Damn it, stop making me rich!

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Sovereignty

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Jan 25, 2010
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In Deus Ex I was broke for the whole damn game.

I mean I notice with most games, you're right near the end you do end up wealthy... But realistically that's how progression is supposed to work.
 

JoesshittyOs

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Aug 10, 2011
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I enjoy the concept of having a bank in worlds where you end up acquiring shit loads of money. Works pretty good in Runescape.

Also, Skyrim needs to offer more in terms of businesses. It's more me pretty much bankrobbing the people by selling them shit I will never use.
 

putowtin

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Jul 7, 2010
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Dosbilliam said:
putowtin said:
iBagel said:
putowtin said:
iBagel said:
ESC > Settings > Difficulty > Master
thank you....
but I'm already there, currently playing FO: New Vegas on hardcore and I have 263000 caps 20000 NCR dollars and about the same in Legion Denarius.
I have a stock pile of Weapons and armour in my suite at the Lucky 38 and more stimpacks than I can shake a stick at (I've probably got the stick somewhere as well) and....

I've not even gone to see Ceasar yet!

Don't get me wrong, it's great to beable to buy any gun I want, it's just I buy it and then remember I have another five of them at the casino!
Here's an idea, drop a load of cash. Give yourself a limit to the amount of money you can have at one time, make a mod?
playing it on the PS3, so no mod, and I don't know what it is, I'm programmed to pick up everything in RPG's, then I repair guns and armour, then pick up spares, and repair them....
basicly my characters all have OCD!
Let me guess...once you pick up everything and repair your stuff, you only used maybe two or three of the things you picked up for repairs?:D
you know me so well... are you stalking me?
 

Bad Jim

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Nov 1, 2010
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I think the real solution is to make 90% of wealth require a certain amount of donkey work to acquire.

Say you kill a dozen bandits. They have 100 gold on them. You can pick up their weapons and haul them back to town and make 300 gold on that. If you want to loot their clothing/armour as well, it'll take five trips but will net you another 600 gold.

If you really need the cash, you can make 1000 gold from this encounter. But the richer you get, the less inclined you will be to cart all that crap back to town and you'll only make 100 gold if you are rich and/or lazy.

Combine this with RPG inflation. Higher prices for better gear will eat up your money, while increasing rewards will make you reluctant to spend hours trudging back and forth with loot. But you can always start looting everything if you are poor.

Elder Scrolls games have RPG inflation, but give you quite a lot of money without having to do anything boring. Ideally, it would be possible to survive like this, but actually becoming rich would take some dedication.
 

Zen Toombs

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Nov 7, 2011
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iBagel said:
putowtin said:
iBagel said:
playing it on the PS3, so no mod, and I don't know what it is, I'm programmed to pick up everything in RPG's, then I repair guns and armour, then pick up spares, and repair them....
basicly my characters all have OCD!
1st world problems....
Gotta love 'em! :p

OT: Yeah, that part tends to take the difficulty out of some games. It is nice to have sometimes though - it shows how far you've gone.
 

The Heik

King of the Nael
Oct 12, 2008
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Zhukov said:
So... games, please stop making me rich. Turns out it's more fun to be poor.
You know there's a fix for this. It's called the difficulty setting. So what if you're rich? If you make everyone else rich too, then you're effectively poor all over again, except now it's permanent.

Problem solved.
 

Dosbilliam

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Feb 18, 2011
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putowtin said:
Dosbilliam said:
putowtin said:
iBagel said:
putowtin said:
iBagel said:
ESC > Settings > Difficulty > Master
thank you....
but I'm already there, currently playing FO: New Vegas on hardcore and I have 263000 caps 20000 NCR dollars and about the same in Legion Denarius.
I have a stock pile of Weapons and armour in my suite at the Lucky 38 and more stimpacks than I can shake a stick at (I've probably got the stick somewhere as well) and....

I've not even gone to see Ceasar yet!

