Dark souls 2 Crown of the sunken king is out today! Lets discuss!

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Erttheking

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Lovely Mixture said:
erttheking said:
Lovely Mixture said:
people will DEFEND this shit.
Your opinion is not the be all end all.

Please keep this in mind.
I didn't say such in my post, don't project so much. Also I'm allowed to to be disgusted with other people's opinions.

Why don't you keep that in mind?
I am not going to apologize for that. Your disgust with other people's opinions reflects a very poor mindset. And when you are disgusted with other people's opinions, it heavily indicates that you hold your opinion above theirs. It's an unattractive attitude.
 

Lovely Mixture

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erttheking said:
Lovely Mixture said:
erttheking said:
Lovely Mixture said:
people will DEFEND this shit.
Your opinion is not the be all end all.

Please keep this in mind.
I didn't say such in my post, don't project so much. Also I'm allowed to to be disgusted with other people's opinions.

Why don't you keep that in mind?
I am not going to apologize for that. Your disgust with other people's opinions reflects a very poor mindset. And when you are disgusted with other people's opinions, it heavily indicates that you hold your opinion above theirs. It's an unattractive attitude.
I didn't ask you to apologize.

All it speaks of my mindset is that I dislike people defending laziness. If thinking "laziness is bad" is an unattractive attitude, then so be it. I personally find laziness to be much more unattractive.
 

Erttheking

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Lovely Mixture said:
erttheking said:
Lovely Mixture said:
erttheking said:
Lovely Mixture said:
people will DEFEND this shit.
Your opinion is not the be all end all.

Please keep this in mind.
I didn't say such in my post, don't project so much. Also I'm allowed to to be disgusted with other people's opinions.

Why don't you keep that in mind?
I am not going to apologize for that. Your disgust with other people's opinions reflects a very poor mindset. And when you are disgusted with other people's opinions, it heavily indicates that you hold your opinion above theirs. It's an unattractive attitude.
I didn't ask you to apologize.

All it speaks of my mindset is that I dislike people defending laziness. If thinking "laziness is bad" is an unattractive attitude, then so be it.
Your attitude is not unattractive because you dislike laziness. It's unattractive because you look down on people for enjoying things that you did not. It's ok to not like things. But don't be a jerk about it.
 

Lovely Mixture

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erttheking said:
It's unattractive because you look down on people for enjoying things that you did not.
I did no such thing. I don't see how you could have gotten that from my words.
 

Erttheking

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Lovely Mixture said:
erttheking said:
It's unattractive because you look down on people for enjoying things that you did not.
I did no such thing. I don't see how you could have gotten that from my words.
Your frustration over people "Defending this shit" I imagine people would defend it if they enjoyed it. Therefore your anger at them reflects anger on their enjoyment.
 

Lunar Templar

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I want to care this DLC is out :/ but can't. Not after the over all disappointment of Dark Souls II.
 

Lovely Mixture

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erttheking said:
Lovely Mixture said:
erttheking said:
It's unattractive because you look down on people for enjoying things that you did not.
I did no such thing. I don't see how you could have gotten that from my words.
Your frustration over people "Defending this shit" I imagine people would defend it if they enjoyed it. Therefore your anger at them reflects anger on their enjoyment.
I don't mind people enjoying lazy games, I do mind people trying to pass it off as not lazy. I don't know if they enjoyed it or not.

Don't think you know me. If anyone says "Well I enjoyed it." I'm not going to claim that their enjoyment is bad or wrong.

Otherwise I'd be saying that the whole CoD Crowd is bad for enjoying their cash-ins.
 

Erttheking

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Lovely Mixture said:
erttheking said:
Lovely Mixture said:
erttheking said:
It's unattractive because you look down on people for enjoying things that you did not.
I did no such thing. I don't see how you could have gotten that from my words.
Your frustration over people "Defending this shit" I imagine people would defend it if they enjoyed it. Therefore your anger at them reflects anger on their enjoyment.
I don't mind people enjoying lazy games, I do mind people trying to pass it off as not lazy.

Don't think you know me. If anyone says "Well I enjoyed it." I'm not going to claim that their enjoyment is bad or wrong.
I do not think Dark Souls II was lazy. Am I wrong?

I don't get that. Every single time I analyze what someone says and draw logical conclusions about what they are inferring from it, they tell me to not act like I know them. I'm drawing conclusions from what you said, am I only supposed to take things at face value?
 

