Yup. MGS2 schtick, apart from the post-modernist deconstruction, is that the last 1/3rd or so is all about sowing doubts about the reality of anything in the game. All Raiden's talk about VR training and how it is just like real life? What if the entire mission is a giant VR exercise and he doesn't know it? Solidus talk about Raiden as a child soldier, is it true or just an attempt to make Raiden doubt everything he knows (isn't it odd how even Raiden seems surprised at that revelation?)? This is also where the oddity of Rose perhaps not being real and Raiden maybe not meeting her at all comes in, as well as the overt scenario similarities to MGS.Dalisclock said:I suspect it was supposed to sow doubt in our minds if any of it was real.
MGS2 has been remembered for its' deconstruction, meta layer and player punch, but the actual plot is about the inability to distinguish fiction from reality in VR. Fortune's "power" ties into this, as does the unending stream of RAYs that serves as the actual skill test final boss and the ending where people walk the street despite the weaponized Big Shell having crashed into Manhattan. It is a story that holds up badly and frankly is a bit too much up its' own ass, especially when Kojima is also trying to deliver a deconstruction of MGS and a take-that at MGS fans. MGS2 would have been well served by an editor that would have forced Kojima to cut some of the main plot lines out, because the VR plot line never gets satisfactorily resolved, even as it serves as the vehicle for the deconstruction.