BrotherRool said:
Kalezian said:
But sometimes a group just wants to hurry up and play, so I dont see how pre-made characters are a bad thing, to be honest.
I don't mean that premade characters are bad in general. I mean they're bad way of solving the newcomer to D&D is confronted with hour of paperwork before they can start having fun problem.
The reason is it's already skipping over the most fun and unique aspects of a pen and paper RPG. If you want to introduce someone to a game and get them to experience how amazing it is, but then don't have them create their own characters...
For regulars who want a quick game without filling in forms, pre-made characters are great. But if you want to introduce a newbie then you want a system that allows them to create their own characters but in a really quick and simple way.
I've been running a 4th edition D&D game for a little over three years. We started everyone at first level and the PCs are just now hitting level 17, so I think it's fair to say I have a reasonable amount of experience with the system.
Character creation is complex. So much so that trying to create even a first level character without D&D Tools or Hero Lab can be frustrating. Creating a from-scratch character in the teens without one of those tools is an exercise in futility. I've never tried it, but I would imagine that creating a new 15th-level character (including equipment) just using pen and paper could easily take three or four hours (and you'd probably miss something in the process).
Early on, we gave up having the players manage their own characters. When they level up, I rely on D&D Tools to let me know what's changed, let the players know their choices, and update their characters for them. It's a pain in the ass, but it's the only thing we've found that works for us. I also have to have a level-appropriate pre-gen character on hand pretty much at all times in case we have a drop-in player.
This is a lot of work for me on top of my regular DM responsibilities. (Not to mention family, work, grad school, etc.) Simply revamping the character creation rules so that my players could maintain their own PCs would be a huge help. Simplifying combat wouldn't be bad either. Things seemed better under 4 than under 3.5 when we started, but there are now enough conditions in effect during a battle at any given time that we have to rely on tokens, tape flags and (sometimes) a whiteboard just to keep everything straight.