Lovely Mixture

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erttheking said:
Lovely Mixture said:
erttheking said:
Lovely Mixture said:
erttheking said:
It's unattractive because you look down on people for enjoying things that you did not.
I did no such thing. I don't see how you could have gotten that from my words.
Your frustration over people "Defending this shit" I imagine people would defend it if they enjoyed it. Therefore your anger at them reflects anger on their enjoyment.
I don't mind people enjoying lazy games, I do mind people trying to pass it off as not lazy.

Don't think you know me. If anyone says "Well I enjoyed it." I'm not going to claim that their enjoyment is bad or wrong.
I do not think Dark Souls II was lazy. Am I wrong?

I don't get that. Every single time I analyze what someone says and draw logical conclusions about what they are inferring from it, they tell me to not act like I know them. I'm drawing conclusions from what you said, am I only supposed to take things at face value?
It is your opinion that Dark Souls II was not lazy.
It is my opinion that Dark Souls II is lazy. I think it's bad that people defend it.

Whether or not you enjoyed Dark Souls II has no bearing on the actual discussion.
It should be ignored. Because NO one can say "you did/didn't enjoy it."
 

Lovely Mixture

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erttheking said:
Lovely Mixture said:
How can it be bad that someone defends something based on their opinion of it?
I didn't say it was bad. I said it was irrelevant to the discussion. It can serve as motivation.

Hence why I'm not attacking people for their enjoyment of the game, I'm arguing that certain parts are lazy.
 

Valkrex

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Well I just got through one section of the DLC. Holy hell am I liking it! Level design is very interesting, and the area has an EXTREMELY strong Lovecraftian vibe to it. Its very unsettling, and it can be fairly easy to get lost. Lots of levers and switches also open up shortcuts, and change the layout of several sections of the Sunken City.Also found my first bossfight. Won't give any details, but my god was that hard. SO much fun, but very difficult and one of the most satisfying victories in my time with DS2. (granted this character is on NG++ so difficulty may vary)

I was completely out of estus by the end of the fight, and was scrambling to avoid hits while trying to land the final blow. Full on adrenaline rush that you can only get with this series! Took me 4 hours to get through the first major section of this DLC, and I only found one boss out of the three reported by the community. Very happy with the money I spent here, and I am enjoying the Sunken City immensely!
 

KoudelkaMorgan

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I got it yesterday and finished it maybe 4 hours later. I liked it for several reasons.

The level design itself is great, better than the main game, and more like the previous games or the previous DLC. In particular it has a lot of verticality and the same elevator shortcuts as AotA.

The enemy design is good to great. Soldiers/Knights are there but now they use poison weapons or have a poison aura that can make backstabs or general closeness dangerous.

Luckily, there is also a poisonbite+1 ring in the DLC early on that helps. Before you go into Shulva, grab the Ash Knuckle Ring, and a bow. You will NEED them. Though a +7 longbow can be grabbed in the DLC early on, you don't get arrows to go with it so yeah...

Other enemies are much better, with some new mechanics. The ghosts in particular provided tense moments, as even though its it easy to grasp how to dispatch the first 2 you see they make it much more difficult to repeat the task when you don't know where you are going.

I did NOT expect Jester Tomas to invade at all let alone when and where he did. I thought we were bros :(

When I got to him I had no estus and due to my not knowing I could lower the damn spikes/ghost rape I had almost no gems left. So it was ON.

If you thought he was a badass against Mytha...then prepare to have that confirmed. I beat him that first try, but it was crazy. I was using winged spear/pyromancy on this character (likw lv145, 20s in all stats with more in attunement) so we were throwing fireballs back and forth.

He was more pro, he used flash sweat. The only reason I won is that he also used Warmth and I made it my own and poked him to death.

The other invader was also a pain to kill due to his high HP, poise, the place you fight him, and the fact that he uses Llyod's Talismans like an asshole.

Enemies in general have high poise in the DLC. If they be swinging you don't stun them with a 2hR2 from a winged spear +10, and it takes 1 2hr1 to do it if they aren't swinging.

The Drakeblood Knights in particular roll like bosses. You BS them, they get up rolling and dead angle you if you let them.

The statue lizards are a pain in the ass since you can't damage them normally and can't lock on to them. Let's just say that I'm glad I brought a spear.

The levels are full of contraptions and traps that you need to overcome to progress and in most cases attain the good loot.

Of the loot, you will be getting a LOT of dragon bones and twinkling titanite and other upgrade materials. I didn't even kill the crystal lizards in there because they had too much hp and I tried twice. I didn't have my spear equipped both times though so I couldn't combo them.

I was using the new greatsword, because it is AWESOME. You won't be using the Mirrah greatsword anymore, or probably any others either. It comes with magic and lightning damage already in it, and gets an S dex scaling and I think a C strength.