Don't get me wrong, it's great to beable to buy any gun I want, it's just I buy it and then remember I have another five of them at the casino!
Here's an idea, drop a load of cash. Give yourself a limit to the amount of money you can have at one time, make a mod?
playing it on the PS3, so no mod, and I don't know what it is, I'm programmed to pick up everything in RPG's, then I repair guns and armour, then pick up spares, and repair them....
basicly my characters all have OCD!
Let me guess...once you pick up everything and repair your stuff, you only used maybe two or three of the things you picked up for repairs?:D
you know me so well... are you stalking me?
Nope, that's just what happens to me when I play my main Fallout 3/New Vegas characters.:3
 

Fredrikorex

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Sep 25, 2009
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I've got over 170 000 gold in Skyrim :p

I think it's alright to get lots of money, but when you get new missions/tasks and the only reward you get is even more money... :|
 

doomspore98

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May 24, 2011
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I actually find it sort of fun, getting a huge amount of money, buying a house, and then pimping it out the wazoo with a bunch of awesome decorations. I do have the problem with the huge amount of money you get though. I'm a rouge in skyrim and I don't spend much at shops, except health and invisibly potions. And I completed the dark brotherhood quest line early on and got about 20000 gold as a reward. But to answer the latter points: Skyrim is the only game where I have noticed this problem. In Deus Ex HR I only bought one praxis kit, and that was in the very beginning when they gave me five grand. The rest of the game, I spent what little money I had on weapon upgrades and energy bars. In the very beginning of fallout 3 I spent an ungodly amount of caps repairing weapons and armor. Not knowing how to repair items, stupid me. But you can't say that it isn't fun to buy a house for 20000 gold coins, upgrading it, which costs another 20000 and then placing some of your best weapons in the sword and armor racks, knowing that you can craft them again and then enchant them to make them twenty times better than the weapons you now use as ornaments.
 

Exocet

Pandamonium is at hand
Dec 3, 2008
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Diablo did it right: gold takes up inventory space.
Do you want to pick up more gold, or pick up an unindentified weapon?
Do you want to pick up that gold on the floor, or do you want to keep that health potion?

Fucking genius.
 

dills2

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Aug 18, 2010
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fallout 3 and nv didnt have this problem with caps however in nv i ended up withat least 1100 9 mm bullets which was to much when you got maria but in that game you would buy a weapon and be broke for a while.
 

mrhappy1489

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May 12, 2011
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Manji187 said:
That's why I like RE Remake and the Tenchu games; fairly limited inventory and a character whose moveset cannot change. They know what they know, you have to make do with that.

That's why I like Monster Hunter games; if you don't watch out and time your attacks you are gonna get raped wearing that shiny gear of yours.

RPGs just allow stuff like exploits and min-maxing...turning you into a God before you can say "Hey, I'm getting pretty good at this". That's what you get for making the manipulation of numbers the predominant mechanic of the game.

Would be nice to play a RPG that offers a constant challenge regardless of level or abilities. Haven't played it (yet), but I suspect The Witcher 2 may fit the bill.
From what I have heard, it gets really easy after a while of play, but the start kicks your ass. I call it, Darksiders Syndrome, for obvious reasons.
 

him over there

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Dec 17, 2011
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I think a great way to fix this is give you a limitless supply of everything. But him over there you say, that's a fucking stupid and totally contrary idea! Clearly you have never played a videogame in your life and live off of other peoples wasted time and condescension.

Okay that last part was true but here me out, you have limitless supplies of everything, but what you can take with you is extremely limited in both quantity and compatibility. Sort of like RE4's attache case but without having to pause for everything. I understand that it won't solve the problem of feeling like a rich bastard but the best way I can think to tone that down would be to make you need to constantly consume what you have, since you can still horde things no matter how scarce they are and making them totally finite also means the game is finite considering they're there for a reason.

How the limitless thing helps gameplay would be that it forces you to prioritize and conserve what you have. It would probably work best with a checkpoint system. Maybe a chapter or level based game that let you change your set up every death to figure out just what you need to get by what's stopping you. essentially an rpg where instead of eventually having everything or going down one path you gain more xp and skill points, but you totally re-allocate them before every encounter for maximum effectiveness. Something like :"Oh no I can't have the frost and fire resist perk but I know in this encounter I'm better at evading and taking down the fire guy so I'll take the frost resist this time." Or :"I'm playing a wizard but these guys are immune to magic, time for a consequence free overhaul." Holy shit I just realized I'm trying to make min/maxing the entire point of the game, maybe we should back up just a little.

