Dark Sector, or "Like Gears from the Bargain Bin"

Recommended Videos

amendele

New member
Aug 25, 2008
41
0
0
How many people remember that game Dark Sector? Show of hands...anyone? No? Well, I'm not surprised. The game had been in development ever since 2000, originally going to be a title about some space marine doing something in space, and after a few changes it eventually came out in early 2008 as "Rogue CIA agent kills people in generic-Soviet-breakaway-republic-istan, with zombies and a cool bladed weapon."

Because all of the good games were either not out yet, or checked out by others, this was one of the few games left on the rental shelf at the time. So I thought, "Why not?" I played through the story mode, and my verdict is a resounding "meh."

You play a guy named Hayden, and you start out with the simple tactics of "run to cover, then shoot" that you probably played with in Gears of War, or the latest Tom Clancy games. The only difference is that the AI is even worse here, just popping up like ducks in a shooting gallery. After a couple stages of this, you finally run into Mr. Evil Scientist Guy whose sidekick infects you with a virus that's supposed to turn you into a zombie, but instead just seems to give you a cool bladed throwing weapon called a glaive. So now you have to deal with several zombies, more retarded AI from gunmen who don't really feel like flanking you that much, various invisible barriers and an occasional easy boss fight.

The glaive is the only thing that kept me interested throughout the game. As you progress through the levels, you earn new powers, like the ability to charge it with fire, electricity or ice. You can also slowly steer it towards people and behead them in slow motion. Or you can use it as a simple flashlight. There are also some melee "finishers" you can do with the glaive, and they look pretty cool at first, but then you realize there are only 3-4 of them, and you find yourself yawning through the whole thing.

So you're infected with a virus, and your boss keeps telling you through the radio that his contact has the cure for you, but some other guy pleads with you to keep your estranged fellow rogue CIA agent/not-quite-girlfriend Nadia from releasing something from "the vault." You spend the entire game trying to keep the virus from being spread across the world, and then you find out that
Your boss has been trying to kill you the whole time because he thinks he can control Mr. Evil Scientist Guy and thus, the virus, but your whole "will to live" thing is screwing up his plans. He even tries to kill you with a whole team of spec ops near the end, but then you kill them all just before finishing off Mr. Evil Scientist Guy in an anti-climatic boss battle
and that's where the story just kinda ends. Admittedly, GoW wasn't that much better on this part.

Let's see, anything else? Well, there was a small "black market" feature where you could trade rubles you collected throughout the game to purchase weaponry with customizable shells that could deal extra damage to soldiers and zombie-things. You could dual-wield some of them with the glaive, which helped out in some battles.

Oh, and there was multiplayer too, but you'll be lucky to find 5-6 people playing at any one time. That's the maximum I found, and none of them felt like playing "ranked" matches either. I guess the development team kind of saw the multiplayer as an afterthought, as there were only two similar modes: Infection (one Hayden vs. a team of soldiers) and Epidemic (two Haydens with their own teams of soldiers trying to kill each other).

As I said near the beginning, my verdict on this game is a resounding "meh." You can probably rent it, finish it in 5-7 days, and then send it back to the store. The glaive idea is cool, but one cool weapon alone does not make a mediocre game great or even good. However, there's one important thing that games like Dark Sector teach us: If it takes your development team about eight years to actually produce a single game, then maybe you should just scrap the idea altogether and start wondering what the hell you've done with your life.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
10,077
0
0
Well-written review that told me everything I needed to know to make a decision about the game. You get a gold star.
 

Novajam

New member
Apr 26, 2008
965
0
0
Nicely done. However you probably could have explained the storyline without needing to outline all the major plot points. Then again, I don't plan on buying this, so it's okay.

