d&d 3rd vs 4th for beginners

Recommended Videos

migo

New member
Jun 27, 2010
2,698
0
0
RAKtheUndead said:
GURPS. With all of the optional "realism" rules.

Seriously, though, 4th Edition appears to be the better choice for beginning players.
If you're going to go the GURPS direction, EABA does everything GURPS does, but better, and has a few things GURPS can't do at all, let alone even worse.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
10,077
0
0
4th is dumbed down so far that no self-respecting nerd should be using it, not when 2nd Edition is still very much viable...and awesome.

That is, if you're restricting the discussion to DnD. Otherwise, what RAK said. GURPS on hardcore mode.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
10,077
0
0
RAKtheUndead said:
migo said:
RAKtheUndead said:
GURPS. With all of the optional "realism" rules.

Seriously, though, 4th Edition appears to be the better choice for beginning players.
If you're going to go the GURPS direction, EABA does everything GURPS does, but better, and has a few things GURPS can't do at all, let alone even worse.
The thing is that the supplementary materials for GURPS seem to be a lot more expansive - the High-Tech supplement for 4th Edition GURPS has its huge lists of real-world firearms that you'd have to invent for EABA.
And why the hell would you be using firearms, exactly? There is no honor in gun RP.
 
Mar 30, 2010
3,785
0
0
migo said:
LogicNProportion said:
4th is best for beginners.

But when you grow a pair, go 3.5.

That's where the real fun is at.
There's no fun in 3.5. People who still play 3.5 are the type who assume unless you explicitly say you're making a perception check every 10' that you're blind and deaf.
As someone who plays 3.5 every week I'd say that having to make a perception check every 10 minutes sounds like crap GMing rather than bad rules. If you're saddled with a GM that is that blinkered and anal about their interpretation of the rules then it doesn't matter what version you play, you're not gonna have a good experience.
 

Starke

New member
Mar 6, 2008
3,877
0
0
joemu362 said:
As someone who's played both 3.5 and 4th edition, I'm gonna have to say that for folks just starting out, go with 4th. I've trained a few newbies on 4th edition and they seem to like it pretty well, while 3.5 just seems to be bloated with excess material and such. (That last bit is just my opinion though, take it as you will.) Long story short, I recommend you go with 4th edition. It strikes me as a much more streamlined system to have to convey to your players.
I've never done much with 4th, but, what little I skimmed supports your assessment. You are right about 3rd and 3.5. I wouldn't even approach introducing a new player to those systems unless they're already familiar with roleplaying in general.

I'd honestly recommend something with White Wolf's Storyteller (d10) system, because (usually) it's a lot more elegant for getting into roleplaying, as opposed to D&D, which (even in 4th edition) is more in line with tabletop wargaming.
 

CakeDragon

New member
Mar 10, 2009
566
0
0
I've played 1st and 4th, and hands down I recommend 1st. The mechanics are easy, fighting is simpler, hey, it's the basis for a lot of stories used in later DnD versions.
They say that 2nd is an ironed-out veersion of 1st, so maybe that's good. I dunno, nonetheless I recomment sticking with the earlier stuff.
 

Starke

New member
Mar 6, 2008
3,877
0
0
RAKtheUndead said:
Because I want to make people cry and/or hurl heavy objects around the room. [http://www.criticalmiss.com/issue5/bigpush1.html]
It's sad, when I got to this I started cackling manically.
Since there is not a hope in hell of the characters surviving both the advance across no-man's land and the assault on the German first trench line, the rest of this scenario has been omitted to save on development time and bandwidth.
I knew a player who was in dire need of this scenario. He'd ***** and whine about us not being realistic in the games he was running, but then try to fake it out in other players campaigns.

In fact, said player is probably the reason I can't look at RIFTS or GURPS without wanting to vomit on someone.
 

