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BonsaiK

Music Industry Corporate Whore
Nov 14, 2007
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Ham_authority95 said:
BonsaiK said:
Bass guitar is often D.I.ed live. Keyboards and any electronic shit like samplers, KAOS pads etc pretty much always is. It's just easier and more idiot-proof than micing the cabinets - one less mic stand for the musicians to accidentally bump or spill beer into. Also you don't have to worry about feedback as much. If it's an option always do it. Electronic artists should buy their own D.I. boxes.
Ok, I was just wondering because there's a plug on my amp that says "Bal. line out" that the
sound engineer always plugs into at my larger shows. Its that basically the same thing?
Yes. That's an internal D.I. output on your amp. Any engineer who looks for that on your amp and plugs into it has passed an important live mixing intelligence test. A "balanced" output is the split that goes to the mixing board. Balanced outputs have less hum, unlike an "unbalanced" output which is what a guitar lead is. Therefore a balanced line can carry a signal a lot further without hum getting in the way. That's why guitar leads are rarely in sizes more than 20ft, the unbalanced lines generate too much hum and crap. I could explain exactly how balanced lines work but I won't, I'll just link to this Wiki page because I'm feeling lazy: http://en.wikipedia.org/wiki/Balanced_line
 

BonsaiK

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Nov 14, 2007
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meticadpa said:
What is your opinion on the loudness war, and how adversely do you think it's affecting music today?

As something of an audiophile, I really can't stand it.
I think pummelling the listener with digital zero clipping as an effect is kind of cool if you're a power electronics or glitchy electronica group or something. Some garagey band doing it, I don't mind that too much either because those recordings are meant to be rough, that's part of their charm. However, the current war is more just about people who should know better, fucking up what should be polished pop and rock records because they were skating really close to zero trying to get maximum volume and were either too lazy to control their master levels, or clipped compressors somewhere during the recording and didn't hear it (which isn't necessarily technically hitting zero but might as well be because it has the same sonic effect). I'd call them newbs but when Rick Rubin starts doing it one has to wonder where his head is at.

It doesn't worry me too much, if anything it makes "dynamic" recordings stand out a lot more from the pack than they used to. That's kind of a good thing. Also very few people who read this will even know what the fuck I'm talking about which just goes to show you how relevant this issue is for the average music-lover. I guess I hear so many low-quality recordings that it's hard for me to be an audiophile.
 

meticadpa

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Jul 8, 2010
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The band I had in mind were Metallica, really.

They're the biggest selling heavy metal band of all time, and they've sold close to 100,000,000 records, and did numerous sell-out tours, yet Death Magnetic, their most recent album, had the worst recording quality/production quality of any Metallica album to date (even the very cheaply recorded "Kill 'em All" from '83).

You know things are bad when the Guitar Hero version of the song is much, much better quality.

Thanks for your extensive and detailed reply, I appreciate it. :)
 

Ham_authority95

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Dec 8, 2009
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BonsaiK said:
Ham_authority95 said:
BonsaiK said:
Bass guitar is often D.I.ed live. Keyboards and any electronic shit like samplers, KAOS pads etc pretty much always is. It's just easier and more idiot-proof than micing the cabinets - one less mic stand for the musicians to accidentally bump or spill beer into. Also you don't have to worry about feedback as much. If it's an option always do it. Electronic artists should buy their own D.I. boxes.
Ok, I was just wondering because there's a plug on my amp that says "Bal. line out" that the
sound engineer always plugs into at my larger shows. Its that basically the same thing?
Yes. That's an internal D.I. output on your amp. Any engineer who looks for that on your amp and plugs into it has passed an important live mixing intelligence test. A "balanced" output is the split that goes to the mixing board. Balanced outputs have less hum, unlike an "unbalanced" output which is what a guitar lead is. Therefore a balanced line can carry a signal a lot further without hum getting in the way. That's why guitar leads are rarely in sizes more than 20ft, the unbalanced lines generate too much hum and crap. I could explain exactly how balanced lines work but I won't, I'll just link to this Wiki page because I'm feeling lazy: http://en.wikipedia.org/wiki/Balanced_line
Cool, I've just been curious about that.
 

BonsaiK

Music Industry Corporate Whore
Nov 14, 2007
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meticadpa said:
The band I had in mind were Metallica, really.