Of course in an RPG you can min/max or grind and sometimes you don't have to because they throw massive amounts of xp at you and eventually it is inevitable that you become an omnipotent lord of death. Which is why Pokemon's system works so well. You can't be an unstoppable badass because every pokemon has specific strengths and weaknesses as well as the uber rock paper scissors type advantages. Which I think should be the way to go in rpg design. They don't have enough strategy in them. Would pokemon be amazing if they used incredibly awesome ai that was similar to the metagame players? of course it would.

So just find a way to severely limit what you immediately have or have to constantly consume or choose between things and you shouldn't accumulate anything to crazy.
 

Elementary - Dear Watson

RIP Eleuthera, I will miss you
Nov 9, 2010
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The problem is we are all more experienced gamers, and we expect to resource manage, and because of that we end up encumbered with ammo and weapons we are saving for that special moment... we also take the time to go out of our way early on to stock up on free ammo for later in the game...

I once watched my cousin play Skyrim... He usually plays CoD, Battlefield and Fifa and the like, and to be hones I was surprised to see him with the game... He was near the start, and was playing through the cave where you find the first shout, the one where you retreive the golden claw for the shop owners. Not used to the mechanics, or the way the game works he spent a lot of time just running round finding enemies to beat up... that was pretty much it... he didn't use stealth, he didn't use a bow... hell I let him get to level 6 before I pointed out how to increase his skills on the level up! He looked around for weapons or armour, but only took the biggest and best stuff, but would ignore valuable trinkets if he found them, as he saw no need for them...

Of course, everyones gameplay is different, and the way he plays is not wrong, or anything, but it left me wondering what he would do if he found a part that he got stuck at... a hard boss or something. He would probably just bugger off somewhere else, and come back with a bigger sword later on I expect, where as most of us would stop and look for an alternative solution... I also don't imagine he will ever try alchemy, or summon any allies, or bother finding ammo so that he can use a bow... tha just doesn't interest him. I also thought that if it came to trying to gather money for a house or something that he probably wouldn't bother with that either...

What I am trying to say is that for the game to be accessible to everyone they have to make it so that people not used to it, or with different styles can play too... Say for instance that somehow my cousin loses his sword (I once pressed the wrong buttons in the menu on oblivion, on a steep slope and dropped a dagger, it fell down the hill and landed in some grass... I never found it again during my massive search...) and had to rely on a bow later in the game. The game will still provide many arrows so that he, and people like him, can still play, even if they fire many arrows and hit nothing (as I expect he would, he plays in 3rd person, and sometimes seemed to struggle to hit enemies with a sword with his erratic 'Halo style' close combat!)

Well... that's one reason it could be anyway!
 

Dfskelleton

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Apr 6, 2010
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I've recently been playing System Shock 2 (brilliant game), and I like the currency system in it. It has tons of uses for nanites and while they're not scarce, they come in small portions and are absorbed quickly. You can use them to hack machines, revive yourself after you die, and purchase items in vending machines. It can be hard at times, but not usually in a cheap way.
 

Smeggs

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Oct 21, 2008
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Seriously?

I was frustrated and annoyed until I got ALL TEH MONIEZ.

Unlike cheat codes which make me an unstoppable force (i.e. ruining the game for me) becoming rich off of my own dungeon crawling and such is like more of a minor superpower. By level twenty I had finally cleared 20k, and proceeded to be reduced to near vagrancy after buying my new house and all of its furnishings. I like being able to go, "Shit, running low on mana potions, let's go buy out the apothecary's stock of them."

In Dark Souls I seriously didn't start totally enjoying it untilo I found a quick, super cheap way to farm Souls.

I suppose people just feel differently on the matter.
 

Vanilla_Druid

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Feb 14, 2012
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The Ogre Battle series made money a valuable resource since it was required to use characters. it is also somewhat easy to burn through money in Fire Emblem due to weapons always breaking and forging silver weapons costs an arm and a leg.