So I have been given the opportunity to make a "test" adventure, which would be an evaluation of whether or not I could DM in a campaign of my making.
So in my group I have the following arch-types: A Smooth Talker (Continuously uses Diplomacy and Bluff. The bastard even once convinced a fire elemental to continue running an airship so we'd make it to an island.), A pair of slayers, and a player that is considered a "watcher", and I am starting at 5th level.
My premise for the adventure is that the group is on a boat, shit happens, and the boat is attacked by Lizard-folk on Dragon Turtles. They are then boarded and forced to repel them until the ship is capsized, and the group is fished out of the sea by a group of fisherman (Details N/A), and are brought back to the nearby village of Coraston (Coral and Stone each with the last letter removed), and brought to see the owner of the ship Raphael Collins. He then hires them to deal with the pirates themselves, but has spent too much money on protecting his boats to risk another so the PCs can get to the Blood Scale Pirate's Lair.
So they get a boat through any means necessary, get to lair, fight their way through a combination of Lizard-Folk, Drakes, and crocodiles. And get to the big bad's lair, where they learn that Raphael actually contracted the Blood Scales to attack competitor's ships, but starting a few days ago, they've begun attacking his ships (Not being able to tell them apart), and so he has deemed them worthless and a liability.
Meanwhile, Raphael has sent a full crewed ship to the island, to kill the PCs, tying up a loose end, and securing the Blood-scale base for his own.
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I used one of the "Jumping off points" on the D&D website, and came up with this.
So in my group I have the following arch-types: A Smooth Talker (Continuously uses Diplomacy and Bluff. The bastard even once convinced a fire elemental to continue running an airship so we'd make it to an island.), A pair of slayers, and a player that is considered a "watcher", and I am starting at 5th level.
My premise for the adventure is that the group is on a boat, shit happens, and the boat is attacked by Lizard-folk on Dragon Turtles. They are then boarded and forced to repel them until the ship is capsized, and the group is fished out of the sea by a group of fisherman (Details N/A), and are brought back to the nearby village of Coraston (Coral and Stone each with the last letter removed), and brought to see the owner of the ship Raphael Collins. He then hires them to deal with the pirates themselves, but has spent too much money on protecting his boats to risk another so the PCs can get to the Blood Scale Pirate's Lair.
So they get a boat through any means necessary, get to lair, fight their way through a combination of Lizard-Folk, Drakes, and crocodiles. And get to the big bad's lair, where they learn that Raphael actually contracted the Blood Scales to attack competitor's ships, but starting a few days ago, they've begun attacking his ships (Not being able to tell them apart), and so he has deemed them worthless and a liability.
Meanwhile, Raphael has sent a full crewed ship to the island, to kill the PCs, tying up a loose end, and securing the Blood-scale base for his own.
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I used one of the "Jumping off points" on the D&D website, and came up with this.