They're the biggest selling heavy metal band of all time, and they've sold close to 100,000,000 records, and did numerous sell-out tours, yet Death Magnetic, their most recent album, had the worst recording quality/production quality of any Metallica album to date (even the very cheaply recorded "Kill 'em All" from '83).

You know things are bad when the Guitar Hero version of the song is much, much better quality.

Thanks for your extensive and detailed reply, I appreciate it. :)
I hate the sound of Death Magnetic. There was a campaign to get the album remastered but it was all for nothing as remastering won't fix the problem, Rick clipped compressors/the desk/something during the recording. Aside from that issue, the album just sounds dry and horrid. All Metallica albums have had shit production though, except for Load/Reload which just had shit music instead, but I'd agree that Death Magnetic is on a purely sonic level the least listenable of the lot.
 

Outright Villainy

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BonsaiK said:
Aside from that issue, the album just sounds dry and horrid. All Metallica albums have had shit production though, except for Load/Reload which just had shit music instead, but I'd agree that Death Magnetic is on a purely sonic level the least listenable of the lot.
Even over ...and justice for all?
That album sounded like complete ass. A shame as it's the only metallica album I even remotely like anwyay, but whatever, no big loss for me!

Ot: I'd like to ask about amateur recording software/equipment. Basically I just want to record guitar and bass tracks on my laptop, for tracking ideas, writing programmed drums and stuff, just so I can remember the vast pile of crap I come up with. Last year my flatmate had a mac which he never used, so I snuck in a lot of time with garage band. I don't know how professional it is or anything, but I found it fine for what I wanted. Multitracking was easy, tracking seperate sections, writing drums that sort of stuff. I don't have a Mac now though, It's frustrating as I basically write everything in guitar pro, which is less than ideal you can imagine. So is there any programs you would recommend I get for my laptop to produce roughly the same result? Also, would I need a sound card? I tried audacity, but when I recorded directly to it it sounded like crap and it had a good bit of input lag, so I abandoned it. I don't know if that's the program or my bad hardware though. I'd be willing to spend up to around a hundred euro on software if it gets good results, maybe more if you really think I should...

[small]Oh, and sorry for the wall. I'm not very coherent or concise right now...[/small]
 

Ham_authority95

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BonsaiK said:
I hate the sound of Death Magnetic. There was a campaign to get the album remastered but it was all for nothing as remastering won't fix the problem, Rick clipped compressors/the desk/something during the recording. Aside from that issue, the album just sounds dry and horrid. All Metallica albums have had shit production though, except for Load/Reload which just had shit music instead, but I'd agree that Death Magnetic is on a purely sonic level the least listenable of the lot.
This has me wondering about something else.

As much as I love Metallica, I REALLY don't like their guitar sound due to its dryness.

For future reference, I was wondering about some tips to keep the guitars from sounding like most of Metallica's.
 

meticadpa

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The Black Album's production quality is pretty kickass though.

Outright Villainy said:
Even over ...and justice for all?
That album sounded like complete ass. A shame as it's the only metallica album I even remotely like anwyay, but whatever, no big loss for me!

Ot: I'd like to ask about amateur recording software/equipment. Basically I just want to record guitar and bass tracks on my laptop, for tracking ideas, writing programmed drums and stuff, just so I can remember the vast pile of crap I come up with. Last year my flatmate had a mac which he never used, so I snuck in a lot of time with garage band. I don't know how professional it is or anything, but I found it fine for what I wanted. Multitracking was easy, tracking seperate sections, writing drums that sort of stuff. I don't have a Mac now though, It's frustrating as I basically write everything in guitar pro, which is less than ideal you can imagine. So is there any programs you would recommend I get for my laptop to produce roughly the same result? Also, would I need a sound card? I tried audacity, but when I recorded directly to it it sounded like crap and it had a good bit of input lag, so I abandoned it. I don't know if that's the program or my bad hardware though. I'd be willing to spend up to around a hundred euro on software if it gets good results, maybe more if you really think I should...

[small]Oh, and sorry for the wall. I'm not very coherent or concise right now...[/small]
If you want to record guitar, or any instrument really, you'd want a good USB audio interface like the EMU 0202 USB DAC. If you use ASIO4All as your driver, your latency/input lag would be around 2ms, and the quality is top-notch.
 

Flig

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Nov 24, 2009
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Okay, so this may be a silly question, but I'm gonna go ahead and ask it anyway.

