Cyberpunk 2077. THE HYPE TRAIN HAS LEFT THE STATION!

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stroopwafel

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Well, you have to hand it to CDPR they probably have the best public relations of any company ever.
 

Here Comes Tomorrow

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Canadamus Prime said:
Apparently we still haven't learned to take E3 hype, or hype in general, with a mountain of salt.
This. No gameplay = no hype. We need another Spore to kill all hope people had in games. Maybe this will be it but given how people have shifted their brand loyalty from consoles to dev studios I doubt it.
 

Adam Jensen_v1legacy

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ChupathingyX said:
Also like last time there was a secret message hidden right at the end.
You know what these ASSHOLES did at the beginning of the trailer? They gave out free codes for The Witcher 3 GOTY. How dare they treat people with free copies of their best selling title? The nerve! THE NERVE!
 

Here Comes Tomorrow

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undeadsuitor said:
B-Cell said:
Too much bright does not feel like cyberpunk. No gameplay.

Deus Ex did cyperpunk 20 years ago and better.
Too much bright?

For a genre that's 90 percent massive neon signs?
Cyberpunk means perpetual night and rain to certain people who conflate it with 80s neon wank nostalgia.
 

PsychedelicDiamond

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Looks neat. Too early to pass judgement but I like the artstyle and I like how it's actually quite colourful and sunny rather than the usual rain, fog, night, muh Blade Runner approach to the setting you usually see. Other than that... well, let's wait for some Gameplay. I trust CD Projekt. They've made the best game of the decade, that earns them some goodwil in my book.
 

Gordon_4_v1legacy

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Samtemdo8 said:
Please don't have a "Robots/Machines are the futurez, Humans/Organics are obsoletez and must die" story like in Westworld, Terminator, and Matrix please.
If those were the messages you got from Terminator and The Matrix, you were watching them in reverse or upside down.
 

Samtemdo8_v1legacy

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Gordon_4 said:
Samtemdo8 said:
Please don't have a "Robots/Machines are the futurez, Humans/Organics are obsoletez and must die" story like in Westworld, Terminator, and Matrix please.
If those were the messages you got from Terminator and The Matrix, you were watching them in reverse or upside down.
They were the premise, not the message.
 

Gethsemani_v1legacy

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Seth Carter said:
Captain McGeneric is well, not really selling much here.
My reaction was that we get a trailer filled to the brim with cool character designs from all walks of like in this cyberpunk city... Then they introduce the most generic gruff 30's something, brown haired, Caucasian guy they could as the narrator. Luckily it seems they are going for a character designer of some sort for the game.

At least the music and visual design feels spot on.
 

sXeth

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Gethsemani said:
Seth Carter said:
Captain McGeneric is well, not really selling much here.
My reaction was that we get a trailer filled to the brim with cool character designs from all walks of like in this cyberpunk city... Then they introduce the most generic gruff 30's something, brown haired, Caucasian guy they could as the narrator. Luckily it seems they are going for a character designer of some sort for the game.

At least the music and visual design feels spot on.
It seemed kind of bright. Like I'm not suggesting they need to be Blade Runner nuclear dust storm permanent rain eternal darkness style by default, but literally everything in every scene seemed very clean and sterile and overlit. With Captain Mcgenericpants (wo I think was bald?) narrating about how the city is so crappy and everyone's poor and crimes skyrocketing as we see what looks like generally middle class well groomed people in nice clothes having casual life moments.
 

Adam Jensen_v1legacy

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Seth Carter said:
It seemed kind of bright. Like I'm not suggesting they need to be Blade Runner nuclear dust storm permanent rain eternal darkness style by default, but literally everything in every scene seemed very clean and sterile and overlit. With Captain Mcgenericpants (wo I think was bald?) narrating about how the city is so crappy and everyone's poor and crimes skyrocketing as we see what looks like generally middle class well groomed people in nice clothes having casual life moments.
It just doesn't look over-designed and over-stylized. It looks like a city that could actually exist in the real world in the future. Cyberpunk usually goes too far with changes and they make things look unnecessarily bleak and evil. But humans are attracted to aesthetically pleasing things. This is actually a far more realistic representation of how a cyberpunk city might look like for real.
 

vallorn

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Nov 18, 2009
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Phoenixmgs said:
Every other thread here is like complaining about AAA games with regards to hype/marketing/pre-orders and now it's time to hype a game you haven't seen any gameplay from? God, don't gamers realize that everything we ***** about, we've done to ourselves.

