d&d 3rd vs 4th for beginners

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malestrithe

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Aug 18, 2008
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Go with anything that does not require a lot of min maxing. My friends played 3.5 and got overwhelmed by all sorts of legal broken characters.

My choice would be 4th. Sure has the potential to be broken, but as soon as the players get a few games under their belts, you can move on to something more challenging.
 

Shadowfaze

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Jul 15, 2009
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Im playing 4E, mostly because i like homebrewing races/classes. Lots of fun, as long as you stay within the "No god-powers or 9W+ without side effects" Rulings.
 

HellsingerAngel

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Jul 6, 2008
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kwagamon said:
While you can still roleplay freely, there is little mechanical support for it.
Funny enough, I'd say that's its distinct advantage over something like 3.5 D&D. It always annoyed me that you had to waste points in taking Craft (whatever) to justify your character being some sort of profession. Just what about crafting swords is heroic in any way, shape or form? It's a day job, that's it! If I want to say my dwarf was a blacksmith and constructs his own weapons because of it, why should I have to waste skill points that could go into something useful for actual adventuring?

4.0 frees up roleplaying by making all the mechanics central to what needs to be regulated the most: combat. Why should Wizards of the Coast have any say as to how I roleplay in my game? They don't and they finally recognized that they were trying to regulate it. So, they decided to make all spells and abilities combat oriented and then put in rituals for out of combat functionality and roleplaying if you so choose. Heck, they even said that when purchasing equipment, you can make up how you got it (self-constructed vs buying it from a shop owner) so long as the same amount of GP is subtracted. (for either materials needed, labour or just a flat out price tag) I think this flows better with roleplaying, leaving it a completely seperate part to the rules of combat as it should be. Granted, they still leave holes in combat to allow for roleplaying, but it is still, for the most part, completely seperate.
 

The_Spirit_of_Epic

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Jun 4, 2008
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im a man who plays 3.5e who have read the players handbook for 4e. i started reading it and my brain nearly exploded in confusion. my friend told me to "not think of it as 3.5e" but my mind is going "this isn't DnD."

i even think DnD basic is less confusing then 4e.

in short: i don't like 4e.
 

migo

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Hiphophippo said:
I'm a rpg systems junkie myself. I collect and absorb systems from all manner of games just for personal amusement. I was also on the 4th edition is lame train until I stopped to really take it in. It's actually a pretty great system full of lots of neat twists on ideas and good character customization.

That said?

Call of Cthulhu or Shadowrun.

:p
Call of Cthulhu certainly wins out in terms of having a system that's easy to understand - game concept though I think would only jive with the type of person who plays Tales of the Arabian Nights, so I'd suggest a more general BRP over CoC.

Shadowrun has an incredibly wicked setting, and the great thing about the system is it's mathematically pretty compatible with WoD, and by extension ORE. You can tweak the hell out of the mechanics however you like, or even change them quite significantly without having to do much conversion work.