D&D Campaign Rewrite

Recommended Videos

IxionIndustries

New member
Mar 18, 2009
2,237
0
0
Wasn't quite sure what to name this, or even more where to put it, but advice sounds like a good place.

About 4 years back, around Halloween, my parents had a collection of little Halloween themed ceramic houses lying out and about:
They had it set up like a little neighborhood, but since the houses themselves were very expensive, they used Dungeons and Dragons miniatures to populate the area, rather than the official ones. There were knights on porches, and dragons behind houses. It was really cool, because not only did the buildings look awesome in the light, they also lit up as well.

Well, this spawned an idea for a campaign based around this little neighborhood my parents built.
Why not make a D&D campaign based around Halloween?

I got to brainstorming a bit, and got a little bit of backstory and such, but could never figure out the mechanics. The story I've thought out goes as follows:

Everyone in a typical neighborhood had set up for Halloween, until some strange event happened that turned the costumes real, transforming the typical townsfolk into monstrous creatures, and turning the houses into labyrinthine dungeons. A few of the people living in the neighborhood were not wearing the costumes, and as such were unaffected, but have taken up the duty of either saving the cursed townspeople; or slay them.

As for the gameplay, it'd basically be a huge dungeon crawl campaign.
On the surface, would be the "safe zone", where there would be merchants and npcs and stuff, but inside the houses (each themed after a certain monster, or something) would be these huge elaborate dungeons. Armor and weapons would be certain costume pieces, magical or otherwise, and currency would be measured in candy, which could also be spent as a revival item.

There would be four classes, each based off of the basic D&D characters (Warrior, Mage, Rogue, and Priest), and each class would have a different archetype path you could choose at a certain level: The Slayer, The Warlock, and I still need names for the other two.






That's all I really have so far, so I'd really appreciate any ideas for mechanics, spells, or even names.
 

Toriver

Lvl 20 Hedgehog Wizard
Jan 25, 2010
1,364
0
0
First, as a side note, two Halloween episodes of Buffy played with these ideas, one with people turning into their costume characters and one with a maze-like haunted house.

Next, what version of DnD are you using? That will give you most or all of the mechanics you need. Or are you building the entire thing from scratch? If you're doing that, you've got a lot more questions to answer. What kind of system will you use? How will you structure and balance classes? How will magic be used, and how common will it be? Aside from Halloween creatures, what kinds of people and monsters live in your setting? What's the technology of your world like? I can think of a lot more than that. If you just want to make something quick to play with friends, I strongly recommend using an established system. If you're looking to create your own seperate game, I believe the d20 system used in DnD 3.5 has an open license for use, and of course GURPS is quite flexible for game-building. Using one of those will make the process a lot faster and easier.

At any rate, have a lot of fun! I've been working on a few similar projects for a while. Now you've made me want to get them out and keep working on them!
 

kzeelio

New member
Nov 3, 2010
63
0
0
If you're playing 3.x you might want to look into prestige classes and then tweak them to your liking for the archetype paths.
 

IxionIndustries

New member
Mar 18, 2009
2,237
0
0
Toriver said:
First, as a side note, two Halloween episodes of Buffy played with these ideas, one with people turning into their costume characters and one with a maze-like haunted house.

Next, what version of DnD are you using?
We're using 3.5, as that's the first version we've used, and it seems to be the most adaptable for us. We've tried 4th, but that was just like a complete inverse, and seemed to take a lot of the moldability out of it.
I honestly haven't thought much about the level of technology in-game, but I'd presume that it'd be some kind of anachronistic type thing, like stuff you'd find in Frankenstein's lab. It could easily take place in a modern setting too. But I'm leaning more to the former.

Magic isn't really an issue, considering this kind of a paradigm shift even taking place to begin with.

I've done a lot of *ambitious* projects with 3.5 too. Of course, they never lasted for more than a week, but I'm not the best at coming up with game mechanics.
 
Jan 27, 2011
3,740
0
0
First of all, let me jsut say that this is a badass idea, and I think it's amazing.

IxionIndustries said:
There would be four classes, each based off of the basic D&D characters (Warrior, Mage, Rogue, and Priest), and each class would have a different archetype path you could choose at a certain level: The Slayer, The Warlock, and I still need names for the other two.

That's all I really have so far, so I'd really appreciate any ideas for mechanics, spells, or even names.
Rogue: The Shadow
Priest: The Exorcist (sorry, could not help it)

As for mechanics and spells....I might get back to you on that. It requires more thought.

Also, Candy as healing/MP revival/Currency could be a cool twist.
 

Johnny Impact

New member
Aug 6, 2008
1,528
0
0
Going to alter time so every night is Halloween? Or will it be a one-shot with everything reverting at dawn?

Or both?

How about this: The PCs are under a curse, like Groundhog Day only not a comedy. Every night is Halloween. The PCs have to fix the curse. If they don't it's Halloween again the next night. They keep their memories/injuries, they can die, but everything else resets at dawn. No NPC is even aware of the problem. Holy crap, I'm totally doing that in my next D&D campaign. Thanks for giving me an idea!

For something truly horrific, with all the cute bits amputated, http://en.wikipedia.org/wiki/Ravenloft

For rules, try http://paizo.com/pathfinder. Think of it as 3.5 with a +1 enchant: Cleaner, faster, and makes more sense.
 

IxionIndustries

New member
Mar 18, 2009
2,237
0
0
aegix drakan said:
First of all, let me jsut say that this is a badass idea, and I think it's amazing.

IxionIndustries said:
There would be four classes, each based off of the basic D&D characters (Warrior, Mage, Rogue, and Priest), and each class would have a different archetype path you could choose at a certain level: The Slayer, The Warlock, and I still need names for the other two.

That's all I really have so far, so I'd really appreciate any ideas for mechanics, spells, or even names.
Rogue: The Shadow
Priest: The Exorcist (sorry, could not help it)

As for mechanics and spells....I might get back to you on that. It requires more thought.

Also, Candy as healing/MP revival/Currency could be a cool twist.
Hmm.. I like it.
To help you out a bit, here's some of the prestige classes I have in mind:
The Slayer: Werewolf (8luh 8luh huge t8nk), Vampire (Mage-slayer/Anti-ranger)
The Warlock: Verminlord (Pet class, cannon-fodder summoner), Devil (Typical AoE/Possible aura mechanic)
The Shadow: Wraith/Ghost (Quick moving buff and life drain.)

Johnny Impact said:
Going to alter time so every night is Halloween? Or will it be a one-shot with everything reverting at dawn?

Or both?

How about this: The PCs are under a curse, like Groundhog Day only not a comedy. Every night is Halloween. The PCs have to fix the curse. If they don't it's Halloween again the next night. They keep their memories/injuries, they can die, but everything else resets at dawn. No NPC is even aware of the problem. Holy crap, I'm totally doing that in my next D&D campaign. Thanks for giving me an idea!

For something truly horrific, with all the cute bits amputated, http://en.wikipedia.org/wiki/Ravenloft

For rules, try http://paizo.com/pathfinder. Think of it as 3.5 with a +1 enchant: Cleaner, faster, and makes more sense.
That's kinda the point, yeah. Otherwise what campaign would it be? I mean sure, there'd be some daylight areas on the "overworld".

As for the Ravenloft thing, that's kinda what I had in mind. No quirky stuff to begin with, other than the "trick or treating" of the house dungeons.
Storyline-wise, I'll figure something out. The mechanics and class structure are my main focal points.