Dark Souls 2 Covenants - Some thoughts on changes

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WWmelb

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And yet another DS2 thread. You would think i'd have something more interesting to be doing, but no. I don't. Lol

Overall, i really dig the mix of PVE and PVP covenants in DS2. However, i think the balancing of some of them, and the mechanics behind others could do with some changes. I will just list the cov's and explain what i think is wrong with them, and some suggestions to improve the synergy of the game.

Well, to be honest, i think this is the only pvp covenant that is pretty much just right in how it is set up, and can't think of anything that would necessarily improve it.
How it works is pretty good, but, lets be honest... it's pretty much dead. The leveling requirements are small, 1, 5 and 10 invader kills to level it to max, and the rewards are pretty abysmal.

When you are in it, and are invaded (which is rarely in NG, when you would really want it) it is so very rare that it actually summons someone to help you, that it kind of seems pointless.

Some small changes to this covenant that would make it more desirable to be in (and also help fix some issues with the sentinels - will get to that later) would be that if the game cannot match a blue phantom to you when you are invade, either have Targray or the crestfallen warrior get summoned as an npc helper for the duration of the invasion, or until they are killed.

Also believe that the ring should work on Bell Bro invasions too, just to help even the odds out a bit.

Maybe make the rewards for ranking up a little more interesting too, and a lot more steep than 1,5,10 kills. Make it a little worthwhile as a starting covenant, as well as an end game covenant.

I think that would be enough.
Where to start with problems. Oh boy.

Great concept, poorly executed. The ranks are ridiculously high to level up for how much time it takes to even try to level it.

It would kind of need a LOT of work to make it worth while (bear in mind i am a blue sentinel, i love it, just a little broken).

500 kills is excessive with how it is set up now.

That is either: 500 summons by way of the blue members (to date i have 2.. after 40 or 50 hours over varying soul levels and memory of wearing the ring).

500 duels won, which requires 500 tokens of fidelity which means 500 summons as a white phantom to kill bosses. Because you can't leave your summon sign AND use your blue eye orbs, that is a LOT of standing around waiting for summons. By which time your soul memory is so ridiculously high, it gets harder and harder to find anyone to summon you.

or 500 invasions with blue eye orbs, which you can farm for a bit... but with de-spawning mobs it makes it hard. But basically 500 orbs at 10,000 souls each or 50,000,000 souls. And thats if you win every time. Which chances are you won't.

I understand how the synergy of this is supposed to work - Get summoned as blue helper and win, getting one token of fidelity and 1 point towards rank. Use token of fidelity to duel and win, getting another rank point and a blue eye orb. Use blue eye orb to invade the guilty and win and get a third point towards rank.

The reality doesn't quite work out so neatly though, seeing as summons are next to non existant, so therefore having to be summoned etc blah blah went through that is a ridiculously time consuming and/or soul costly way of levelling it.

Now to fix it.

Changes to make the way of blue more desirable and increasing it's members will be a BIG start. Make those summons happen whether the invader be red or grey and it will be awesome.

I would also say, either the 500 needs to be lowered to a much more reasonable figure, or that dueling consuming a token of fidelity should be changed to free entry.

Ideally to me would be :

Lower rank ups to 30, 75, 150.
Free Duels but they don't count towards rank.
Fix Way of Blue to make it more desirable for people to stay a member of.
Only summons by a way of blue member, or blue eye orb invasion wins count towards rank.

Whew.. that was long.
Mostly... i like how the design works, just a couple things to tweak in my opinion.

Bad things i have to say about it: With the fact that losing causes your tally to go down one, and CAN go into the negative numbers, i think 50, 150, 500 is way too high. Especially that losing in duels lowers your tally as well.

My suggestion would be that they change the numbers to 30, 75, 150 kills, and keep the loss of points if you lose an invasion, however... have "save" points if you will, so if you are at 0 you can't go below 0, if you get to rank 1 (30 kills) you can't fall below 30, rank two, can't fall below 150 etc.

Winning duels will also not count towards your tally at all, but supply with the red eye orbs to invade.

That was quicker lol
God.. just remove the requirement of a human effigy every single time you want to open a portal. And give it some PVP mechanics. Thats about it.

