CYOA: "Third planet from the sun!" Act 1: The battle of "Khe san!"

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awesomeClaw

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Aug 17, 2009
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B it is!

You unzip your seat belt and get up.
BAM! You tumble over, but quickly rise up again.
The ship apparently crashed into a building. But it´s still up in the air.
Half of the other squad are sadly not as fortunate your squad, as the part behind them catches on fire, upon which they imitate said behavior.

"OH GODDDDDDD!" screams one of them.
You open the emergency hatch.
"HEEEEEEEEELLLLLLLLLLLLLPPPPPPPPPP!" screams one of the burning men, as he grabs your collar.
"Let me go!" you scream.
The man is half-insane of pain.

You do a swift move and throw him out the hatch. He screams and you hear a loud crack.
It was better this way. You made it quick. Painless.
You look out the hatch.
The ship is flying around with no sense of direction.
Maybe you should wait unt-

BAM!

The ship crashed into another building.
You barely avoid falling out of the hatch. Jumping out of the hatch is survivable, but falling face-first? No way.
You look at your squad. Kate has been knocked out. Daniel is sitting calmly on his place.

Albert, however, is struggling with his belt.
You run up to him and cut him loose.
BAM! Another crash.
The remaining members on the other squad look terrified.

You and Albert run up to the hatch.
"Danny, i just want to say, th-"
BAM!
Another crash.
However, this time, you don´t manage to hold yourself on.

You fall out of the hatch.
You hear Albert scream.
Colors pass by your vision. Buildings look like vague shapes of paint as you fall to what is undeniably your death.

You try to get into the fetal position.
You prepare yourself for the impact and close your eyes.
You hit something with your back. But it´s not the ground, because it breaks and you continue falling, although at a slower pace.

You hit the ground.
Your back hurts. Alot.
You try to open your eyes, but you can´t bring yourself to do it.
You try to call for help, but your throat is dry.

You take a breath and then, everything goes black.

You wake up.
You open your eyes.
Your back feels like someone used it for target practice. With a baseball bat.
You look around. You appear to be in some kind of two-story building.
You look up. The roof is broken. Figures.

You try to get up and- GAH!
Looks like your injuries were more serious then you thought.
When you broke the roof, it looks like a rock landed on your leg. It´s not broken, but you can´t stand on it.

You crawl to a wall.
Looks like your guns took most of the impact when you fell. Lucky they aren´t broken.
You use the wall to get up.
You appear to be in a bedroom.

You hear something in the other room.
"Kasslah! Ach liek Kasslah!" says a voice. It´s an Xeno!
You pull up your pistol.
You halt into the other room. The Xeno is to busy shooting arrows out a window to notice you.

However, you knock over a rock. The Xeno turns around, but you shoot him in the shoulder.
He stumbles back and falls to the ground.
You point your gun at him.
"Prepare to meet your maker, you alien SOB!"

The Xeno looks at you and...is he crying?
Yeah. He´s fucking crying.
The only sound within the room is the falling of each tear.
Christ. The Xeno looks at you, his eyes blank.

"Please...please..." he says. He probably doesn´t know any other word.
He doesn´t look like he´s playing a trick.
If you knock him out and turn him in, he´ll get killed.
Maybe...maybe it´s the right thing to let him go?

Then again, he is a racist asshole. At least your superiors say so. But this guy doesn´t look very racist.

What now?

A:Spare the Xeno.
B:Kill the Xeno.
 

awesomeClaw

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Aug 17, 2009
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A it is!

You holster your weapon.
"Fine. Go." you say.
The Xeno looks suprised.
"GO!" you scream.

The Xeno runs around a cornor and disappears.
Your foot hurts like a *****.
You go down a floor and walk out a door.
The pain in your foot has diminished somewhat.

You end up in the backyard of a two-story building.
"Danny! Thought we´d never see you again!" says Daniel.
He´s behind some cover out on the street.
"Same here, bud!" you say.

You jog up to his cover and crouch down.
"So how did Kate and Albert end up? They okay?"
"Kate´s still unconcious, but she´s stable. I´m trying to make my way to Albert."
"Great! So where did he jump?"
"At the radio station. It shouldn´t be far."

"Let´s get going, then!" you say.
But before you go, you do a quick check with your sniper. You find a lonely Xeno wandering around. You aim the gun at his head and pull the trigger. His head explodes into a red mess.
You start walking towards the radio station.