Me and some of my friends have a band going. Ten friends actually, two trumpets, three saxophones(one alto one tenor one baritone), myself as the bassist, two guitars, a vocalist, and a trombonist(plus a harmonica/kazoo player who jumps in every know and then). Can you guess what genre band this is? Yeah, its a third-wave ska band... we started it as just a fun thing to do on thursdays and weekends, but we've been surprised to find that we have actually gotten a large number of gigs lately. Six of us(I'm on the fence) want to invest in recording equipment, but the rest aren't sure if this will be worth it.

So my question(s), seeing as how it isn't the 90s, how much of a chance do you think a third-wave ska band has of getting signed, do you think we'd be able to make the cost of recording back, and what is the best way to record our brass section(as in, where should we put the mics/what mics are good for these instruments/how should we mix/edit them)?
 

BonsaiK

Music Industry Corporate Whore
Nov 14, 2007
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Outright Villainy said:
BonsaiK said:
Aside from that issue, the album just sounds dry and horrid. All Metallica albums have had shit production though, except for Load/Reload which just had shit music instead, but I'd agree that Death Magnetic is on a purely sonic level the least listenable of the lot.
Even over ...and justice for all?
That album sounded like complete ass. A shame as it's the only metallica album I even remotely like anwyay, but whatever, no big loss for me!

Ot: I'd like to ask about amateur recording software/equipment. Basically I just want to record guitar and bass tracks on my laptop, for tracking ideas, writing programmed drums and stuff, just so I can remember the vast pile of crap I come up with. Last year my flatmate had a mac which he never used, so I snuck in a lot of time with garage band. I don't know how professional it is or anything, but I found it fine for what I wanted. Multitracking was easy, tracking seperate sections, writing drums that sort of stuff. I don't have a Mac now though, It's frustrating as I basically write everything in guitar pro, which is less than ideal you can imagine. So is there any programs you would recommend I get for my laptop to produce roughly the same result? Also, would I need a sound card? I tried audacity, but when I recorded directly to it it sounded like crap and it had a good bit of input lag, so I abandoned it. I don't know if that's the program or my bad hardware though. I'd be willing to spend up to around a hundred euro on software if it gets good results, maybe more if you really think I should...

[small]Oh, and sorry for the wall. I'm not very coherent or concise right now...[/small]
And Justice For All had crappy production too. No bass guitar to speak off and that horrible kick-drum that sounded like mice running across floorboards... and sadly influenced many other bands to copy that exact sound, meaning there was a good three years in metal's history where there was nary a beefy bass drum to be found. Anyway "Justice" is the classic "everyone wants to be the low guy" recording, total example of what not to do. I still prefer it over Death Magnetic's horrible clipping issues and incredible dryness, though.

Audacity is fine, really. The lag issues are to do with your interface, not the actual program. Audacity will do its best to compensate but to get it right you have to zoom in and time-shift things a little. If you're reciording on Audacity and getting shit sound quality then you probably haven't set your input levels and your recording source correctly. You'll be limited in your ability to do that if you're plugging instruments directly into the laptop. Computer multitracker programs work best in conjuction with a small mixing desk to adjust the gain before your instrument signal reaches the computer itself.
 

BonsaiK

Music Industry Corporate Whore
Nov 14, 2007
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Ham_authority95 said:
BonsaiK said:
I hate the sound of Death Magnetic. There was a campaign to get the album remastered but it was all for nothing as remastering won't fix the problem, Rick clipped compressors/the desk/something during the recording. Aside from that issue, the album just sounds dry and horrid. All Metallica albums have had shit production though, except for Load/Reload which just had shit music instead, but I'd agree that Death Magnetic is on a purely sonic level the least listenable of the lot.
This has me wondering about something else.

As much as I love Metallica, I REALLY don't like their guitar sound due to its dryness.

For future reference, I was wondering about some tips to keep the guitars from sounding like most of Metallica's.
The opposite to dryness is wetness, in other words, ambience. You can get ambience in a number of ways:

* Record guitars in a room with highly reflective surfaces. Some studios have a "wet room" set aside for this purpose. If you don't have access to such a room, a domestic bathroom will often give surprisingly good results.

* Use effects to add ambience. These can be DSP processors, or effects pedals. Spring reverbs also sound excellent on guitar (hence their inclusion on many guitar amps, most famously the Fender Twin Reverb) and are even quite easy to build if you have some basic metalworking and electrical knowledge.