How i would suggest it work:

Instead of offering an effigy each time to open a portal, one must offer a piece of their own humanity, basically hollowing ones self to access the abyss, but not having to die to do it. That way, each time you fail, you can either burn an effigy to have another go at the same difficulty, or save your effigies and just have it get a little harder each time

This would also fit nicely in lore wise too.

I would change the functionality of the ring too, so that wearing it gets you summoned in place of one of the black phantoms in the abyss levels for some pvp fun. Maybe make that only possible to people that have maxed out the covenant by besting the Dark Lurker. So, make the ring the tier 3 reward.

That is all i would change there.
Well... seems to work... however it's kind of dull seeing as dragon scales don't do anything in this game. Just make the damned dragon scales necessary to something else like crafting. That's all that needs to change there.

And because they aren't needed for anything, it's too easy to level. Can just summon DB's til your hearts content if you like until you have 30 (? i think) scales, then join the covenant, hand them all in, and be top rank. Kinda silly
All that needs to change here is make bell bro invasions able to summon a blue sentinel for way of the blue members.

Also, might make it more interesting if a reward was given for besting a bell bro invasion, like giving person invaded a large titanite shard, while a winning bell bro still gets his chunk, or nookie as ENB calls it.

Oh, and buff the rank 3 armor set. It's a worthless piece of shit. Just give it a nice unique little status effect or something.
Seems pretty okay. Maybe make the ranking numbers a little higher, or don't give sunlight medals for summoning a bro

I haven't done this, don't know if it is good or broken, so someone else can weigh in on this one if they feel so inclined.

So there you have it, my ideas for some covenant tweaks.

Any thoughts?

captcha: Chocolate Cookie. That's a good thought.
 

WWmelb

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An addition to the pilgrims of dark covenant:

If you successfully invade as a black spirit, or successfully destroy an invader, the player should be rewarded with an effigy. Gives a place in the game that the supply of them is infinite, but not all that easy to obtain.
 

suitepee7

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honestly i haven't checked out that much of the covenants yet, i'm about to join brotherhood of blood for easier invasions, but i haven't read up on many of the others. i did join both blue ones, and literally nothing happened in about 8 hours or so, they seem kinda dead.

that being said, your points do sound like improvements to me, i didn't realise the rank differentials were so great in some of them
 

gigastar

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Champions sort of puts you into NG+ right off the bat. And you rank it up by offering a special drop off of black phantoms.

Ranking up isnt so bad, at least not as bad as Blue Sentinels and Brotherhood of Blood, and the final reward is a ring that makes your bare damn hands the best fist weapons in the game.
 

Mossberg Shotty

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This is my favorite kind of criticism, because it not only points out what's wrong, but gives helpful suggestions on how how to improve things. I must say, I agree with many of your points, though I haven't encountered all the covenants you mentioned. I'm currently in the Brotherhood of Blood and the requirements are insane.

What would make this thread perfect is if you threw in a guide to find and join each covenant. Because I haven't heard of a couple of these despite being through most of the game.
 

Candidus

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I was spamming assists on Old Dragon Slayer, blissfully unaware of soul memory until I read this thread. I don't like it.

OT: I was planning to join the "Bell Bros" myself. It seems like the nearest fit to my previous occupation as a Gravelord. Nice to see that your only beef with them is that the invasions don't reward anybody. Business as usual for me then!

Question: Anyone who hides their gravelord sign in the Painted World's pinwheel basement is certainly an asshole. So as a self-confessed asshole I'd like to ask: could someone recommend me a choice invasion spot for Bell'vading? Somewhere absolutely despicable, if you'd be so good.
 

StriderShinryu

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My only issue with the covenants is that there aren't more that aren't PvP/online focused. I really like the concept of the Champions covenant and would have liked to see more of them in that vein. Would have been a really cool way to add more content and variety to the base game without really having to change all that much.

Mossberg Shotty said:
What would make this thread perfect is if you threw in a guide to find and join each covenant. Because I haven't heard of a couple of these despite being through most of the game.
Which ones haven't you found yet?
 

