Dark and Gritty VS Cartoony. Diablo 3's aesthetic. Thoughts?

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TallestGargoyle

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Oct 31, 2011
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The Cool Kid said:
It's not the writers fault if your attention span cannot handle grim for more then 20 minutes.
Take 40k for example; it's never meant to be funny, because billions are dying everywhere, all the time. To "break it up" would be a grave mistake and would only be there to help those who cannot cope with intense atmospheres. Imagine walking around in Amnesia to have a side-kick crack jokes every 30 minutes. It'd ruin the atmosphere.
This bit kind of got me.

Dawn Of War was badass for atmosphere if you played any other race, yet the moment you use the Orks...

Orks, orks, orks, orks, orks, orks, orks, orks!

"Ev'ryone knowz red wunz go fasta!"
"I's dead 'ard and ready for stompin'!"

Now I know little else about 40k, but from my limited outside view, it appears Orks are meant to be pretty casual and humourous within the otherwise 'dark and gritty' setting... Y'know, where dark and gritty means people in somewhat brightly coloured armours fighting each other over... Things. Yeah, I don't see dark and gritty in 40k.

All I see is people complaining about a franchise that hasn't been updated in many years. It deserves a fresh reboot more than needs one, as releasing the same game that came out over a decade ago would be... Well, not needed.

EDIT: You're also making assumptions about how 'light heartedness' would be implemented (using examples of very poor ways of doing this... I mean seriously, adding a wise cracking side kick in Amnesia was the only example you could think of?) and basing your argument on those poor examples. There's many other ways you can provide a lul in an intense atmosphere, without breaking flow or the atmosphere itself. A short scene of a brightly lit sunny day with a short, non-combat oriented walk through it is more than enough, so long as it's within context of course. A 'dark and gritty' setting doesn't need to be 100% dark and gritty to remain engrossing, and brief luls in that atmosphere can help bolster the hopelessness a player might feel within said atmosphere when it returns. For a brief moment of gameplay, they were left in an area that looked great, peaceful, allowing the player to take a breath and check his character, equip and use items... Then they can be thrown back into hell for the next section of game.

I remember Diablo 1 being fairly humourous... I found it hilarious when it told me a butcher with little more than a meat cleaver and an apron was way more powerful than me despite me having cleared out three entire levels of enemies by that point. Gameplay in old games is fucking hilarious.

Then again, I'm probably the only person to find humour out of game mechanics...
 

VladG

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Aug 24, 2010
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The Cool Kid said:
VladG said:
The Cool Kid said:
Layz92 said:
totally heterosexual said:
Oh my god

They changed something about THEIR GAME

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRGHHH

WHY

WHY

OH GOD HELP ME

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Which they have to market to people who are not themselves.
I'm guessing business isn't your strong point.
Not familiar with sarcasm eh?... don't worry, most kids pick it up by the time they turn 6
Aww you've been caught out on a technical point and are now trying to insult me.
Try again boy.
And what kind of place where you brought up in if you had to learn sarcasm by the time you were 6? I'm certainly not jealous of whatever childhood you've had.
No, you wouldn't be. I was actually encouraged to think, nothing you've ever had to deal with it seems.

What technical point would that be exactly?

(oh, and it's not exactly trying if you succeed)
 

VladG

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Aug 24, 2010
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Combine Rustler said:


Is my answer to this thread. I like what they did with the aesthetics. And why cry about it now? We've known about this for ages.
It's really a cogitation on why they did what they did. And yes, in the end I approve of their decision as well.
 