Good job.
 

amendele

New member
Aug 25, 2008
41
0
0
Novajam said:
Nicely done. However you probably could have explained the storyline without needing to outline all the major plot points.
My bad. That was me trying to think of something to fill this review, other than writing "this was among the most generic of generic games to come out of Generica, land of unrealized hopes and boring video games, with the hope that a single cool weapon would disguise its true heritage only to fail in that regard," and calling it a day.

In any case, thanks for the praise.
 

delet

New member
Nov 2, 2008
5,090
0
0
I could give you some detail... I was one of the unfortunate ones to actually buy the game... Beat it in 4 days, and haven't cared enough to return it...

The problem with this game is that they explain NOTHING. The reason that you don't go crazy -like all the other people with the virus and kill humans- Is because you have a certain genetic condition that keeps you from feeling pain, making it so you can't go crazy from the pain. This was told to us outside of the game... The story is complete BS. Nothing is explained to you. At one point, they have you go get some suit in order to become stronger or some other reason, but I really noticed absolutely nothing different after getting the suit other than I looked cooler.

Also, though the Glaive was definitely a good weapon that gave the game some actual fun to it, the gameplay was crap. They have points where you have to face seemingly unending hordes of 'zombies'... at one point, it is unending. The pacing was so horrible I had to put the game down after a while. After killing the first boss, a giant ape thing (called the colossus...) you can walk through the things' body. That's just poor planing right there. Melee is horrible as well. The reason melee matters, is that many enemies decide to get up in your face and attack you. Since this is a shooting game, you'd think they'd try something to make melee a bit better. Only 1 of the boss battles, I truly enjoyed, and even that was extremely repetitive.

The game, on the other hand, looks pretty. Graphics don't make a game good, though. The game had some real potential, but was released too early. I was perplexed when I found out it was released in june-ish, when all the other games were only going to start coming out in September. If the developers had decided to spend just a bit more time on the game, giving it an actual story, fixing a few bugs, and making the gameplay more playable, it may have actually been a good game, but that wasn't so.


As for multiplayer, I spent 1 night on that, and had enough. Like said above, there's Infection and Epidemic mode. Epidemic, there's 2 Hayden characters and the rest are generic soldier characters in yellow coats. The only way for you to get to play as Hayden, is by killing the other teams' Hayden. The problem is, it's so unbalanced that the only person who has a good chance of killing the other Hayden, is the other Hayden. Unless you can sneak up on the guy, you have no chance. To its' credit, it is fun to play, Hayden v Hayden, but the other soldiers are just there for background, there's nothing to it.

Infection, Hayden v everyone, is equally as unfair. The game I played, the guy who was Hayden was so good that no one had a chance. Eventually, I found I could have more fun being suicidal and pretending I wanted a hug from the game- He'd tear me in half- than actually playing. Sadly, I managed to become Hayden more often, when suicidal, than when actually trying.

The game had some real potential, it truly did. The problem is the developers screwed it over with over-realism, by not explaining anything to you, and with major bugs and issues with the game.

I really have to return that game for my 1/3 of purchase price refund...
 

babyblues

New member
Apr 22, 2008
145
0
0
Argh, I was so excited about this game when I bought it. It was really freakin' good at first, but then it was super repetitive and made me want to smash the console. One thing I'll say about it is that it's really~ freaking pretty. Probably the best graphics right now on the 360.
 

Sixties Spidey

Elite Member
Jan 24, 2008
3,299
0
41
thank you so much for doing a review of this really horrible game. This had huge potential, but the sense of familiarity to Gears of War, Resident Evil, etc. diminished that quite a lot. I don't even think it's good looking. There's so much grey and brown. It feels dull, drab, and depressing.
 

Lycaeus_Wrex

New member
Jan 19, 2009
99
0
0
I enjoyed Dark Sector! I thought the graphics were amazing, the gameplay was fun, and the upgrade-able powers you get are very cool. Take, for example, the Shield whereby you project a solid barrier of psychic energy that can deflect bullets straight back at the enemies who shot you. Or the ability to turn completely invisible, sneak up on the bad guys, and then brutally gut them from behind.