MHR

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I went bellbro covenant and sat around for 30 minutes and didn't get one summon. Nobody has a reason to go in there, especially with the broken odds. People that ARE in there are just getting to the boss for the first time or got trapped trying to place a white soapstone sign or join the covenant themselves. You don't get anything for being in there, not even the pharros' lockstone, just a gangbang and a few souls, no titanite chunks. Everybody wants to earn the chunks and nobody wants to go through the abuse just to get jack if they win. I got trapped in there twice and was disappointed that all I got for my completely badass wins (seriously, I epicly wrecked them) was a hit to my soulmemory stat so that I could get invaded harder later when I was only there to get chunks to improve my gear and stay competitive in the first place. Give the victims chunks when they dispatch bellbro phantoms or at least large titanite shards (still pretty useful.)

You can't change the sentinels to help with grey phantoms. Grey phantoms are not sinners. Plus, they take a while to summon in while 2 grey phantoms are already on top of you in no time.
 

MHR

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Candidus said:
Question: Anyone who hides their gravelord sign in the Painted World's pinwheel basement is certainly an asshole. So as a self-confessed asshole I'd like to ask: could someone recommend me a choice invasion spot for Bell'vading? Somewhere absolutely despicable, if you'd be so good.
The belfry's are really small. When you invade you get placed near the top floor guarding the exit and behind the mobs that will help you. That's as good as it can get. One of the options for the invaded player is to take a hectic sprint for the boss fog before the bellbros get out of hand.

And I too was disappointed to hear there was no gravelord mechanic this time. That was really the only interesting covenant to me. Ratbro gets old fast when you don't get any rewards beyond 30-35 kills and the bellbros are kinda nice sounding, but I can never invade it seems.
 

Azure23

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gigastar said:
Champions sort of puts you into NG+ right off the bat. And you rank it up by offering a special drop off of black phantoms.

Ranking up isnt so bad, at least not as bad as Blue Sentinels and Brotherhood of Blood, and the final reward is a ring that makes your bare damn hands the best fist weapons in the game.
I fucking love the covenant of champions. I got the vanquisher's seal around four hours into ng, (thank you Rhoy the Explorer) and pve is a blast. Also pvp at around lvl 90 or so with that ring, its crazy. Here's how my typical match goes on the iron keep bridge; I'm summoned, I run up and use the warcry taunt, the host runs up and tries to do a running/jump attack. I roll through it and uppercut them, then stunlock them to death with my L1,L1, L2 combo. It's hilarious, they must feel so silly, getting destroyed by a man in boxing shorts and nothing else, and so quickly too! Most of my fights last less than thirty seconds. Fucking love the covenant of champions, I'd recommend it for anyone wanting more out of DKS2.
 

Xenedus

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Candidus said:
I was spamming assists on Old Dragon Slayer, blissfully unaware of soul memory until I read this thread. I don't like it.

OT: I was planning to join the "Bell Bros" myself. It seems like the nearest fit to my previous occupation as a Gravelord. Nice to see that your only beef with them is that the invasions don't reward anybody. Business as usual for me then!

Question: Anyone who hides their gravelord sign in the Painted World's pinwheel basement is certainly an asshole. So as a self-confessed asshole I'd like to ask: could someone recommend me a choice invasion spot for Bell'vading? Somewhere absolutely despicable, if you'd be so good.
Bellvading happens as long as you are wearing the Bell Covenant ring. The only real "asshole" strategy there is to sit back with the tower NPCs and force the game master to fight you and 2+ NPCs at the same time.

Also, the "gravelord" covenant is the Rat King covenant not the Bell Keeper Covenant. The Bell Keeper is pretty much the Forest Defender Covenant from Dark Souls 1.

If you really want to be an asshole join the Rat King Covenant and gank people who get pulled into your game by spawning the maximum number of NPCs in that zone.
 

Azure23

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MHR said:
Candidus said:
Question: Anyone who hides their gravelord sign in the Painted World's pinwheel basement is certainly an asshole. So as a self-confessed asshole I'd like to ask: could someone recommend me a choice invasion spot for Bell'vading? Somewhere absolutely despicable, if you'd be so good.
The belfry's are really small. When you invade you get placed near the top floor guarding the exit and behind the mobs that will help you. That's as good as it can get. One of the options for the invaded player is to take a hectic sprint for the boss fog before the bellbros get out of hand.

