Metal Gear Solid Retrospective: There and Back Again
This 6 month journey through the Metal Gear saga has been fairly surreal. When I started this journey, it was because my interest was peaked by the trailers and hype for MGSV. However, the fact that Ground Zeros starts off with Big Boss raiding a POW camp(Not Guantanamo) in Cuba to rescue two people I'd never heard of that I realized I was gonna need to dig deep into the background and in this case, that meant play every game in the series that matters.
What started as a historic, though fairly video gamey exercise in finding keycards and recusing random hostages(punctuated by a twist where your boss was the bad guy) became a story about mistreatment of soldiers and distrust of the powers that be. Cut scenes took over the games at times and the serious discussions would occasionally be followed up by a Russian Cowboy being possessed by a clone arm or a bisexual electric man controlling a nuclear rocket tank by holding the wires.
Solid Snake's story eventually gave way to the Story of Big Boss, in a rather fascinating move to show the rise of the Villain and how he may not have been as bad as previously imagined(especially in a universe full of shades of grey), slingshotting the series back and forth on the timeline(MGS3 is 50 years before MGS4 and the final game immediately precedes the very first game).
As such both the story and mechanics have gotten increasingly complex and watching it evolve(and seeing where Kojima retconned) has been fascinating. Despite my griping, it really has been a fun ride, though an exhausting one. The Phantom Pain being open world and much longer then the others(Making it feel bloated) makes me happy to be done with it so I can move on to something else. I'm sure I'll revisit the series someday, though not all at once and some of them I'm good with playing them once(Sorry Metal Gear 1).
Ranking this series has been a challenge of itself. I pretty much had to go how I felt about each game as a package, how well the story and gameplay worked and even then, a couple of the games were difficult to decide where to rank them. MGS2, MGSV: TPP and MGS4 felt mixed enough that they might as well be tied for the same place. Along the same lines, MGS and MG2 would be fairly close competitors for the same spot.
So, from Best to Worst, here's my take on the series:
Metal Gear Solid 3: Snake Eater
After 4 games following the life and times of Solid Snake and throwing a massive curveball at both the fans and the storyline, Snake Eater took an interesting step back. 45 years before MGS2, MGS3 dives into the Cold War era and follows a young Soldier known as Naked Snake, agent for the newly formed FOX unit who would later become the Villian Big Boss.
A routine mission into the soviet union goes horribly wrong and leaves Snake with two options. Find and kill his Mentor/Mother figure known as The Boss or risk almost certain nuclear war. MGS3 is a loving homage to James Bond and Dr. Strangelove that somehow manages to mix Comedy and Tragedy and make both of them work. The game introduces a default over the shoulder type camera system which gives a better viewpoint as well changing up the formula with camouflage and survival mechanics. While most of the bosses have less background, the boss fights are better balanced then most in the series up till this point.
While very little in the game is new, overall the whole thing feels much better executed then any other game in the series before or since. It also has the nice little bonus of having perhaps one of the best theme songs in a video game ever(and possibly the best Bond theme music as well).
"I'm still in a dream, Snake Eater...."
Metal Gear Solid: Peace Walker
The 2nd game in the Big Boss saga(Sorry, Portable Ops Fans), Peace Walker is a direct continuation from the end of Snake Eater, because Kojima pretty much decided that Portable Ops more or less doesn't count(and makes that clear by barely acknowledging it's existence). Snake, rejecting the title of Big Boss, has teamed up with Kaz Miller and in 1974, has founded Militaires Sans Frontiers(MSF), "A new type of business" AKA a Private Military Company. Intrigued by a job offer in nearby Costa Rica, Snake and MSF soon discover the development of Fail Deadly Nuclear Weapons System called Peace Walker, which also happens to be the World's first Metal Gear.
Peace Walker tells a tight story about Nuclear deterrence, the development of the Metal Gear and the beginnings of the AI system which would later become the Patriots, and the rise of Snake's Private Army to a Nuclear Powered Rogue state(AKA Outer Heaven). However, most importantly, it deals with the fact that Snake still hasn't been able to come to terms with having to kill The Boss and his attempts to deal with this slowly start pushing him towards the Villain from the original Metal Gear games. It's all very well executed, though the final chapter is essentially grinding in order to unlock the final Boss battle and the True Ending, where CIPHER is revealed by a Latina Tara Strong in a swim suit piloting the Metal Gear you spent half the game building.
