While yes, the banishment in general is concentration, I'm referring specifically to outsiders. (In D&D terms Outsiders are being not native to the Material Plane)DarklordKyo said:I was told that the banishment was the concentration.Souplex said:Also unclear to me is whether you need to concentrate to keep outsiders banished, or if you can free your concentration up for other things.
"If the target is native to a different plane of existence than the on you're on, the target disappears, returning to its home plane.
If the target is native to the plane you're on, the creature vanishes into a harmless demiplane. While there, the target is incapacitated. It remains there until the spell ends, at which point the target reappears in the space it left"
Basically I'm not sure if the second bold'd section applies to the the whole thing, or just the part for locals.
https://www.dnd-spells.com/spell/banishing-smite
For choosing between Spirit Guardians and Swift Quiver: Do you find yourself in situations where you have multiple foes within 15 feet, and are comfortable staying that close? If so take spirit guardians.Also, what about the other points I added to that post?
Do you find yourself with uses for your bonus action more useful than 2 heavy crossbow shots on most turns? If not take swift quiver.
really, at a certain point it comes down to play-style. You're a while off, see how your GM runs things. If they love swarming you with Melee mobs or you develop a fondness for melee combat, spirit guardians increases in value.
If they love ranged foes or bosses, swift quiver increases in value.
Observe how you play, and what kind of game you're in. I can only give broad advice.