TallestGargoyle

Regular Member
Oct 31, 2011
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The Cool Kid said:
VladG said:
The Cool Kid said:
VladG said:
The Cool Kid said:
Layz92 said:
totally heterosexual said:
Oh my god

They changed something about THEIR GAME

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRGHHH

WHY

WHY

OH GOD HELP ME

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Which they have to market to people who are not themselves.
I'm guessing business isn't your strong point.
Not familiar with sarcasm eh?... don't worry, most kids pick it up by the time they turn 6
Aww you've been caught out on a technical point and are now trying to insult me.
Try again boy.
And what kind of place where you brought up in if you had to learn sarcasm by the time you were 6? I'm certainly not jealous of whatever childhood you've had.
No, you wouldn't be. I was actually encouraged to think, nothing you've ever had to deal with it seems.

What technical point would that be exactly?

(oh, and it's not exactly trying if you succeed)
You mentioned polygons - why?
So I presume your childhood is also why you are so aggressive? Or is there a separate reason for that?
I can answer that. Polygons take system resources to display. Fewer means more types of computer are capable of playing the game, more means less. Fewer polygons are easier to do with stylistic graphics over realistic.
 

endtherapture

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Nov 14, 2011
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Diablo is supposed to be a world in decay, being ripped apart by unimaginably terrifying demons. It's supposed to be bleak, scary and unforgiving. Read the lore in the Diablo 1 manual, it's a scary demented place to live.

The town in Diablo 1 is so hopless, most people have left, there are weird creatures crying out in the night, the lighting is dark and eerie, and it just gets more creepy as you go into the Church for the first time. It's a terrifying atmosphere which few games have managed to top.

This is continued in the second game. For the third game to eschew this (when Hell in invading the Earth or something) in favour of some ridiculous cartoony colourful graphics. It's not that Blizzard has stylised the graphics, it's that they've completely thrown out the old art style in favour of something completely generic looking.

It transforms the Diablo world from a bleak and disturbing place into yet another cookie-cutter fantasy world, indiscernible from WoW.

Blizzard has seriously dropped the ball on this game.
 

Aeshi

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Dec 22, 2009
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People said the same thing about Diablo II, which wasn't as gritty as the original. And guess what? They were wrong and Diablo II was far better than its predecessor because of it. I have no reason to believe this will be any different.

I'd also like to point out that Diablo III takes place about 60 years after the first game, which means the world would have had time to heal.
 

Snotnarok

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Nov 17, 2008
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Vhite said:
Yeah, nothing will be more gritty and serious than Diablo 2 Moo Moo Farm cow level.
Yup that's a cow alright.

OT: I'm surprised there's still interest when they're basically making players play online/requiring an online connection. Maybe I'm the only one that bothers, but I tried playing D1 and D2 online, 2 seconds into any dungeon and some asshole killed me. I never liked playing with randoms even in other games.
 

BoogityBoogityMan

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Jan 26, 2012
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The Cool Kid said:
The real nutbuster is with lighting, and Diablo 3 certainly doesn't have any GPU taxing lighting going on so really there was zero need for the WoW-esque art style. They probably went with it because they used the same people as they used for WoW.
It just makes financial sense on so many levels. They have all the tech & bucketloads of design experience and player data already for WOW, so why not leverage that for Diablo. WOW's graphic style has proved itself acceptable to the masses, while allowing even the lowest performing machines the ability to run the game. There is absolutely no reason not regurgitate those graphics for DIII except artistic.

& since Diablo III is a game designed by technocrats with a view to maximizing profits for their megacorp masters-- & not a game by fearless artists with innovative game designs--there will be no risks taken with this property. It will be smooth, easily digestible cartoon pap, with gameplay that targets the widest possible audience. Ka-ching!!!

edit: 'what does cartoony even mean anymore?' It is a style of art that uses basic shapes and bright colors to minimize the amount of detail in an image. It started as a style of hand drawn animination where the number one concern was minimizing the amount of labor required for production. eg http://www.supermanstuff.com/product_images/k/561/wallhang3__18644_zoom.jpg
 