It´s about a kilometer from your position.
You get about halfway until you meet up with another squad. Only 2 members are left.
They look injured. They´re coming from the radio station.
"Jesus! What happend?"

"The Xenos...they overmanned us...they´ve barricaded themselves in the radio station..."
The man speaking collapses. His friend helps him up.
"What my friend here is saying is that you shouldn´t go there."
"Daniel, did Albert land on the roof?" you ask.
"I think he did."

"Well, then he´s dead. Sorry bud."
"No. Not Albert. He´s alive. I know it."
The man chuckles.
"Whatever. Your choice."

What now?

A:Go to the Radio station and search for Albert.
B:Go find some loot instead.
C:Assist another squad.
D:Go get Kate.
 

Mr Thin

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Apr 4, 2010
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Uh, I thought we knew where Kate was? How else would he know she's unconscious but stable?

Anyway, A. We have ta save Albert!
 

awesomeClaw

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Aug 17, 2009
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A it is!

You know Albert. He always makes it out okay.
You continue going towards the radio station.
You´re getting close when you hear a beeping sound.
It´s a radio on the ground.

You pick it up.
"Hello?"
"Who is this?" you say.
"This is lieutenant Carter from the Safe Zone. Who is this?"
"Danny Whaltz, squad B-6." you respond.

"Are you close to the Radio station?"
"Yeah."
"Good! I need a soldier to go in and plant a USB in the main console at the station! Will you do it for me?"

"I dunno. I´ll risk my ass. What´ll i get?"
"Prestige and honor?"
"You´ll have to try better than that."
"Okay, 1000$. Happy?"
"Maybe. If i get the time."

"Okay. Take this Radio with you."
You put the radio in your pocket.
You continue walking to the station.
Sadly, the pleasant silence in broken as you see an arrow flying towards Daniel.

"Watch out!" you scream.
Daniel looks at you and get´s hit in the shoulder.
"DANIEL!"
You drag him into some nearby cover.
The cover is an old car.

"Christ! Are you alright?"
"What do you think?!"
Daniel pulls out the arrow and grunts in pain.
You look at it.
It´s a typical arrow, only a little longer and with a green top.

Wait? A green top?
That´s poison!
SHIT! This isn´t good. It´ll take at least half an hour to get a medic.
"I´m feeling dizzy..." says Daniel.

"It´s some kind of poison! Stay calm, or it´ll spread faster!"
"Easy for you to say!"
Okay. Albert should know a little about poison.
And you are pretty much at the radio building. You´ll have to examine it when you get to a safe location.

You hear another arrow.
"Okay, i´m gonna find Albert, just hold on!"
Daniel mumbles something.

How should you enter the radio building?

A:CHAARRGE!
B:Sneak in.
 

awesomeClaw

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Aug 17, 2009
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B it is!

You run out of cover and get to the backdoor on the Radio building.
You stop to catch your breath.
You feel the backdoor. It´s locked.
You get up your knife and break the lock.

The door goes up with a satifying "kneeeer" and you look inside. It´s an old supply office.
You hear another beeping, but this time, it´s your oxygen tank.
It´s run out!
You take another out of your backpack.

You press a button and release the empty tank and replace it with a new one.
Nine tanks left until death. Better note these things.
You get inside the office and close the door behind you.
You get to a staircase and get up.

You´re on the second floor. Albert should be here.
You walk out into a long corridor and look around. All the buildins various knick-knacks and furniture has been taken to barricade the down-stairs main door.
Guess they didn´t think anyone would use the backdoor.
They ain´t to bright, these Xenos.

You walk down the corridor and enter a living room.
An Xeno is standing around looking bored. He´s got his back turned against you.
You pull up your knife, sneak up behind him and lift the knife, doing a swift downwards movement into the Xenos skull.

He falls down to his knees, your knife still in his skull.
You pull it out and kick him in the back.
He tumbles over. Blood flows over the floor.
You step over him and walk into another room.

What you see shocks you.
Albert is hanging with his face turned to you. He is tied up on a cross.
Three Xenos stand ready with bow and arrow, ready to kill Albert.
The middle Xeno walks up to Albert.

"Hallash! Hallash!" he screams.
"HALLASH!" screams the two others.
Now you´ll have to make a choice.
Do you throw in a grenade and risk hurting Albert?
Or do you take them head-on and risk injury yourself?

A:Throw a nade.
B:ATTACK!