And I too was disappointed to hear there was no gravelord mechanic this time. That was really the only interesting covenant to me. Ratbro gets old fast when you don't get any rewards beyond 30-35 kills and the bellbros are kinda nice sounding, but I can never invade it seems.
The closest thing to the glory that is gravelording is a bonfire ascetic'd ratbro lair, thats a tough fucking pill to swallow, but it's true. There are numerous ways to troll phantoms in this game, seed of the tree of giants (a favorite of megamulers i've noticed, they're kinda hard to come by otherwise) silver talismans, and the ridiculously effective healing over time of estus, you really can just drink it and easily outpace punishes. Invaders however are at a bit of a loss. Now i've been a brotherhood of blood devotee for awhile now and one thing needs to happen to balance the pvp; let us use healing items, not estus, I don't need estus to kill these people, but a lifegem every now and then would be nice. Nothing is more obnoxious than invading a host and his phantom, killing the phantom after a grueling 2v1, then having the host chug estus (which cannot be punished effectively if they get it off) every time his health drops low. I've killed hosts seven times over only to have them heal up and eventually win because of four lucky shots that took them our entire 20 minute fight to land. It's maddening.

And to all those people who whine, "invading ruins other people's games" shut the fuck up. You didn't design the game, thank god, invading and being invaded (especially when it's inconvenient for you) are part of the developer's vision for the game. An inseparable part that takes that feeling of isolated helplessness and drives it up to 11, it makes your heart pump and changes the rhythm of the game. When I invade you I'm doing you a favor, when I throw a lloyd's talisman at you it's because I care (seriously those are like 1600 a pop, feel the love), and when one of us inevitably falls (probably you, pvp for life!) it's beautiful moment. Sure if I kill you you lose some progress, maybe some souls if you can't make it to your bloodstain, but what if you win? I bet most people here have killed an invader or two, it's a great fucking feeling. It's the realization that Dark Souls just threw everything it had at you, and you came out on top, that you're good enough to persist, even triumph. Thats why we all play right? Because we don't want our victories given to us, because we want to feel like that fight was hard won and we're badasses. Thats what invaders give to you. Now go in peace and no longer impugn the blood soaked saints of the brotherhood!
 

MHR

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Azure23 said:
MHR said:
Candidus said:
Question: Anyone who hides their gravelord sign in the Painted World's pinwheel basement is certainly an asshole. So as a self-confessed asshole I'd like to ask: could someone recommend me a choice invasion spot for Bell'vading? Somewhere absolutely despicable, if you'd be so good.
The belfry's are really small. When you invade you get placed near the top floor guarding the exit and behind the mobs that will help you. That's as good as it can get. One of the options for the invaded player is to take a hectic sprint for the boss fog before the bellbros get out of hand.

And I too was disappointed to hear there was no gravelord mechanic this time. That was really the only interesting covenant to me. Ratbro gets old fast when you don't get any rewards beyond 30-35 kills and the bellbros are kinda nice sounding, but I can never invade it seems.
The closest thing to the glory that is gravelording is a bonfire ascetic'd ratbro lair, thats a tough fucking pill to swallow, but it's true. There are numerous ways to troll phantoms in this game, seed of the tree of giants

Now i've been a brotherhood of blood devotee for awhile now and one thing needs to happen to balance the pvp; let us use healing items, not estus, I don't need estus to kill these people, but a lifegem every now and then would be nice.
Ha, yeah I considered doing acetic ratbro to reeeeallly stick it to the suckers, but I was already 32 for 1, so I didn't really need the freakin' help and I maxed out the covenant anyway.

I'm sure you already know it, but there are healing spells you can use as phantoms. I'm playing a dexterity bandit, but I decided to build on that 9 faith stat I started with to get a basic heal miracle. You can use herbs if you even exhaust your spell charges. And you're the invader; go hide in the mobs and heal. That's pretty much what you're looking for, and people haaaate it when the shades heal.
 