* Set up an ambient or "room" mic. Stick a mic in the far corner of whatever room you're recording in, as far away from the instruments as you can get it. Then add a little touch of this room recording into the final mix. Because of the distance between the sound sources and the microphone, this extra mic will add some nice natural-sounding room reflections.

* Add reflective surfaces to the environment. If you're in a dry, dead room with floors and walls made of carpet, try and bring in some bits of sheet metal or something else nice and hard for the sound to bounce off. I saw someone record guitars and position a bunch of used CDs at precise points around the microphones - the plastic surface of the CDs reflected high end and gave the guitar sound a bit more treble... just one example of manipulating the environment to change the sonic result...
 

Outright Villainy

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BonsaiK said:
Giant snip
Hmm, I feel like a giant noob now, because I really prefer how simple apple's one is... I just plugged into my amp, and ran the amp straight in. Would I really need a mixing desk just to record rough material? I don't know the first thing about one of those, I thought it was just for engineering on albums to get the dynamics right. Is there any requirements my laptop should be running too to ensure I don't get input lag? Oh, and are there any good recording programs with drum programs, or would it be better to get a separate one and export it after?
 

BonsaiK

Music Industry Corporate Whore
Nov 14, 2007
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Outright Villainy said:
BonsaiK said:
Giant snip
Hmm, I feel like a giant noob now, because I really prefer how simple apple's one is... I just plugged into my amp, and ran the amp straight in. Would I really need a mixing desk just to record rough material? I don't know the first thing about one of those, I thought it was just for engineering on albums to get the dynamics right. Is there any requirements my laptop should be running too to ensure I don't get input lag? Oh, and are there any good recording programs with drum programs, or would it be better to get a separate one and export it after?
Don't panic. When I say "small" mixing desk, I really mean small, as in, you don't need to buy anything bigger than about the size of a landline telephone. Small ones like that are quite easy to use, and they even come with a manual which you should totally read. You're using it not for mixing itself, but just to get the levels into your computer right.

Recording programs and drum programs don't tend to come as one. Get another program if you want to generate drum loops or whatever, then export them. There's tons of free/shareware ones and they're all equally good as far as I'm concerned. Also stuff like FruityLoops will handle drum samples as well as everything else.
 

Outright Villainy

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Jan 19, 2010
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BonsaiK said:
Outright Villainy said:
BonsaiK said:
Giant snip
Hmm, I feel like a giant noob now, because I really prefer how simple apple's one is... I just plugged into my amp, and ran the amp straight in. Would I really need a mixing desk just to record rough material? I don't know the first thing about one of those, I thought it was just for engineering on albums to get the dynamics right. Is there any requirements my laptop should be running too to ensure I don't get input lag? Oh, and are there any good recording programs with drum programs, or would it be better to get a separate one and export it after?
Don't panic. When I say "small" mixing desk, I really mean small, as in, you don't need to buy anything bigger than about the size of a landline telephone. Small ones like that are quite easy to use, and they even come with a manual which you should totally read. You're using it not for mixing itself, but just to get the levels into your computer right.

Recording programs and drum programs don't tend to come as one. Get another program if you want to generate drum loops or whatever, then export them. There's tons of free/shareware ones and they're all equally good as far as I'm concerned. Also stuff like FruityLoops will handle drum samples as well as everything else.
Ah, cool. How much should I be looking to spend on a mixing desk then?
Thanks for all the help by the way. :)
 

BonsaiK

Music Industry Corporate Whore
Nov 14, 2007
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Flig said:
Okay, so this may be a silly question, but I'm gonna go ahead and ask it anyway.

Me and some of my friends have a band going. Ten friends actually, two trumpets, three saxophones(one alto one tenor one baritone), myself as the bassist, two guitars, a vocalist, and a trombonist(plus a harmonica/kazoo player who jumps in every know and then). Can you guess what genre band this is? Yeah, its a third-wave ska band... we started it as just a fun thing to do on thursdays and weekends, but we've been surprised to find that we have actually gotten a large number of gigs lately. Six of us(I'm on the fence) want to invest in recording equipment, but the rest aren't sure if this will be worth it.

