Dark Heresy (A Warhammer 40k RP)

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Korhal

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Jun 9, 2008
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I'd like to get a Warhammer 40k Dark Heresy RP going. Though not vitally important, a general knowledge of the Warhammer 40k universe is suggested.

Basically, for this RP, I would like a group of 4-6 players to be Acolytes of the Inquisition, the Imperium's Secret Police sent to purge enemies of the God-Emperor. This particular adventure would have our new agents sent to a as-of-yet unnamed agri-planet that supplies food to several Imperial planets and military units to suppress the beginnings of an insurrection by the farmer populace.

I'd like character sheets from those interested featuring the basic information, your character's backstory, and other such things. For those who know less about the Warhammer universe but are interested anyway: Know that agents of the inquisition are absolutely 100% devoted to their religion, which places the Emperor as the one and only God. Your characters cannot in any deviate from this belief; doing so is about the quickest way for them to have been killed and used as a warning to others :p However, this belief is the ONLY requirement for characters, and agents of the Inquisition run the entire gambit of typical RP classes or skillsets or whatever abilities you might be able to dream up. All I need is a valid RP reason for why your character might have such an ability and it's yours.

So let's get those character sheets going shall we? I'm looking to start Thursday night, give or take.
 

Ultrajoe

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Apr 24, 2008
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Are we allowed to be officiano assasinorium acolytes?

All i can think of is a vindicare... or an eversor...
 

Korhal

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Jun 9, 2008
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Yes, the Assassins are part of the Inquisition, so it's allowed. Sisters of Battle, Cult Mechanicus, Adeptus, even Psykers... They're all a go.
 

Saskwach

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Nov 4, 2007
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Hell, I'm signed up and all I read was Dark Heresy RP. Do it justice or I'll find your address and skin you.
 

Rolling Thunder

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Dec 23, 2007
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I second this. I have not played DH, but I have roughly ten years of playing 40K behind me and a pre-created charecter or two that I like to use.
 

Korhal

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Jun 9, 2008
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Ok, still need a few more. PM me your character information, guys. Need 1 to 3 more players.
 

Teafo

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Jun 26, 2008
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I'll join you as well, i have minimal knowledge of 40k, but have always been interested, i'll look up a bit more about the acolytes of the inquisition and post a character sheet tonight or tomorrow morning
 

Korhal

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Jun 9, 2008
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Awesome. Room for two more for those interested.

Things on the Character Sheet:
Name:
Class: (Make one up, just make it give a general idea to your role in the group and the specific powers your character may have)
Skills: (Pick 3 to 5)
Faults: (Fears, Distinguishing features, and other disadvantages; must have at least one)
Equipment: (Weapon of choice, armor of choice, and anything else such as relics or anything that may be important in the game)
Physical Description:
Background:
 

Korhal

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Jun 9, 2008
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Also, characters who knew each other before this begins need to be brought to my attention, or I'm going to assume they all are just meeting as their dropships land.
 

Korhal

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Jun 9, 2008
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Actually I'm going to kick the start back to Friday or Saturday... something has come up for tonight.
 

Saskwach

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Nov 4, 2007
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I just realised I'll be totally away from Series of Tubes Land from Monday to Sunday. If that's a problem I'll back out (maybe I can come back later?), if not, I'm still on.
 

Korhal

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Jun 9, 2008
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During the week, I tend to be very busy, so I was planning on making it a one post a day thing 6 days out of the week at least. So you shouldn't miss much. Or once I have a character sheet you could let me NPC your character. Your call.
 

John Galt

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Dec 29, 2007
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Ooh, if there's room I'll certainly want in. I don't foresee reasons why I'd be inactive for an extended period so I don't think I'll have to drop out of this one. I should have a character sheet up soon.
 

Korhal

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Jun 9, 2008
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Ok so the final player list is:

Ultrajoe
Saskwach
Fondant (Role Claimed: Mercenary)
Teafo
John Galt (Role Claimed: Investigator, Swordsman)

Need the rest of your character sheets when you get the chance.

EDIT: Scratch that, one spot still open for anyone who wants in.
 

Korhal

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Jun 9, 2008
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Ultrajoe
Saskwach
Fondant (Role Claimed: Mercenary)
Teafo (Role Claimed: Tech Priest)
John Galt (Role Claimed: Investigator, Swordsman)

Need the rest of your character sheets when you get the chance.
 

Ultrajoe

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Apr 24, 2008
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Name: Vladimir, last name witheld.
Class: Assasin, Vindicare
Skills: Stealth, Marksman, Negate saves, Extra Rounds. (all Vindicare Basic)
Faults: Terrified of close range combat, and as such extremely poor at it.
Equipment: Standard Vindicare Kit; Exitus Rifle, Exitus Pistol and a range of special munitions, limited but powerful. Spy mask and stealth suit. (seriously, all right here in the codex in front of me)
Physical Description: Tall, very slender build, but muscled enough to scale some buildings and environments necessary in his craft. All physical feature is obscured by his Spy Mask and suit.
Background: Volunteered young by an unnamed noble Terran house to gain favor with the inquisition, Vladimir is proud of the name he does not know.
His parents thought him perhaps some dignitary or diplomat.

They were wrong.

Vladimir was given to a Vindicare temple in failing numbers and raised in a class of one, his natural fears of close combat drove him to forgo that section of his training, instead learning to never be seen, and never let people get close.
He has served with 3 inquisitors over the years and even been tasked by the Ordo Malleus with the destruction of a budding deamonhost, a pride he bears a scar to show for.
He is involvd with this undertaking by orders, and goes out with the single minded purpose an Officio Assassinorum operative must always posses.
While groups he has worked with in the past have groaned, seeking the subtleties of a Callidus or the unrivaled brutality of an Eversor... Vladimir sees it as his mission to prove the worth of the Vindicare to his teammates... and... briefly to his enemies.
 

