on the target and pull the trigger. Up close (within 50 yards), you've got a very good idea of where they are, so when you bring up your scope, you should be pretty damned close to on-target anyways. All it takes after that is just swinging your cross hair onto center of mass and pulling the trigger.
I kind of want to see a game that allows scope users to shoot with both eyes open, instead of the traditional Cyclops View...
Maybe have half the screen the normal view, but slightly blurred, since your dominant eye would be the one through the scope, have a severe blur between 'eyes' and then have the scope view over the second 'half' of the screen?
Scratch that, just looked down my scope again, lol. Scope is center of the scren, then small black circle, rest of the world blurred. Why would you want the rest of the world blurred? Simple: Since you're looking at a pretty narrow cone when you're looking through your scope, keeping your non-dominant eye open allows you too at least spot movement, which can save your life if someone's sneaking up in front of you.
In real life, it also has the bonus benefit of, if you lose your target in the scope, you just focus with your non-scoped eye down range to catch the movement to re-engage. Don't know how THAT mechanic would work in a game, but it could be interesting...