I'm assuming your go-ahead still applies, so I'll post my sheet now. I should probably point out I am a UK poster, and therefore will be on at very different times to the US posters here, and I understand that this is kind of annoying, but I can also guarantee that I should always have time for the 1 post a day.
Name: Devlyn Cain
Class: Navigator - Support Class (under the employ of the Ordo Hereticus)
Skills: Psyker, Pilot, Cybernetics
Powers: Temporal Distortion - The Navigator can manipulate the tides of the Immaterium to affect time in the temporal universe. The Navigator may only use this power on himself, and he does not get to use additional psychic powers following this power (Included this as a general fault. For balance, attacking will take me out of this state, or say 10 seconds from my character's perspective. Oh, and yes, it is cannon; http://es.games-workshop.com/especialista/inquisitor/bestiario/fleet.html scroll down to powers.)
Vortex of Doom - tears a hole between the material realm and the warp; a travelling, very risky attack that pulls enemies into oblivion. (For the sake of balance, I will probably only use in a while when needed)
Faults: -The Psychic powers he uses are very draining; upon use he can perform one action that is linked through MIU but is too weak to engage in combat physically and cannot use any other psychic powers for a few turns/posts (depends on how long the posts are - think half a minute before he could actively engage in combat without MIU, and 3-5 minutes before he could use another power.)
-Heavily relies on the few cybernetic implants he has to perform well in combat; EMP based weapons or attacks could render his MIU and other implants temporarily disabled.
-Lightly armoured - relies on mobility and defense provided by Mechadendrites to avoid being injured.
Equipment: Weaponry; Two bolter pistols, Mechadendrites and Shoulder-Mounted Plasma Gun
Armour; Carapace Armour - light, mobile armour, offers minimal protection
Other; MIU; Mind Impulse Unit - rare implant bought with the incredible influence and wealth that comes with a heritage in a Navigator House; allows the user to start a link with external machinery. Devlyn uses this to operate his shoulder-mounted weapon, and the ships/vehicles he pilots - he possesses the knowledge of how to utilise this technology, and how to implement it in most vehicles, but has no knowledge of security or hacking and therefore cannot use it effectively for purposes in subterfuge like a Techpriest could.
Mechadendrites; long mechanical tentacles attached to Devlyn's spine, giving him greater mobility, lifting and manipulation capabilities, easy interface with machinery (again, limited to Devlyn's knowledge) and, in many cases, can act as a defensive blunt weapon.
Bionic Eye; Night Vision, targeting, magnification etc. - this device is the sole reason Devlyn can accurately use firearms.
Physical Description: A preened, young socialite - has been brought up in an environment of luxury in one of the less powerful Navigator Houses of Terra; slightly curly dark hair, dark brown eye, and high cheekbones all add to the image of a pampered young man who appears to be in his late 20s...which is just slightly negated by the implanted, bright red bionic eye, and the metallic tentacles that sprout through specially designed holes in the back of his carapace armour.
His armour bears the sigils and dusty red colours of the Adeptus Mechanicus, but the robes he wears over this are a far more regal set of golds scarlets, as a homage to his Navigator heritage.
Devlyn commonly wears a hat or helmet, as a form of courtesy - all Navigators are an invaluable commodity and provide an essential service, but he is aware that the Inquisition still view his kind as mutants, and thus he hides his third eye to prevent potential tension.
Background: Devlyn Cain was born and raised in a Navigator House that was wealthy but admittedly less-powerful and famed than most. This of course only meant that the luxurious castle he was raised in was flanked by considerably taller ones, as his heritage still entitled him to the finest things in life, until his inevitable service to the Imperium. Navigator Cain was initially assigned to serve the Adeptus Mechanicus, and, after learning more of their mysterious Machinist Cult, gained a gradual belief in the Deus Machinus that accompanied his firm belief in the God-Emporer.
His belief grew to such an extent that he requested, and was gifted with, a few cyborg implants, but was removed from their service due to this - a mutant in service to the Imperium was always an affront to the Emporer, but allowing one to become a cyborg was disgusting, thus Navigator Cain was transferred to the Ordo Hereticus in order to learn humility regarding his cursed biology, and to avoid any further implantation. The knowledge he gained from the Adeptus Mechanicus was an enormous benefit to his skills as a pilot outside of warp speed, and the Mind Impulse Unit he coerced and bought from the Adeptus Mechanicus took this talent to the levels of exceptional; making Devlyn an excellent navigator of both large frigates capable of traversing the warp, and of smaller ships designed for infiltration or squad-transportation. He has very limited knowledge of technology outside of vehicles and weaponry, and is therefore unable to repair any non-military technology, and is completely lost when it comes to security, hacking, or translation.
Navigator Cain acts as a supporting unit in battle - aiding his comrades with whatever vehicle is at hand - perhaps air striking a critical location to help breach a base, or using transport vehicles to quickly maneuver his squad across the field. His slow, powerful attacks from his shoulder-mounted weapon and psychic powers can be devastating, but used infrequently - to make up for this he moves quickly and with enhanced mobility due to the Mechadendrites, and uses two bolt-pistols for more rapid attacks. Devlyn can perform well at a distance in order to help his comrades advance, but alone and out in the open he is very much at danger, due to his low armour and slow-recharging attacks.
There; a Psyker support class, that is more balanced and useful in more situations. I would like to stress that he is only a support class - his attacks are powerful and suppresive but slow and I will not regularly use the most powerful of them in order to preserve my character's strength - if I am left out in the open with no cover I will get myself injured just to be annoying