The customisability of the weapons was also good. You had a wide selection of firearms to purchase from the Black Market and you can also find numerous upgrades throughout the game ranging from the expected (Increase Clip Size/Rate of Fire) to the awesome (ENFERON shells and Double Shot).

The Glaive was a superb weapon. You could light in on fire, charge it with electricity or even cold. Couple with this the ability to do triple damage and the ever-awesome slow-motion directable throw and it just a blast to use! I found myself decapitating an enemy from afar, before rushing forward and brutally executing the hapless soldier closest to me.

I will agree that the story is instantly forgettable (much like Gears of War really...) but that shouldn't detract from that fact that this is a game where action is the main selling point, and boy does it deliver!

Well...I enjoyed it anyway! :)

L. Wrex
 

SomeUnregPunk

New member
Jan 15, 2009
753
0
0
I still have this game and never finished it. I found that the glaive is too powerful. i could just throw the glaive, take control of it and take out the enemies before they get close enough to touch me.

sure it took two or three throws to kill the tougher enemies but still it made melee combat and even gun combat pointless.

You get the glaive from the infection and if the developers went further in the tangent and gave other weapons that grew out of you I think the game would have made more of an impact on the scene.

It's more realistic to not feed you back story and other elements as you play the game but it kills the immersion feeling that some players want in a game. Other players just want to kill stuff and so story don't matter to them.

Strangely this review has made me want to pick up the game again and attempt to finish it.
 

squid5580

Elite Member
Feb 20, 2008
5,106
0
41
I too enjoyed it for what it was. I liked the glaive and how it was implemented. The story was awful though.
 

Calax

New member
Jan 16, 2009
429
0
0
Lycaeus_Wrex said:
I enjoyed Dark Sector! I thought the graphics were amazing, the gameplay was fun, and the upgrade-able powers you get are very cool. Take, for example, the Shield whereby you project a solid barrier of psychic energy that can deflect bullets straight back at the enemies who shot you. Or the ability to turn completely invisible, sneak up on the bad guys, and then brutally gut them from behind.

The customisability of the weapons was also good. You had a wide selection of firearms to purchase from the Black Market and you can also find numerous upgrades throughout the game ranging from the expected (Increase Clip Size/Rate of Fire) to the awesome (ENFERON shells and Double Shot).

The Glaive was a superb weapon. You could light in on fire, charge it with electricity or even cold. Couple with this the ability to do triple damage and the ever-awesome slow-motion directable throw and it just a blast to use! I found myself decapitating an enemy from afar, before rushing forward and brutally executing the hapless soldier closest to me.

I will agree that the story is instantly forgettable (much like Gears of War really...) but that shouldn't detract from that fact that this is a game where action is the main selling point, and boy does it deliver!

Well...I enjoyed it anyway! :)

L. Wrex
From what I've heard (I haven't actually played it) and what the other reviewers above you seem to be saying, is that while the Glaive, and the weapons were customizable and everything, the AI and other parts were just so outright mediocre that the good bits couldn't pick up the slack.

Now I'm not trying to say that you're invalid, just that once you've played enough games, certain things flow together so much that you're not sure your playing a different game except for the SOLE feature that's different (the glaive).

From the sound of your mini-review it seems like you enjoyed the mindless fun of fighting things and slaughtering them wholesale. If this is the case I'd suggest you try Dynasty Warriors or Samurai Warriors. In those the main meat of the game is slaughtering a STUPID amount of enemy soldiers with your weapon. I find it cathartic.
 