Ferisar

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Azure23 said:
And to all those people who whine, "invading ruins other people's games" shut the fuck up. You didn't design the game, thank god, invading and being invaded (especially when it's inconvenient for you) are part of the developer's vision for the game. An inseparable part that takes that feeling of isolated helplessness and drives it up to 11, it makes your heart pump and changes the rhythm of the game. When I invade you I'm doing you a favor, when I throw a lloyd's talisman at you it's because I care (seriously those are like 1600 a pop, feel the love), and when one of us inevitably falls (probably you, pvp for life!) it's beautiful moment. Sure if I kill you you lose some progress, maybe some souls if you can't make it to your bloodstain, but what if you win? I bet most people here have killed an invader or two, it's a great fucking feeling. It's the realization that Dark Souls just threw everything it had at you, and you came out on top, that you're good enough to persist, even triumph. Thats why we all play right? Because we don't want our victories given to us, because we want to feel like that fight was hard won and we're badasses. Thats what invaders give to you. Now go in peace and no longer impugn the blood soaked saints of the brotherhood!
u wot m8. fite me 1v1 irl il dek u gud

Um. I mean, words.

OT:
All good points, and I never knew who the fuck the Blue Sentinels were until I looked it up.

And then I never planned on ever joining for the very reasons you listed. Ain't nobody got time.
OH, I guess I disagree in the suggestion of adding pvp to the Pilgrim one, since I would personally like to see at least some tangible PVE covenants besides the noob-friendly one which doesn't actually do anything because the Blue's Senticlues suck (and really, it's only PvE functional because you practically trip over NPC invasions) and the optional boss one.
 

Mossberg Shotty

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StriderShinryu said:
My only issue with the covenants is that there aren't more that aren't PvP/online focused. I really like the concept of the Champions covenant and would have liked to see more of them in that vein. Would have been a really cool way to add more content and variety to the base game without really having to change all that much.

Mossberg Shotty said:
What would make this thread perfect is if you threw in a guide to find and join each covenant. Because I haven't heard of a couple of these despite being through most of the game.
Which ones haven't you found yet?
Pilgrims of the Dark, the Sun Bro's, and the Covenant of Champions.
 

Souplex

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Blue sentinels shouldn't have to be human to do their thing. Blades of the Darkmoon didn't, and that worked out fine.
They should probably just be able to be summoned into any invasion, but get buffed when protecting someone in the Way of Blue.
The rank requirements are insane though.

Haven't done Blood Bros, as I don't have it in me to be that mean.

Dragons and Sunbros are fun, but there's no reason to stick around once you've ranked up. Give us a reason to stick around. Maybe let us have multiple Sun spears. Also the Sunbro equipment wasn't very good.

Pilgrims of Dark is a fun questline, but I'm not sure it needs to be a covenant. It's fine as a purely PvE experience.

Bells are fine, except being summoned to fight the Gargoyles is problematic because being invaded cancels summon signs.

Champ's covenant is cool, but I wish it could let me be summoned. I get the no summoning, that seems perfectly in line with the theme, but I'd still like to help others, farm souls, and get human again by beating their bosses.

Didn't do Rat King. You can farm rat-tails off of rats though.

I was never invaded in the Way of Blue. It was just a placeholder covenant for me.

My main complaint: Why can't I be in more than one covenant? I would understand some not being compatible from design or story reasons, but why couldn't I be a Sunbro and Blue sentinel simultaneously? I could bluevade and be summoned. Seems reasonable to me.
 

Weaver

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As a sunbro I just wish the game had some kind of level scaling so I could go back and help with old bosses. Even if it gives me reduced souls that's totally fine.
 

WWmelb

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Mossberg Shotty said:
StriderShinryu said:
My only issue with the covenants is that there aren't more that aren't PvP/online focused. I really like the concept of the Champions covenant and would have liked to see more of them in that vein. Would have been a really cool way to add more content and variety to the base game without really having to change all that much.

Mossberg Shotty said:
What would make this thread perfect is if you threw in a guide to find and join each covenant. Because I haven't heard of a couple of these despite being through most of the game.
Which ones haven't you found yet?
Pilgrims of the Dark, the Sun Bro's, and the Covenant of Champions.
In the interest of spoilers for other people:

This covenant requires you to meet and talk to the Darkdiver in three locations across Drangleic. The usual first place you meet him is by falling down the hole in the Shaded Ruins area, just past the big ramp up the scorpioness Nashjka.