So my question(s), seeing as how it isn't the 90s, how much of a chance do you think a third-wave ska band has of getting signed, do you think we'd be able to make the cost of recording back, and what is the best way to record our brass section(as in, where should we put the mics/what mics are good for these instruments/how should we mix/edit them)?
Chance of getting signed? Not much (although to be fair, same goes for anyone in any style). To have a hope in hell you'd have to be really, really, really good songwriters in that style, or you'd need something very unique and different about yourselves compared to all the thousands of other ska bands out there in the world. And there's so much competition in this style - I actually checked your profile just to make sure you weren't from a band in my town with exactly the same lineup who contain personal friends of mine. Ask yourself this, honestly - out of all the many ska bands out there in the world, why would a label choose yours? Working against you as well is the fact that ska has fallen out of fashion fairly recently. Most labels are pretty much done with signing ska stuff for now. We're probably not due for a fourth wave just yet, after having had three so close together.

Having said that, just because labels don't care doesn't mean that punters don't. Ska bands tend to do well live simply because a large band membership means a large rent-a-crowd (let's face it, most gigs when starting out consist of your mates, and more band members = more people with mates). Also it's good party music obviously (or at least what passes for "ska" these days certainly is). So I wouldn't say that it's not worthwhile doing. I'd be doing it for love, primarily, though.

To mic brass for a recording, you can use pretty much whatever. Brass instruments have such a domineering personality that just about anything picks them up nicely. I've seen SM57/58s used, clip-on mics designed for rack toms seem to work well, various Sennheiser, AKG, Electro-Voice, etc etc... I've even seen someone stick contact PZM mics onto a brass instrument and get a workable sound! The challenge is not to get a good sound, but to not also get the rushing wind noise, which will make mic diaphragms shit themselves. Always use a pop shield, and/or keep the mic out of the direct path from anywhere where there is air being pushed out. Also if you're feeling lazy and you're confident in your players' ability to nail the parts, you can record more than one instrument with one microphone. Just be aware that you won't then be able to mix the volumes of those instruments relative to each other, how much of a handicap that is will depend a lot on the skill of your playeres as well as what you want your result to be.
 

BonsaiK

Music Industry Corporate Whore
Nov 14, 2007
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Outright Villainy said:
BonsaiK said:
Outright Villainy said:
BonsaiK said:
Giant snip
Hmm, I feel like a giant noob now, because I really prefer how simple apple's one is... I just plugged into my amp, and ran the amp straight in. Would I really need a mixing desk just to record rough material? I don't know the first thing about one of those, I thought it was just for engineering on albums to get the dynamics right. Is there any requirements my laptop should be running too to ensure I don't get input lag? Oh, and are there any good recording programs with drum programs, or would it be better to get a separate one and export it after?
Don't panic. When I say "small" mixing desk, I really mean small, as in, you don't need to buy anything bigger than about the size of a landline telephone. Small ones like that are quite easy to use, and they even come with a manual which you should totally read. You're using it not for mixing itself, but just to get the levels into your computer right.

Recording programs and drum programs don't tend to come as one. Get another program if you want to generate drum loops or whatever, then export them. There's tons of free/shareware ones and they're all equally good as far as I'm concerned. Also stuff like FruityLoops will handle drum samples as well as everything else.
Ah, cool. How much should I be looking to spend on a mixing desk then?
Thanks for all the help by the way. :)
Oh, fuck all. When I have to record things at home, I use a Behringer desk that cost me about $90 new. That's $90 Australian, and in Australia we pay frankly idiotic prices for musical gear, you could probably get the same thing in your country for about the equivalent of half that price. Anyway yeah, it only has to do a really simple job, so no need to spend big money.
 

bharding567

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Jul 24, 2010
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Hey sorry I somehow stumbled upon this thread and made an account to post here.

I am currently in the process of setting up a freelance audio production company for media and have been in contact with some iphone app developers for work as a way to get a foothold in the market.

I was planning to put together some video showreels to showcase our work alongside different forms of media but the problem is most most of the sound design work I've done so far at least has been for theatre which is quite hard to obviously show people. So I was planning for now to mock up some videos using pre-existing footage from video games, animation, etc but completely redoing the audio as examples and have them available to stream on my webpage. In terms of legalities though what's you opinion? Would this be acceptable or do you think I would need to ask permission from the publishers, credit them on the site or? Cheers.
 

BonsaiK

Music Industry Corporate Whore
Nov 14, 2007
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bharding567 said:
Hey sorry I somehow stumbled upon this thread and made an account to post here.

I am currently in the process of setting up a freelance audio production company for media and have been in contact with some iphone app developers for work as a way to get a foothold in the market.