TallestGargoyle

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Oct 31, 2011
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The Cool Kid said:
TallestGargoyle said:
The Cool Kid said:
snip your post for sake of WOAH LENGTH
snip my own post for sake of WOAH LENGTH
As much as the orks in DoW were good, they were sadly not a great reflection of the actual orks. They are meant to be stupid brutes, but foremost violent and bloodthirsty.
Having a scene of actual light isn't making something light hearted, it's introducing contrast to the atmosphere. Giving "relaxation" to the character isn't necessarily a good thing as it would break the flow as you are relaxing and not in the broody atmosphere.
Though as you've said, contrast (not relaxation) is always a good mechanic as it helps the player not to get too assumed to the surroundings and to remember where exactly he is venturing - some forsaken pit. When used correctly it does add, not break, the atmosphere.
And The Butcher was actually a big demon with a cleaver...
Well they certainly show a violent and bloodthirsty side. Everything they say is related to the betterment of the Orks, defeating their enemy... But they do it in a comical way that keeps the gameplay lighthearted despite the intense battles taking place.

A better method for contrast is having things deteriorate. Start off in a colourful, peaceful land that begins to get infested with strange monsters and demons, and eventually it becomes a dark, isolated world rules by them with one glimmer of hope (player character) to revert it. Having the player involved in the build up would also help drive home a lot of the themes 'dark and gritty' games employ.

I was never a big fan of Diablo 1. Most I ever did was get to the Butcher which I swear must have been bugged on my game because nothing I did would damage it nearly enough before I was out of health and mana pots. Hell, I had to clear the level BELOW HIM in order to be levelled up enough to do decent damage, and even then by that time I was out of health and mana pots so couldn't heal from his attacks. Big demon or not, he's the first boss, he shouldn't have stomped me so hard, especially in a gameplay setting which prevents me from actively dodging his attacks (played as the warrior guy). In the online I was quickly given dups of high end gear and taken into Hell via the Town Portal, and easily demolished the final boss.

Now I have other reasons for hating Diablo 3, but the graphical style is certainly not one of them. While I would love to have played Borderlands in its original, darker setting and more 'realistic' graphics, it turned into a game with a wonderful atmosphere and aesthetic (that was admittedly let down by a poor plot and text-driven MMO-style quest system). Just strikes me that before release people can be so insistent their ideas of the game are correct despite having yet to play it for themselves, seeing thirty seconds of trailer footage or whatever as definitive.

Left 4 Dead 2 was a huge example of people ignoring the fact they hadn't yet played (or hell, at the time the very unsuccessful boycotts occured even SEEN) the game before calling it a mere clone of the first, despite adding new levels, characters, weapons, enemies, updating the engine, changing the aesthetic design a little, improving load times, adding new features to the gameplay elements that the first overused way too much... And people had the nerve to demand this as a free update to L4D1. I have a friend who still to this day believes he was right to never buy L4D2, despite loving L4D1 and having like 200 hours of playtime on his account. The £26 he spent on the first game apparently doesn't translate to the 200 hours of amusement he had, and while I'm normally against dictating a game's price based on playtime, 200 hours of fun for £26 is a lot more than most single player games are capable of giving. Funny thing is, this guy has told me he was boycotting Modern Warfare series for such tiny playtime. Yet he caved.

I honestly don't know where I'm going with this, I've got a long day of programming ahead of me so I'm just wasting a little time before heading into uni xD. If anything, I'd say wait until you've played it before complaining. There are probably very detailed reasons why they have taken a more stylistic approach to the visual design buried within hundreds of pages of design documentation that most of the people complaining will likely not even know exist, let alone understand or comprehend the reasons why they make choices like this. I'd like to think it's to allow them to put the game on as many systems as possible, which makes sense, but the themes of the game may have been a dictating factor on the change of design (as was the case with Borderlands and Team Fortress 2).
 

faspxina

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Feb 1, 2010
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Cartoony and stylized graphics tend to last longer than realistic. Any cel shaded game ever made will look better than any realistic one one time passes.

Also, I think they can still have cartoony graphics and make it dark and gritty.