The new audio tape database which provides background info without slowing down the narrative and provides some incredibly amusing moments such as the revelation that Big Boss still believes in Santa Claus.
Along with the normal covert ops gameplay comes the Base Building mode, where Snake develops his offshore fortress "Mother Base" between missions and staffs it with soldiers he kidnap...er, recruits from the battlefield, which will later be reused in MGSV: The Phantom Pain. There's also an interesting mechanic, exclusive to this game, where fighting and defeating bosses can yield pieces to build a Metal Gear of your own, which eventually becomes a final boss battle once certain conditions are met.
While not perfect in any respect, it feels like a very balanced and compelling game in the series, which The Phantom Pain would later build off of.
"And yes, we may all be headed straight to hell. But what better place for us than this? It's our only home. Our heaven and our hell. This is Outer Heaven"
Metal Gear Solid
After two successful games on the relativity limited released MSX console/gaming computer, Metal Gear Solid for the PlayStation was the entry that put the series on the map for much of the gaming public. Essentially another remake of the games before it(borrowing liberally from both Metal Gear and Metal Gear 2), this first 3D iteration of the series refined the series elements, more or less removing the keycard hunting from previous entries. Unfortunately, the overhead view from previous games has now been zoomed in and makes it more difficult to see enemies coming, and this is a bit of a problem considering the first person viewpoint is only useful with binoculars and not for actual aiming.
It also started the trend of giving the quirky mini-boss squad more personality, this time in the form of FOXHOUND, Snake's unit which had gone rogue after Snake quit the unit. Snake himself, cynical in Metal Gear 2, more or less had to be forcibly grabbed by the US government and sent back into action due to his attempts to retire from a life of combat, and finds some sympathy with the group, despite their act of domestic terrorism.
The boss battles finally started becoming interesting, which, while still fairly reliant on a certain "gimmick" like MG2's battles, are now more of a challenge instead of being almost insultingly easy. The battle with Metal Gear REX is far more interesting and challenging then the Metal Gear D battle from MG2.
The game has some excellent cutscenes and codec calls, with the downside that they occasionally tend to go on a bit too long. THis is particular noticeable when Solid and Liquid finally meet up near the end, and Liquid does relish going on and on and on about his "Recessive genes" and how much he hates Big Boss despite trying to emulate him. The voice cast is fairly good, with David Hayter beginning his long series of roles as Solid Snake(and later, young Big Boss).This game would go on to set the tone for the rest of the series.
""Not yet, Snake! IT'S NOT OVER YET!"
Metal Gear 2: Solid Snake
Essentially a much improved, fleshed out remake of Metal Gear(but still treating the first game as canonical), MG2 is the first "real" Metal Gear game and codified a lot of the tropes the series is known for.
Pathos mixes with camp in fairly good measure, with some of more tedious elements of the previous game removed(but significant backtracking still remains and while keycard hunting is still there, it's made less annoying). There's also some interesting (if occasional stupid) puzzles, such as using rations to attract animals or the first use of a temperature sensitive object.
Characters now have tragic backstories(Grey Fox in particular) and motives, Snakes heroics in Metal Gear turns out to have had darker consequences(NATO's bombing of Outer Heaven, a soft retcon of the explosion from the ending of Metal Gear) and Big Boss returns as a bit of an anti-villain who talks about the treatment of soldiers, the victims of war and PTSD(but not how Snake is his clone son, because Kojima hadn't writ....er, he saw Snake as a soldier, not a son).
"It doesn't matter who wins here. Our fight will continue. The loser will be liberated from the battlefield, and the survivor will live out the rest of his days as a soldier."
MGSV: Ground Zeros
While part of MGSV, it was released on it's own and feels distinct enough to get it's own entry. Serving as a bridge between Peace Walker and The Phantom Pain, Ground Zeros beautifully shows off the FOX engine while delivering a taunt if small episode in the saga. The new mechanics are well done, XOF and Skull face get a great introduction and the fall of mother base as well as what happens to Chico and Paz is a well done gut punch for anyone who played Peace Walker.