I was planning to put together some video showreels to showcase our work alongside different forms of media but the problem is most most of the sound design work I've done so far at least has been for theatre which is quite hard to obviously show people. So I was planning for now to mock up some videos using pre-existing footage from video games, animation, etc but completely redoing the audio as examples and have them available to stream on my webpage. In terms of legalities though what's you opinion? Would this be acceptable or do you think I would need to ask permission from the publishers, credit them on the site or? Cheers.
Read the EULA of whatever game you want to use, there will definitely be generic stuff in there about copyright (the "no part of this product in whole or in part may be used without..." bit) and in some cases there might be some clause in there specifically about machinima, which your work might fall under. If it says you need publisher permission, write to them. If it was just a case of making a mock-up to send just to a single specific client for a specific purpose, then I wouldn't bother obtaining permission because let's face it, who's gonna know. However if you're talking content which is going to be available on your webpage for Joe Blow to look at, then fire off some emais and get permission in writing. Be as specific as you can be, make sure they know you are doing it for a commercial purpose. Some computer game companies are complete cunts and will joyously take you to the cleaners if you do anything with their stuff for a commercial purpose that they didn't authorise. They'll basically say "you're using our computer game platform that we spent millions of dollars on to gain business for yourself so therefore we're entitled to money because we built that platform". Also they're often worried that if your work isn't up to their standards, they might look bad, or people might see the video and think that the sound effects of their game are different or something. Sounds silly I know, but some companies get really concerned about that type of thing, they don't want to "tarnish the brand". And even if your work is obviously better than theirs, well that just makes them look even more like shit doesn't it, because it suggests that they didn't do a very good job the first time. These are the sort of concerns a large gaming company might possibly have. On the other hand, they might be totally cool about it, I guess you won't know until you ask them, but I'd be playing this one safe and legal.
 

Troels Pleimert

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Jul 23, 2010
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While we're temporarily on the subject of good albums with bad production - has anyone heard Arcturus' "The Sham Mirrors"? While it's true you need a good chunk of mid-range in metal guitars to make them shine, there's also a thing as "too much." This album is an example of guitars with way, way too much mid-range. It practically hurts to listen to it with headphones without having to turn it way down.
 

BonsaiK

Music Industry Corporate Whore
Nov 14, 2007
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Ham_authority95 said:
BonsaiK said:
Damn I haven't even discussed mixing from a desk/computer point of view...
You should discuss it, then. I don't know anything about that anyway.
Okay then. I'm going to jump around here a lot. There is so much to cover and there is no way I can cover it all. I'll mention a few general things, if you want more info on anything in particular, tell me.

Okay, well so you've got your 8-track. It will have either cannon (3-pin XLR, microphone style) or jack (guitar-lead style) inputs. You need as many leads as you have microphones, either XLR-to-XLR or XLR-to-jack depending on what your 8-track has.

You'll have settings on each channel called "mic/line", or a gain control that differentiates between the two. A mic input is an input from a microphone. Microphone inputs are weak and thus need to be boosted. The other setting is "line" which means a "direct line" or "direct input". This is an input from an instrument such as a keyboard or guitar. Line input is a lower gain setting because keyboards come in at higher level. If you plug something in and it makes a massive noise that blows out your ears, you probably set this setting wrong. Try and set gain settings so when you use your faders they're all hovering at around the 7 to 8 out of 10 range. That'll get you the least amount of hum etc, plus some range to play with.

When you look at channels on a desk, you'll notice that everything is in vertical strips. You should imagine the signal coming down that vertical strip from the top to the bottom where the fader is, because that's pretty much what happens.

You might also notice things like auxillary channels. This is like a split that you can take from the main signal. It's hard to explain, but think of your 8 channels in your 8 track as 8 pipes, then then join up to one big pipe later, which is the tap in your shower or something. An auxillary send is like a little pipe that comes off of those pipes at a 90 degree angle, that can send some of that water to a new location. An auxillary return is where that pipe meets back to the channel pipe. Or you can just send it to the master shower tap if you really want. The most common use: you can send something to an effects unit using an auxillary send, and then re-add it to the main mix using the auxillary returns which will then control the amount of that effect added to the main sound. The beauty of doing things this way is that the clean, non-effected signal still exists alongside the aux signal, it gives you more control. Great for adding echoes, reverbs etc. There's more complex things it can do too, like acting as a gate trigger, but I won't discuss that because you probably don't have access to gates and that's getting way technical. Talking about aux alone is probably enough of a headfuck. It's not essential for you to use, but it's there and can be useful.

