Artyom out of Metro 2033 has a weird tendency to fall for obvious traps and ambushes at inconvenient times...
Knight Captain Kerr said:He doesn't die. This happens. [http://www.youtube.com/watch?v=yT5v9gX404g]aguspal said:I will make it super short:The ending A. In short, the protagonist gets killed by a zombie, despiste the fact that he potentially killed thousands by that point in the game, may have all kinds of crazy weapons, ranged or otherwise, hell he even have meele moves that instakill zombies, HELL the guy can take a shot from a sniper rifle and only lose 1 cube of heatlh (for reference, the max health is something like 12 cubes. 1 is practically nothing. A zombie´s bite actually do LESS damage than this, it takes 2 to lose 1 cube), and YET he got killed by some random zombie at the end (And for an equally retarded reason to boot).
Nope. It dosnt feels right at all. I mean, yeah, gameplay and story are not the same, but its just plain ridiculous.
Anyway this kind of thing happens a lot in games. It does annoy me.
I remember that. I was very upset watching KOS-MOS get thrashed while Shion and the others just stood there. "Do something! Come on chaos, you're a GOD! Snap your finger or something!"Xathos said:In Xenosaga episode III, the robotic android party member fights a very powerful enemy that she is having trouble with. Realizing that she cannot win, she tells the rest of the party that she will distract the enemy for as long as possible while they get away.
Instead they all just...stand there. No, they don't even try to help her, they stand there. They stand around and just worry about the android as she gets her ass kicked for a good 3 minutes. Granted, later on in the game when the rematch happens, they actually try and help fight off the enemy, but it was so aggravating watching that. The characters had never been displayed as complete morons with a lack of listening skills before (least I can remember. Its been a long time since I played). If the super blue haired super robot android who is canonically(? I think? I always assumed so anyway) the strongest out of all the party members tells you to run away, the first thing you should do is completely ignore her. Yup.
The rest of the game was pretty good, but I couldn't help but scream at the characters for doing nothing.
Because of his inexperience he does not tell the other fire support team to get close to the door to lay dawn covering fire. So they do not see the rocket trooper when the door malfunctions.Rack said:Maybe in the originals... The new one thinks that 10 seconds is far too long a time for a player to go without seeing another cutscene.Metalhandkerchief said:Thankfully, cutscenes are far from the most important thing in XCOM. It's still very jarring though.
A valid complaint, though not really the topic of this thread which is pointing out the moments of sudden stupidity/weakness suffered by video game characters during cutscenes.Cowpoo said:Deus Ex: HR
Hello, enjoy the raw power of DX11 and now enjoy these horrible cutscenes with spastic gestures, no lip-sync and an overall feeling of outdatedeness.
Whoah, whoah. There was a narrative reason for that? I thought it was just from the shockwave and radiation from the plasma cannons outside and she just got unlucky.C F said:Kat's death.
She died due to a lone needle-rifle shot through the head from a suprise fly-by shooting.
To Bungie's credit, this is a more mild case, easily explained by the fact she doesn't like to keep her shields up outside of battle. In gameplay, a needle rifle is a precision weapon that can pull off a single headshot on an unshielded foe, so it fits.
Why don't I like it?
Because Noble Team has some of the most horrendous plot armor in gameplay, and it's hard to see Kat suddenly going out with the most normal of deaths when earlier in the game, on the vehicle level Tip of the Spear, she was likely shot, pounded, beaten, exploded, ran over, smashed by flying debris, flattened by super-heated plasma artillery, and has likely driven herself off cliffs. All of these will result in shield failure and a typical Spartan's (i.e. the player's) death, by the way.
Plus, it's fine to not have your shields on when you're sitting around the barracks, but at this point in the game, the entire city she's holed up in is enemy territory, the neighboring buildings are being reduced to molten slag from orbit, and the building she gets shot in was subject to a massive enemy assault that the player bailed her out of not minutes earlier. She and everybody else should rightly be paranoid, fearing for their safety, and wondering how they're going to be getting out alive.
At this point, you shouldn't switch your energy shielding off, woman.
She didn't switch her shield off, the orbital strike blew out all electronics, including Noble teams' shields.C F said:Kat's death.
She died due to a lone needle-rifle shot through the head from a suprise fly-by shooting.
To Bungie's credit, this is a more mild case, easily explained by the fact she doesn't like to keep her shields up outside of battle. In gameplay, a needle rifle is a precision weapon that can pull off a single headshot on an unshielded foe, so it fits.
Why don't I like it?
Because Noble Team has some of the most horrendous plot armor in gameplay, and it's hard to see Kat suddenly going out with the most normal of deaths when earlier in the game, on the vehicle level Tip of the Spear, she was likely shot, pounded, beaten, exploded, ran over, smashed by flying debris, flattened by super-heated plasma artillery, and has likely driven herself off cliffs. All of these will result in shield failure and a typical Spartan's (i.e. the player's) death, by the way.
Plus, it's fine to not have your shields on when you're sitting around the barracks, but at this point in the game, the entire city she's holed up in is enemy territory, the neighboring buildings are being reduced to molten slag from orbit, and the building she gets shot in was subject to a massive enemy assault that the player bailed her out of not minutes earlier. She and everybody else should rightly be paranoid, fearing for their safety, and wondering how they're going to be getting out alive.
At this point, you shouldn't switch your energy shielding off, woman.
This is really annoying. I am kicking his arse and then when the cut-scene kicks in Shepard becomes an incompetent.Metalhandkerchief said:Kai Leng. The concept of the character, the plot armor in his cutscenes, the sheer Konami-ness of his very existence. The nerve of those writers!
This annoyed me in Lair of the Shadow Broker. My Shepard is an Adept and yet when crashing out of the window with the rogue spectre she fails to use any biotic ability.Drakmorg said:In the Mass Effect series, my Commander Shepard seems to have the very odd tendency of being able to pull assault rifles out of her ass, then promptly discarding them whenever cut-scenes are over in favor of weapons she is actually trained in the use of and actually carries around with her.
Also, in the later two games, she often seems to forget that she has the ability to teleport and slam into people with the force of a small car. Oh if only she would have remembered, so many problems would have been easily fixed (especially in Mass Effect 3).
In case it isn't glaringly obvious, I've only ever played Vanguard in those games.
The LEDs on their suits, the automated doors, various green display panels on the walls around Noble team, the elevators (and their control panels) in the back of the room, and the decorative lighting around the elevator tubes seem to be working just fine.Janus Vesta said:She didn't switch her shield off, the orbital strike blew out all electronics, including Noble teams' shields.