Meiam said:
I just hope it has good gameplay, good writing is great, if I'm bored whenever I'm in control that won't amount to much and I'll just watch a lets play with the boring part cut out.
This. Witcher 3 was boring as hell to play. My time would've been so much better spent watching a playthrough vs playing the game. CDPR hasn't proven to do gameplay at anything above average, not to mention Cyberpunk is probably going to have different gameplay from the Witcher games so what's the chances of CDPR nailing say a shooter (if it is) on their first go at it?

The thing it has going against it though is that shooters (if it is one) are arguably the most bland and boring genre in terms of actual gameplay to begin with. It is because there is so little tactical feedback in a shooter if any (only if there?s melee). After so many years of playing them, shooters feel so hands off to me that I often feel like I might as well be watching a Let?s Play.
 

sXeth

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hanselthecaretaker said:
The thing it has going against it though is that shooters (if it is one) are arguably the most bland and boring genre in terms of actual gameplay to begin with. It is because there is so little tactical feedback in a shooter if any (only if there?s melee). After so many years of playing them, shooters feel so hands off to me that I often feel like I might as well be watching a Let?s Play.
Most of them are literally laser pointers nowadays.

Physics weapons were probably the evolution of shooters, but they just randomly stopped for unclear reasons (though at least partially the MMS trend and "realism"). the guns that required creativity in use and had interesting behaviors and feedbacks vanished to be replaced by a bunch of "Shoots bullet", "Shoots bullet but faster". Then even those had any vague semblance of gameplay past point and click pushed out as almost of them switched to being hitscans instead of actual projectiles. At least partially to faciiatate online play with less intense netcode (it is easier to to do a math calculation of "You pointed here, that guy was travellling in this direction at this speed, do these trajectories intercept?" then to actually add an additional object that needs to be synchronized.
 

Canadamus Prime

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Here Comes Tomorrow said:
Canadamus Prime said:
Apparently we still haven't learned to take E3 hype, or hype in general, with a mountain of salt.
This. No gameplay = no hype. We need another Spore to kill all hope people had in games. Maybe this will be it but given how people have shifted their brand loyalty from consoles to dev studios I doubt it.
Spore? How about Aliens: Colonial Marines?
I know this here Cyberpunk 2077 is by CD Project Red who have probably earned a little leeway because of The Witcher 3, which apparently is really good but I haven't played it. However we still only have a pre-rendered trailer which pretty much only tells us what the setting is and that's it. Need I remind people that we're dealing with video games, not movies, we should really require more than a fancy trailer to get excited. And given previous E3's, not even a gameplay trailer should be sufficient.
 

sXeth

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Canadamus Prime said:
Here Comes Tomorrow said:
Canadamus Prime said:
Apparently we still haven't learned to take E3 hype, or hype in general, with a mountain of salt.
This. No gameplay = no hype. We need another Spore to kill all hope people had in games. Maybe this will be it but given how people have shifted their brand loyalty from consoles to dev studios I doubt it.
Spore? How about Aliens: Colonial Marines?
I know this here Cyberpunk 2077 is by CD Project Red who have probably earned a little leeway because of The Witcher 3, which apparently is really good but I haven't played it. However we still only have a pre-rendered trailer which pretty much only tells us what the setting is and that's it. Need I remind people that we're dealing with video games, not movies, we should really require more than a fancy trailer to get excited. And given previous E3's, not even a gameplay trailer should be sufficient.
Destiny with the infamous "You see that area down there, you can go there". Though I guess you could go there, you just didn't survive the trip when the killbox caught you.

Or the nigh infamous No Mans Sky clearly not procedural generated demo planet.