Ultress

Volcano Girl
Feb 5, 2009
3,377
0
0
I was glad I had rented it because as the OP said it is meh. Though I did enjoy the glave especially once the you had the ability to control its path after it was thrown. It was pretty average not bad just average
 

Lycaeus_Wrex

New member
Jan 19, 2009
99
0
0
Calax said:
Lycaeus_Wrex said:
I enjoyed Dark Sector! I thought the graphics were amazing, the gameplay was fun, and the upgrade-able powers you get are very cool. Take, for example, the Shield whereby you project a solid barrier of psychic energy that can deflect bullets straight back at the enemies who shot you. Or the ability to turn completely invisible, sneak up on the bad guys, and then brutally gut them from behind.

The customisability of the weapons was also good. You had a wide selection of firearms to purchase from the Black Market and you can also find numerous upgrades throughout the game ranging from the expected (Increase Clip Size/Rate of Fire) to the awesome (ENFERON shells and Double Shot).

The Glaive was a superb weapon. You could light in on fire, charge it with electricity or even cold. Couple with this the ability to do triple damage and the ever-awesome slow-motion directable throw and it just a blast to use! I found myself decapitating an enemy from afar, before rushing forward and brutally executing the hapless soldier closest to me.

I will agree that the story is instantly forgettable (much like Gears of War really...) but that shouldn't detract from that fact that this is a game where action is the main selling point, and boy does it deliver!

Well...I enjoyed it anyway! :)

L. Wrex
From what I've heard (I haven't actually played it) and what the other reviewers above you seem to be saying, is that while the Glaive, and the weapons were customizable and everything, the AI and other parts were just so outright mediocre that the good bits couldn't pick up the slack.

Now I'm not trying to say that you're invalid, just that once you've played enough games, certain things flow together so much that you're not sure your playing a different game except for the SOLE feature that's different (the glaive).

From the sound of your mini-review it seems like you enjoyed the mindless fun of fighting things and slaughtering them wholesale. If this is the case I'd suggest you try Dynasty Warriors or Samurai Warriors. In those the main meat of the game is slaughtering a STUPID amount of enemy soldiers with your weapon. I find it cathartic.
I believe its much the same reason that people enjoyed Gears of War or Far Cry 2. The enjoyment wasn't in the storyline, the characters, even the AI or level design, but the satisfaction you got from killing the enemy. Gears is my major example as that's a game that sold very well, despite having very similar gameplay aspects to Dark Sector.

Furthermore, I did enjoy Gears despite its lackluster storyline, absurd characters and OTT action, and I enjoyed Dark Sector for much the same reason. I realize that nowadays gamers need a motivation for killing scores of bad-guys but really, sometimes I don't want to sit through hours of backstory and character development (a la MGS4) and just want a bucketful of action. Dark Sector provides.

I will fully admit that level design wasn't upto scratch, and maneuvering Hayden was quite difficult at first but really, its just mindless fun.
 

Calax

New member
Jan 16, 2009
429
0
0
Lycaeus_Wrex said:
I believe its much the same reason that people enjoyed Gears of War or Far Cry 2. The enjoyment wasn't in the storyline, the characters, even the AI or level design, but the satisfaction you got from killing the enemy. Gears is my major example as that's a game that sold very well, despite having very similar gameplay aspects to Dark Sector.

Furthermore, I did enjoy Gears despite its lackluster storyline, absurd characters and OTT action, and I enjoyed Dark Sector for much the same reason. I realize that nowadays gamers need a motivation for killing scores of bad-guys but really, sometimes I don't want to sit through hours of backstory and character development (a la MGS4) and just want a bucketful of action. Dark Sector provides.

I will fully admit that level design wasn't upto scratch, and maneuvering Hayden was quite difficult at first but really, its just mindless fun.
While I do agree that Gears and Far Cry 2 didn't have stellar stories, at least you knew somewhat what you were doing where as in Dark Sector people have complained about not knowing exactly what or why or how they are advancing the plot or even why the perform certain actions.

That said I do agree there is a satisfaction at slaughtering random nutbags without much of a story. To quote Yahtzee "There's the enemy, Kill they ass!" is as good a story as any, but at least give a veneer of a coherent story is all I ask for.