Diddy_Mao said:
One of the reasons I could never really get into D&D was because of the fairly strict race/class restrictions that the game imposed.
Want to play a ranger, Elves or Half Elves report to the lobby, Want to play a theif? Halflings queue up to the left. Barbarian more your cup of tea? Well the Half Orcs can be found just down the hallway.
It's boring.
I had more fun playing that game was my half Elf Barbarian or my Halfling Fighter than I ever did playing "which LotR character with a different name do you want to play this time?"
Well, to be fair a lot depends on the GM. A lot of GMs like to stick to the stereotypes for game balance reasons and to keep the world and adventures as normal for the genere as possible. Oddness begets oddness and too many bizzare characters can really screw up a game beyond recognition. I don't go for this myself, but I understand the point.
It's important to understand also that the GM has a hard job, the streotypes lets him play encounters more easily, and that is also why a lot of GMs don't like variant rules.
In D&D as a whole though, going back to say 2E there were tons of races and classes for just about anything you can think of. If anything I think the sheer number of options is intimidating and why so many GMs impose strict limits.
For example when it comes to elf "Barbarians" there are actually wild elves (like wood elves but more tribal and primitive) that gravitate towards that profession and have stats that are designed around it.
Halfling fighters can actually be pretty good in certain situations, and they do have their sheriffs, mailmen, and other sorts that are supposed to be pretty tough in fights and are reinforced with the lore. 2E and 3E included a few kids and prestige classes just for small folk fighters. I think the problem is that the visuals don't nessicarly work for a lot of people, given that halflings are generally under 4' tall. It's fine visually when they are fighting normal things, but when you start trying to visualize some 4' dude doing damage and taking down some of the bigger monsters and such, it can bring some absurd pictures to mind. You can see how some 7' barbarian can do damage to say a giant when he comes up to it's waist, but some halfling that might come up to it's knee... suspension of disbelief can be an issue.
The old "Halfling Berserker" joke also doesn't help, there used to be contests on things like Fidonet for seeing how bad you could break the game using halflings to do damage statistically at a given level. Mostly just a way for nerds to show off their game knowlege by being munchkins for laugh, and spelling it out. You'd typicallty have people come up with something like Tiamat and or a divine avatar and then give the minimum stats you think you'd need to one shot it using a halfling. You know like... well at 4th level my halfling with a 20 dex, bracers of haste, and a girdle of giant strength, and quadruple dart mastery can throw 32 darts per round in one round and hit tiamat on a roll of 10 or higher with all these strike bonuses, assuming 16 hit and each dart is coated with type XX dragonbane neurotoxins my hobbit can overkill her three times over with mimimal luck.
All this nerdism aside, I understand your point, standard characters do get boring after a while, especially if you've played them a lot.