Steppin Razor

New member
Dec 15, 2009
6,868
0
0
RAKtheUndead said:
Because I want to make people cry and/or hurl heavy objects around the room. [http://www.criticalmiss.com/issue5/bigpush1.html]
That is one of the most awesome things I have ever read. Now if only there was some way to get some of the more annoying players I've had the pleasure to game with together so we can play a nice little WWI scenario.
 

kwagamon

New member
Jun 24, 2010
289
0
0
At least for me, 4th is much simpler although character creation is more limiting. Part of the goal with 4e was to streamline 3.5, and they more or less gutted 90% of it in the process. I did enjoy 3.5, it's just that 4e was much easier to get into for a game. Character creation, while still a bit difficult for someone as easily distractable as me, was much easier in 4e than 3.5 mostly due to all the information being readily available whereas in 3.5 you have to go on a manhunt just to determine your armor class. Gameplay is mostly similar, with the only difference I personally noticed between them being attacks of opportunity. Where the biggest difference by far is is the roleplaying. Unfortunately, 4e seems to have done everything it can to elminate roleplaying for the game. Most skills do very little in combat, and have only minor effects out of combat. The makers seemed to have forgotten that there was once more to D&D than killing shit. While you can still roleplay freely, there is little mechanical support for it.
 

migo

New member
Jun 27, 2010
2,698
0
0
RAKtheUndead said:
migo said:
RAKtheUndead said:
GURPS. With all of the optional "realism" rules.

Seriously, though, 4th Edition appears to be the better choice for beginning players.
If you're going to go the GURPS direction, EABA does everything GURPS does, but better, and has a few things GURPS can't do at all, let alone even worse.
The thing is that the supplementary materials for GURPS seem to be a lot more expansive - the High-Tech supplement for 4th Edition GURPS has its huge lists of real-world firearms that you'd have to invent for EABA.
Take the GURPS supplement and convert it to EABA, it's better than using it in GURPS anyway. I like Transhuman Space, but I prefer to play it in ADW or HeroQuest.
 

migo

New member
Jun 27, 2010
2,698
0
0
Grouchy Imp said:
migo said:
LogicNProportion said:
4th is best for beginners.

But when you grow a pair, go 3.5.

That's where the real fun is at.
There's no fun in 3.5. People who still play 3.5 are the type who assume unless you explicitly say you're making a perception check every 10' that you're blind and deaf.
As someone who plays 3.5 every week I'd say that having to make a perception check every 10 minutes sounds like crap GMing rather than bad rules. If you're saddled with a GM that is that blinkered and anal about their interpretation of the rules then it doesn't matter what version you play, you're not gonna have a good experience.
Bad experiences are more common among the 3.5 holdouts though, or rather 3.5 exclusive players. I've played with 3.5 players who like familiarity but also play extreme indie games, so it's just one of the games they play. I'd do 3.5 for a game of Ptolus too, but for the most part, there's a better system than 3.5 for almost anything, even if 4e won't do, 3.5 isn't the better option.
 

Tautimona

New member
May 27, 2010
46
0
0
since it is now the equivalent of WoW on paper, I would say 4th ed for the new people. I play 4th ed on a ventrilo game and its been really easy to jump into for those old and now
 

Ken Sapp

Cat Herder
Apr 1, 2010
510
0
0
4th edition is definitely more new player friendly in my opinion.

3.X may be suitable if they would like to play a more numbers heavy game after learning to play.
 
Mar 30, 2010
3,785
0
0
migo said:
Bad experiences are more common among the 3.5 holdouts though, or rather 3.5 exclusive players. I've played with 3.5 players who like familiarity but also play extreme indie games, so it's just one of the games they play. I'd do 3.5 for a game of Ptolus too, but for the most part, there's a better system than 3.5 for almost anything, even if 4e won't do, 3.5 isn't the better option.
I'll agree that 3.5 has holes in it's system, and I'd be lying if I were to say that there aren't discussions into one rule or another during almost all of our sessions, but I think that's just where common sense comes in - in part to prevent bad experiences and in part to help the narrative flow of the session. No system can be governed entirely by the book, and that's where the judgement of the GM is key - although I concede the point that new players are less likely to be playing with experienced GMs and so beginners might be better off with a different system.
 

Akiada

New member
Apr 7, 2010
128
0
0
4E is really easy to pick up, much more so than 3.5E. It's also pretty well balanced so it's easy for a newbie to jump on a concept he likes ("Brawling fighter!" for instance) and manage to make a good, viable character. You pretty have to try to make a bad character to end up worthless.
 

Hiphophippo

New member
Nov 5, 2009
3,509
0
0
I'm a rpg systems junkie myself. I collect and absorb systems from all manner of games just for personal amusement. I was also on the 4th edition is lame train until I stopped to really take it in. It's actually a pretty great system full of lots of neat twists on ideas and good character customization.

That said?

Call of Cthulhu or Shadowrun.

:p