Compressors. Did you know that almost all vocals on commercial recordings, in all styles of music with the exception of classical are compressed to shit? Compression is a way to even out volumes. You know when you watch a movie and it's kind of quiet with occasional loud bits, but mostly quiet. Then the ads come on and they are loud as fuck. Well, the ads aren't really any louder, they are just more compressed, they are skating closer to digital zero more of the time, whereas the action movie is only skating near zero when shit is blowing up, when the make and female lead are getting to know each other it's quieter. You can hear the same effect when you put on a classical music CD (which is usually not compressed, because classical music fans like to hear the natural dynamics) and then a pop/rock music CD (which is usually compressed to the last drop to maximise its loudness on radio broadcast). So you will want to at least learn what compressors do and maybe buy one. Guitars in heavy metal have a natural compressor - the distortion pedal. That thing evens out volumes... turn your bad-ass dictortion all the way up, play really soft. Then play really loud. Same volume, or almost, right? Now turn your amp to clean and do the same thing - way more difference. This is compression at work. So you don't need to compress guitars because chances are they already are. Bass players love compression so much that a lot of bass amps have one built in. Where compression is really your friend is with vocals. Because most vocalists suck balls at compressing themselves. Skilled vocalists know how though. Watch this video:


Look at the way she pulls the mic rapidly away from her mouth at 1:44. And brings it closer to her lips for the quiet part. She's evening out the volumes in her natural voice, using mic positioning. From 3:00 to 3:04 you get an excellent side-on view of it. This is called mic technique, and she does it because she's an incredibly talented vocalist who knows what she's doing. And you thought all those head and arm movements were just for show. Some are but some aren't. Here's another incredibly talented vocalist:


In the verses, the microphone is close, all the time, because he's singing quieter. When the chorus comes, he pulls it back for the really loud syllables that he knows are going to distort the PA or sound lumpy. You can see that just like Mariah, he's a natural at it - he can run around the stage and give a high energy performance at the same time. Hopefully your vocalist can do this sort of thing too. If not... you're going to need a compressor to even out the volume in his voice, or you're just going to have to tell him to be mindful to sing at the same volume. Another way to tackle it is to record vocals separately on another track in Audacity or Joe Blow's Free Recording Software and then compress it yourself, either using the tools that come with the program, or yourself, manually, by waveform envelope shaping, which takes forever, but the results are worth it if it's just a demo.

You might want to compress the drums if your drummer is really uneven. Drummers who use that double-kick pedal tend to play double-kick quite softly but single-kick really loud. They also sometimes get quiet on the snare when they do blast beats. Either compress the drums or if you can't just tell the drummer to try and keep his drumming even. If that means it all gotta be soft that's okay, it'll still sound loud on the recording if you mix it high enough. Good metal drumming is all about technique not force anyway.

Equalisation is nice, but don't overdo it. Amateurs tend to crank the bass, crank the treble and cut everything else. Try to avoid the temptation to bass the shit out of the mix, it'll just sound mushy. Remember that the person playing it back in their stereo will be cranking the bass most likely, so you don't have to. Also, if you mix the guitars too deeply they'll eat the bass guitar alive and then you get a mix like "And Justice For All" and you don't want that. Remember also your cymbals are like the "air" at the top of the mix, you want to get some nice high end there. Don't be afraid to leave some midrange in the guitars or they won't come out at all through small speakers.

Speaking of which, always mix on small speakers. Most people listening back to your music will also be doing so on small speakers. If it sounds great on small speakers it'll sound fantastic on big ones.... but if it sounds great on big speakers, it might sound shitty on someone's computer monitor speakers or iPhone headphones, and let's face it that's how most people listen to music these days, audiophiles with big hi-fis are a minority...

Once you've mixed all your thingies, you need to then put then into a 2-track format, or a master. You can do that on a computer easily, just connect your master outputs of your 8 track to your computer audio input, download something free like Audacity, press record on it, press play on your 8-track, mix away, export the result as .wav format, then you can made CDs out of it. Boo-ya.

Master at 44:1KHz by the way because that's CD format.

Any question, fire away. I think I covered a few important things but no doubt I could make this several more pages of tl;dr if I wanted to.