Hixy said:
Really, you had a problem with this retro game because you had to play as Mario and there was no female character instead? That actually causes you some sort of offense? Over sensitive much.
Not just this one. MANY retro games, including Super Mario Brothers and the Legend of Zelda, see women only as passive characters to be kidnapped and held hostage so that the player can rescue them.
These games basically say that women are too helpless to defend themselves - at best - or that women aren't really people and instead are objects to be won.
And video games are not the only media guilty of this **cough Twilight cough** - just one of the most frequent abusers of the cliche.
If you want a more thorough discussion on the topic, here, watch this:
http://www.youtube.com/watch?v=X6p5AZp7r_Q&feature=player_embedded&list=UU7Edgk9RxP7Fm7vjQ1d-cDA
And as far as being over-sensitive - how would you like it if the entire games media decided that men were worthless and unable to do anything themselves, and released nothing but games that showed men as weak, stupid, and helpless. For years. Would you like that? No? Then don't call me over-sensitive.
Edit: Before anyone misinterprets this, let me add the following:
One game using this trope, meh, no problem. Most games using it - big problem.
My point was that, in the case of retro games like this altered version of Donkey Kong, it is insanely easy to fix the problem. Just make the protagonist optional, as this Dad did. Suddenly the game shows both Jump Man and Pauline to be equal - equally likely to be kidnapped by a giant monkey, and equally likely to come to the rescue.
If other Damsel-in-Distress retro games did this, then suddenly they are no longer Damsel-in-Distress games. They show equality rather than sexism. All by making which sprite is the kidnap victim and which one is the protagonist optional. Just. That. Easy.