SageRuffin said:
And I say again, if God of War stayed true to the Greek myths, Kratos would've been devoured by hydra before you even get into the real meat of the game (or, I'm pretty sure that's what would've happened).
But Kratos never was a well-established character in Greek mythology, now was he? He was a somewhat minor character, the son of Pallas and Styx, and the personification of strength and power and his siblings were Nike ("victory"), Bia ("force") and Zelus ("zeal").
Personification of strenght and power. On that context, the God Of War makes somewhat of a sense.
But in DIvine Comedy, Dante is a poet, that gets a tour on Hell, Purgatory and Heaven. And Yet in Dante's Inferno, he's a freaking scythe-wielding demon-slaying supersoldier.
If they had to make a game about Divine Comedy, a puzzle/adventure game would have worked a lot better, because no combat need be involved. Yet now the focus is solely on combat, an antithesis on the actual literary work.
And if they had to make a 'slaughter-them-all' fighting game, why use the name of a well-established non-violent character who is a poet, instead of say.... a previously unnamed, (non-existant in the actual poems) brother of Dante's who comes back from war X to find that Dante has bound for Hell. Fearing worst, he then sets out to 'liberate' Dante from the Nine Circles Of Hell, without knowing that Dante was receiving a tour, would eventually return unharmed and went willingly. This way, the setting stays exactly the same and actual butchery of the original works is almost halved reducing it only to God Of War level of artistic freedom. And all they would have needed to do was rename the game's main character and add a single line on text right to the beginning.
But they didn't. And the only reason I can see for it, is because they shamelessly want to ride out the fame the Divine Comedy has made during the centuries. And this irks me more than anything. Sure, I may be overreacting, but this could have been avoided with approximately 1 hour of work by a single member of the dev-team.