The second place you will find him is in a rather well hidden place in the Black Gulch. Just near wear the second big snake head bug thing comes out of the wall is a place you can drop down onto a ledge. There is a locked door there. Drop down again off the end of the platform at the opposite end to the door, and you will find a cave. Inside the cave are two exceptionally large mobs to fight, which when both are dead will give you the key to said door. Open up and inside is our good friend.

The third place you find him is in Drangleic Castle. In the room just after the Kings Gate bonfire, the one with 12 soldier statues. From the doorway into the room, the back left pair of statues if killed in that corner will open the secret room. Front right ones will open the doorway that advances the level. Inside the back left room, and every room except the one that advances is a Sentinel Muppetmotherfucker, but in this one in particular, behind him you can fall through the floor and find Darkdiver down there.

Once you have spoken to him in all three locations, you can join the covenant, but i will leave it up to you to find out what the covenant is all about.
After the second bonfire in the Harvest valley, you will see two giant riding purple throwing bastards down in the pit in front of you, and a green fatty with a hammer on a bridge over to the right. Immediately past that hammerfatty on the bridge, there is a tricksy little ramp down to the left into a well hidden cave. Inside said cave is an ambush by sicklefacefatpants and behind him is the sunlight altar
Ummm.. hrrrmmm Right in majula. Up the ramp behind the Kitty's house. She even tells you wear it is lol

Hope that helps!

HAVE FUN!!!
 

WWmelb

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Xenedus said:
Candidus said:
I was spamming assists on Old Dragon Slayer, blissfully unaware of soul memory until I read this thread. I don't like it.

OT: I was planning to join the "Bell Bros" myself. It seems like the nearest fit to my previous occupation as a Gravelord. Nice to see that your only beef with them is that the invasions don't reward anybody. Business as usual for me then!

Question: Anyone who hides their gravelord sign in the Painted World's pinwheel basement is certainly an asshole. So as a self-confessed asshole I'd like to ask: could someone recommend me a choice invasion spot for Bell'vading? Somewhere absolutely despicable, if you'd be so good.
Bellvading happens as long as you are wearing the Bell Covenant ring. The only real "asshole" strategy there is to sit back with the tower NPCs and force the game master to fight you and 2+ NPCs at the same time.

Also, the "gravelord" covenant is the Rat King covenant not the Bell Keeper Covenant. The Bell Keeper is pretty much the Forest Defender Covenant from Dark Souls 1.

If you really want to be an asshole join the Rat King Covenant and gank people who get pulled into your game by spawning the maximum number of NPCs in that zone.
OR be a real real real real real asshole like me and repeatedly kill the boss in doors of pharros and level the area to bonfire intensity 9 ... and watch people get one shot by the first dograt thing lmao
 

Gottesstrafe

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gigastar said:
Champions sort of puts you into NG+ right off the bat. And you rank it up by offering a special drop off of black phantoms.

Ranking up isnt so bad, at least not as bad as Blue Sentinels and Brotherhood of Blood, and the final reward is a ring that makes your bare damn hands the best fist weapons in the game.
You get Awestones from beating Red Phantoms (player and NPCs, name has to be announced on the screen though). Black and Gray phantoms don't count. You can also get them from beating specific NPCs and enemy mobs (eg. Horse Knight statues).
Candidus said:
I was spamming assists on Old Dragon Slayer, blissfully unaware of soul memory until I read this thread. I don't like it.

OT: I was planning to join the "Bell Bros" myself. It seems like the nearest fit to my previous occupation as a Gravelord. Nice to see that your only beef with them is that the invasions don't reward anybody. Business as usual for me then!

Question: Anyone who hides their gravelord sign in the Painted World's pinwheel basement is certainly an asshole. So as a self-confessed asshole I'd like to ask: could someone recommend me a choice invasion spot for Bell'vading? Somewhere absolutely despicable, if you'd be so good.
In Belfry Luna, at the very top floor. There are about 4-5 Bellkeepers up there (and a red phantom if you're lucky) and you can all mob the player at once. Best part is that the Bellkeepers have bows that can deal some pretty good damage, so if you corner a player then the other Bellkeepers will just perforate them with arrows and all you have to do is block.