Rolling Thunder

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Dec 23, 2007
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Since we're talking battelfield profiles: I use Drang as an eversor assasin (He's not actually an eversor, but he's physically enhanced and on similar combat drugs to at least that level.

Name: Kamenev Drang
Class: Mercanery (Gland Warrior,Mutant)
Skills: Regenerate, Small arms, Melee. (also ncredibly tough, and extremely strong)
Faults:
Irrational (Drang is normally, out of combat, a regualar human being. However, when in combat, the stimmulant glands, failed psycho-conditioning and general emotional pain combine to make him both very danerous and utterly unpredicatble.)

Cruel: As mentioned above, under normal conditions, Drang is a fairly average human-intelligent, pleasant and easily understood. However, under drug frenzy and combat stress several highly unpleasant traits come out, one of which is a sadistic streak a mile wide.

Drug hangover: After combat, Drang will experience a drug hangover. Think of the worst hangover you've ever had. Then multiply. By fifty. cold turkey, hangover- headaches, melacholy, sickness, massive physical weakness.

Equipment:
Concealable/Covert: Naval revolver, Posioned knives (2) (forearm holsters), Grenades (Will decide as apporpriate).

Overt: Heavy Stubber, shock maul, demolitons charges

Armour: Large greatcoat, carapace on groin, abdomen and chest, greaves +bracers.
Errata: Psychon (strength+pain tolerance enhancer) Reflex (self-explanatory) Spur (general purpose stimulant.

Physical Description: 7' 1", heavily built, scary.

Background:Drang is a mutant, psychotic and gland warrior- a failed experiment of the Ordos Hereticus, rendered fearless by pain, loss and stimm glands. He acts alone- taking contracts from inquisitors, cultists and aliens without thought for the consequence, irrational and often terrifying.
His original home planet, Vien, was purged by the Ordos Hereticus for being overly sympathetic to psykers and mutants. Drang, a personal guard to the governor's daughter, (An Alpha-level psyker named Emir), was subsequently taken by another inquisitor as a potential test subject for the creation of an Imperial supersoldier (see: the gland warrior project, Afriel Strain Project, Metahumans Project). He was then taken by the same inquisitor(Inqusitor Hermannian Volke) as a personal guard- with Emir acting as a surety to his own good behaviour.

After several mission, Volke was wounded and the majority of his retinue killed in an ambush by a chaos cult. Drang, being considerably more resileient to damage than the average human, saved Volke, carrying him over a hundred miles through hostile steppes to the nearest spaceport.

After saving Volke, Drang announced his intention to leave, taking with him the remainder of Volke's personal guard, and beginning his career as a mercenary.
 

Korhal

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Jun 9, 2008
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Well since you two posted yours already:

Player: John Galt

Name: Brother Johnathan Galt, Ordo Hereticus

Class: Inquisitorial Investigator

Skills: Ritualistic Fencing, Mild Cybernetic
Enhancement, Understands Heretical Psychology

Faults: Unorthadox Methodology, Still Suffers From Chemical Conditioning

Physical Description: Not particularly tall, roughly 5'9", bears various scars and tattoos from Inquisitorial training. Most cybernetic augmentation is external. Lower jaw and nose removed in favor of cybernetic connections. Clothing consists of dark red overcoat and a cuirass bearing the Inquisition's seal.

Background: Born into the poorer strata of the Imperium, Galt was inducted into the Inquisition after being picked up during an Arbites raid during his youth. It was reported that Galt freed himself from the holding vehicle and nearly escaped in transit using only a sharpened metal pole. The Inquisition recognized his ability and pardoned him prior to his execution. After an attempt to kill his tutor using a practice sword, Galt's face was disfigured by cybernetic enhancements and subjected to chemical therapy to quell his rebellious impulses. The training radically changed him but his current mental state is deemed stable enough to operate in the field and his track record shows a penchant for taking out his targets personally rather than using a member of the Officio Assassinorium.



Player: Teafo

Name: Teafo Deepsea

Class: Tech-Priest

Skills: Small-Mid Caliber Firearms, Engineering, Armor/Weapon Manufacture/Repair

Faults: Constantly plagued by the fact that his parents rebelled against the Imperium on mars, but he saw the truth that the Empire would only lead to fully civilized life.

Equipment: Toolbox with all necessary tools short of anything that needs a large energy source, powered suit of armor, revolver-style carbine rifle (mid caliber), ammunition made from different materials for different effects

Physical Description: Teafo grew up on mars, is slightly pale due to the lower UV lights making it to his colony, he stands an even six feet tall, and is of slight build. He has light brown hair cut short and messy, and hazel eyes. While not very strong or tough, he makes up for it with agility and intelligence. His power suit is designed to be more agile than most others, and he is mind linked to it as a space marine is to help with the agility. He had to sacrifice some armor plating in order to help with this and his suit is not rated to be used in a vacuum, however, will still work in most hostile environments (short of acidic air).

Background: Growing up on mars, his parents joined the rebellion against the Imperium while Teafo was very young. Even at such a young age, he could see that the rebellion was only going to hurt the planet, and decided instead to join the Imperium and fled his parents' home. He was not immediately greeted with welcoming arms, but instead had to undergo various methods of torture to decide that he would in fact be faithful to the emporer. After showing absolute faith, he attended his schooling on mars to become a tech-priest where he made his power-suit (artificer). Since the end of his training, he has been assigned as an inquisitor and has continued to show full devotion to the emporer's cause.