The game does have some extra scenarios based around the same map for some extra play time and any prisoners rescued will show up later in The Phantom Pain. Unfortunately, the game really should have been released as part of the full MGSV once entire thing was released, since it's effectively the prologue.
"They played us like a Damn Fiddle!"
Metal Gear Solid 4: Guns of the Patriots
Canonical end of the series, MGS4 is a mix of awesome and awful bound in a very mixed package. From the start, it aims to wrap up the storyline of Solid Snake(who is now suffering from premature advanced aging), expand on Patriot storyline introduced in MGS2 and generally tie everything up into a neat package. To some extent it succeeds in all of this, though not without a generous amount of Nanomachines to bind everything together. There's also a significant amount of fanservice, some of which works better then others.
The gameplay is generally very good, with a few exceptions, and boasts some excellent moments(The final boss fight, the REX vs. RAY battle). However, the cut scenes which make up the other half of the game(9 hours or so) are much more varied in quality, with a lot of them seeming to drag on forever to exposit about not much of anything(NANOMACHINES!) with a few highlights here and the(Big Bosses Return, Ocelot being a massive ham sandwich and enjoying every minute of it). The boss battles are general interesting and fun, as well and would mark the last time in the series the quirky mini-boss squad would appear.
"Nanomachines, Nanomachines, Nanomachines, Nanomachines..."
Metal Gear Solid V: The Phantom Pain
The final entry in the series sets off with the premise that "Venom" Snake has been in a coma for the past 9 years after the helicopter crash at the end of Ground Zeros and is now ready to exact his revenge on XOF, CIPHER and Skull Face who put him there. The game boasts some of the best and most robust gameplay in the series due to the FOX engine and no Metal Gear game has ever looked so good.
Sadly, the game is also a mess in so many ways as to undermine it's vast potential. The open world, while vast and pretty, is fairly empty and uninteresting and the plot starts to lose it way after a while and never really finds the way back. Numerous characters are brought in from other Metal Gear games for fan service but are wasted and those that that aren't end up being rendered unlikable(Huey, Miller) or strangely unlike their other appearances(Ocelot, Big Boss). The games twists could have been really clever if not for the fact they're often not developed very well and the central conceit of magical parasites feels like a reuse of the magical nanomachines from MGS4.
"We pull in money, recruits, just to combat Cipher. Rubbing our noses in bloody battlefield dirt. All for revenge."
Metal Gear Solid 2: Sons of Liberty
MGS2 has the unenviable job of following up Metal Gear Solid and as a result, ends up being a very peculiar beast. It's gameplay and graphics are much improved in many ways over MGS and it's narrative can be fascinating at times. The Introduction of the Patriots would define the arc of the rest of the series and it's metanarrative concept was way ahead of it's time. Unfortunately, it freely admits it's a blatant copy of the previous game in many respects, most of the bosses are not particularly memorable or interesting and it's final act is often a massive exercise in frustration. It also has some series issues with cut scene/codec/gameplay pacing, where it felt like you couldn't go five minutes without triggering a mandatory codec conversation or cutscene. Unfortunately, some of Kojima's creepier tendencies start showing here(Otacon and his stepmom), the Rosemary/Raiden relationship thing feels like a tumor on the narrative and this is the game that introduced the ludicrous Clone arm plot to the series.
"I need Scissors! 61!"
Metal Gear
The game that started the series, 30 years ago and more or less founded the stealth genre. It also gave us Snake, Big Boss, Gray Fox and the Cardboard Box. Unfortunately, that's about all that's worth talking about in it's favor because most of the game involves avoiding or killing insanely stupid enemies in very boring buildings to find items, prisoners and oh so many keycards to open up more of the game.
It ends up being one of the few times where reading a plot summary makes the game sound far more interesting then it really is(and later games make the Outer Heaven mission sound much more epic then it really was). Even the showdown with Big "Punished" Boss and the "first" Metal Gear are rather anti-climatic. Worth playing only for the sake of completionism.
"This is Big Boss....Turn off your console!"
Anyway, that's it. Thanks for everyone who stuck with my rambling for this long.