Myself and a couple other friends have started playing pen and paper RPG's (for the first time ever). Right now, it's Gamma World, but we plan to move on to actual D&D once we figure out what the hell we're doing.
I'm the GM. Right now, at least -- and pretty much because I'm the one who has all the rule/guidebooks and dice. My dad was/is a huge nerd, so it's all his old stuff. I found his Gamma World character sheets and everything and almost died laughing. (One character was a Mutant Animal, and the only thing scrawled under the appearance section was "sort of a praying mantis.") Anyway, we've gotten together a couple times and we're kinda sorta getting the hang of it.
I just wanted to ask any knowledgeable Escapists for advice on how to be a good GM/DM. I've been pretty relaxed about things so far -- partly because we're all new to it. At times my friends decided to do some pretty ridiculous things, but I went with it and tried to steer them in the direction of what the module wants them to do. On another note, I've heard that the players are supposed to be "in character" almost the whole time. We haven't really been doing this (lol newbs). Partly because I'm not sure how characters in a universe like Gamma World are supposed to act (attitudes for characters in a medieval fantasy environment shouldn't be that hard to figure out, but what about those in a post apocalyptic sci-fi thing?), and partly because we don't know what we're doing. I don't know how strict other people are with these sorts of things.
I'm the GM. Right now, at least -- and pretty much because I'm the one who has all the rule/guidebooks and dice. My dad was/is a huge nerd, so it's all his old stuff. I found his Gamma World character sheets and everything and almost died laughing. (One character was a Mutant Animal, and the only thing scrawled under the appearance section was "sort of a praying mantis.") Anyway, we've gotten together a couple times and we're kinda sorta getting the hang of it.
I just wanted to ask any knowledgeable Escapists for advice on how to be a good GM/DM. I've been pretty relaxed about things so far -- partly because we're all new to it. At times my friends decided to do some pretty ridiculous things, but I went with it and tried to steer them in the direction of what the module wants them to do. On another note, I've heard that the players are supposed to be "in character" almost the whole time. We haven't really been doing this (lol newbs). Partly because I'm not sure how characters in a universe like Gamma World are supposed to act (attitudes for characters in a medieval fantasy environment shouldn't be that hard to figure out, but what about those in a post apocalyptic sci-fi thing?), and partly because we don't know what we're doing. I don't know how strict other people are with these sorts of things.