Not sure how it works in Bayonetta, but lets say in a cutscene, your character somersaults over an enemy ninja, and snaps his neck with her feet. In game, all you can basically do is kick, punch, and jump.Phoenixmgs said:I don't understand this trend in gaming where passive cut-scenes are bad. When there is important dialogue or story exposition going on, I want to have my full attention on that. Even in Bioshock during the audio diaries and radio communications, I just stopped moving and listened to what was being said. It did work in Bioshock because of the nature of the communication. I hate when games allow you to just walk about or whatever during dialogue (not that all dialogue should be a cut-scene) and story exposition because a well directed cut-scene with good cinematography would be a better experience. The Metal Gear Solid storyline could NOT be told 100% interactively.
I gotta disagree here. Even in a game like Bayonetta where the character really can do so much cool stuff in gameplay, there is a lot of cool stuff that a character can do that just can't be worked into gameplay outside of QTEs. And, not showing that other cool stuff just because it can't be done in gameplay is robbing the audience out of seeing that other cool stuff.Ironic Pirate said:Cinematics aren't bad storytelling, but they still aren't always good. Because a game, is, well, a game, if your character is depicted as doing things in cut-scenes that you can't do in-game, then you feel robbed.
That's okay, because for one thing, like in Kung Fu movies, the more awesome something is, the less awesome it is in repetition. Such a detailed attack, that's only situational, wouldn't really work in the gameplay, and it's okay. Besides, it's feasible that your character could do it.
Different example: A character has a sword on their character model the entire game, but you can't use it. Maybe they accidentally got glue on the blade and can't pull it out the scabbard and are too embarrassed to tell anyone, maybe it's a fake sword they bought to impress chicks, regardless you can't use it. It bothered you in the beginning, but by now you're happy with kicking people in the face, because it's fun.
But then, in a cutscene, your character whips out his sword and chops a bunch of ninjas into pieces, and it looks awesome. Thinking the guy finally got all the glue off it, you expect to use it when the cutscene ends, except that you still can't. You can still only kick people in the face, which just doesn't seem as fun anymore.
It's the reverse of Cutscene Incompetence [http://tvtropes.org/pmwiki/pmwiki.php/Main/CutsceneIncompetence]