Also, if I my flex my slight elder status, Final Fantasy 7 with its totally ingame graphics that were splashed through magazines and commercials and literally used to sell the PS1 itself.... which were all in pre-rendered FMVs while you got old cubes for arms for the actual game.
 
Aug 31, 2012
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Samtemdo8 said:
Gordon_4 said:
Samtemdo8 said:
Please don't have a "Robots/Machines are the futurez, Humans/Organics are obsoletez and must die" story like in Westworld, Terminator, and Matrix please.
If those were the messages you got from Terminator and The Matrix, you were watching them in reverse or upside down.
They were the premise, not the message.
If I recall 2020 properly (and I could probably still run a game from memory), it was pretty much "technology fixes nothing, we're still all a bunch of arseholes". It's way past any human/cybernetic faction conflict, unless for some reason it's taken over 60 years to flare up.

Of course CDPR could do something different, but that trailer gives me hope. It feels very "tales from the city streets". I dunno, it felt right to me as an old CP2020 player.
 

Dansen

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Mar 24, 2010
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Seth Carter said:
Gethsemani said:
Seth Carter said:
Captain McGeneric is well, not really selling much here.
My reaction was that we get a trailer filled to the brim with cool character designs from all walks of like in this cyberpunk city... Then they introduce the most generic gruff 30's something, brown haired, Caucasian guy they could as the narrator. Luckily it seems they are going for a character designer of some sort for the game.

At least the music and visual design feels spot on.
It seemed kind of bright. Like I'm not suggesting they need to be Blade Runner nuclear dust storm permanent rain eternal darkness style by default, but literally everything in every scene seemed very clean and sterile and overlit. With Captain Mcgenericpants (wo I think was bald?) narrating about how the city is so crappy and everyone's poor and crimes skyrocketing as we see what looks like generally middle class well groomed people in nice clothes having casual life moments.
Is that really all you saw? In the first scene you can see an actual middle class man getting shaken down by two thugs, in a full train car in broad daylight. I see a lot of disparity of wealth. There are tons of opulent displays of wealth and power contrasted with poverty and depravity. Sure there are casual life moments mixed in, but there is also a lot of casual violence.
 
Oct 22, 2011
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So i noticed lots of people complain about the trailer being "not dark enough" and i wonder:
a)Are they not taking into considerationg that the game might've a day/night cycle system.
b)Isn't that actually close to how Cyberpunk2020 setting looks? I'm interested in this one especially, because i'm not familiar with Mike Pondsmith's work that much.

Samtemdo8 said:
Please don't have a "Robots/Machines are the futurez, Humans/Organics are obsoletez and must die" story like in Westworld, Terminator, and Matrix please.
So... don't be cyberpunk? :p

undeadsuitor said:
Is there going to be a set main character or are they customizable?
AFAIK you get character creator this time.
 
Aug 31, 2012
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MrCalavera said:
b)Isn't that actually close to how Cyberpunk2020 setting looks? I'm interested in this one especially, because i'm not familiar with Mike Pondsmith's work that much.
Well, this is what he decided to put on the front of the Night City sourcebook, so I think it's as good a representation as any for the feel he was going for. Not that a single image tells the whole story.

 

briankoontz

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Seth Carter said:
It seemed kind of bright. Like I'm not suggesting they need to be Blade Runner nuclear dust storm permanent rain eternal darkness style by default, but literally everything in every scene seemed very clean and sterile and overlit. With Captain Mcgenericpants (wo I think was bald?) narrating about how the city is so crappy and everyone's poor and crimes skyrocketing as we see what looks like generally middle class well groomed people in nice clothes having casual life moments.
Well, the whole "everyone's poor" is countered by murder and theft, in the sense that corpses are no longer considered poor and their wealth is redistributed to those still alive. The trailer shows a lot of violence, but it does seem like the populace is fairly happy about it - the violence seems enthusiastic rather than "a tough choice I need to make to survive".

The violence also seems pretty random, rather than systemic. I agree it's very worrying.

I don't understand the aesthetic design. It would seem to fit into any modern urban landscape, rather than a futuristic dystopia.

All in all, a really bad trailer, at least for people who take these games seriously as works of art.