I prefer AD&D. If I am running games, it is almost always AD&D. While not the simplest one out there, it is the one I am the most familiar with.
I am just as comfortable with 3.5 edition as well, but I do not like it. It tends to led itself to min maxing and rules lawyering, but that can be mitigated by telling people what book we are using right off the bat.
4th edition feels too much like a playing a Computer or Console RPG instead of a roleplaying game. I do not like that every class gets unique powers and abilities that seem out of place for that class. I am a fighter and all I wanted do is hit things. I do not want to remember to use my daily power that allows him to run forward 5 spaces or the one that compels the opponent to move forward towards me.
Although it is possibly the simplest iteration of the system in terms of character creation and combat, I do not like how it bogs down at 4th level and above. I really do not like the level of complexity that comes after that because everything is dropping status effects all the time. It tends to disrupt things when you have to stop every so often to look up what poison does.
I am just as comfortable with 3.5 edition as well, but I do not like it. It tends to led itself to min maxing and rules lawyering, but that can be mitigated by telling people what book we are using right off the bat.
4th edition feels too much like a playing a Computer or Console RPG instead of a roleplaying game. I do not like that every class gets unique powers and abilities that seem out of place for that class. I am a fighter and all I wanted do is hit things. I do not want to remember to use my daily power that allows him to run forward 5 spaces or the one that compels the opponent to move forward towards me.
Although it is possibly the simplest iteration of the system in terms of character creation and combat, I do not like how it bogs down at 4th level and above. I really do not like the level of complexity that comes after that because everything is dropping status effects all the time. It tends to disrupt things when you have to stop every so often to look up what poison does.