It also look awesome and has Watcher/Mirrah moveset.

The new boss soul weapons are powerful, interesting, but ugly. A spear with lance/twinblade moves and a greataxe with halberd moveset.

The most interesting new enemy resembles Demise from Skyward sword (the sealed monster form) had a kid with the demon of song.

The bosses themselves are the best part of the DLC. I get that some people are disappointed with the already spoiled 3 on 1 fight because its just 3 npcs in armor you can already get in the main game. I would be MUCH more disappointed in what the reward for killing them is.

It is a flower skirt, and Dark Greatsword hex. Only, you can grab the hex by jumping out of an elevator easily so...you get a crappy pale yellow skirt with shitty stats that goes with no other gear in the game. I hope that you get more pieces of the outfit in the other DLCs because there is no reason to use this.

The fight itself is INTENSE. It was easily the hardest fight in the game if not the series. One guy is in full Havel's with the dragon tooth. He can one shot you in maxed Targray's with 1470ish hp if he backstabs you. His shield kind of blocked my fireballs easily.

The second guy in in Alva armor with 2 katana. He will bleed you out if you try blocking, and he will backstab you if you let him. He and Havel almost NEVER separate. They literally almost hug each other the whole time so have fun with that.

The third one is the worst. Lucatiel, with a greatbow. She will head shot you from across the room at a ridiculous angle, or if you charge her she will plant and fire that thing in under .25 of s second and hit you practically behind her. She almost never misses no matter how you dodge so keep your shield up.

If you DO get near her she pops out an estoc and stunlocks you until her friends (who are never more than 2 seconds behind you) get there.

The arena you fight them in is a lot like the slug area in 4-2 of Demon's Souls. narrow paths over watery areas with many dead ends and statues that spit petrification at you for good measure.

Basically you will be kiting 2 of them down into the water and running around to hit the archer until she is dead then taking out Alva with ranged attacks before you take on Havel. You can try to melee Alva but he rolls like a pro and will bleed you in a few hits, plus Havel is his butt buddy so you won't be separating them.

Havel himself is way harder than he was in the last game, since you can't just casually walk around him and backstab him repeatedly. Luckily you CAN bs all of them but that is easier said than done. It will make quick work of the archer though in 2 or 3. Havel also has more poise than the one in the Dark Chasm so no stunlocking him with 2 handed spear pokes.

I would recommend using summons, preferably actual people, as doing it solo was crazy.

The 2nd boss, Elana was at least as hard. Imagine a smaller Nashandra without the curse flames, or the laser beams.

Now replace those with her firing dark hail, firing 3 dark orbs, having darkstorm, being able to cast MULTIPLE SIMULTANEOUS flameswathes and being able to freaking TELEPORT every few seconds to fire all that off from behind you unseen while you handle....her freaking horde of summoned skeletons.

Well its only 3 at a time, but when flameswathes are erupting all around you while you have to dodge hexes AND keep an eye on a teleporting boss they are a horde.

But wait there's more! She also summons motherfucking VELSTADT. He has a poison bell thing now, and if you kill him she just summons another one. Oh and did you think she would stop summoning the skeletons? You are funny, and wrong.

If that wasn't enough she has no problem comboing you with here Wrathful Axe straight out of a teleport you couldn't have defended against.

So yeah, you will be rolling out of flameswathes and killing adds, etc the whole fight. She also either has a TON of hp or crazy defense as my maxed out Drakeblood greatsword and 10+ winged spear did little, as did my pyromancy.

The good news is that she talks to you every time you go back and you can wail on her for about 1/8th her hp each time.

The final boss is just after that and it is what the Ancient Dragon should have been instead of an exercise in patience hoping he doesn't just fly up and nuke you instantly every time you fight him.

It is NOWHERE close to Kalameet, but it was a hard fight due to at least one attack he uses fairly often. He simply runs at you and then body slams you before rearing up and dropping on you. The first part is unblockable as far as I can find, and also undodgeable even with high AGL and rolling in every direction I could. You basically need to be out of range of it, which is not too bad to do but due to his near constant need to fly around blasting you with fireballs and dives you will usually be near him in order to capitalize on the 12 seconds in every 40 he lands in order to actually hit him a few times.

Once you ARE near him and he hasn't charged you, you can pretty much wail on him since he has no stomp move or tail move that I ever saw.

He will rear up and fry the area in front of him like Kalameet, but since he is much smaller you can easily avoid the fire and whip his ass totally safely. He also bends his head back and sprays you sometimes if you are spanking him too hard but its not much of a problem.

His flames have an interesting after effect of leaving a TOXIC fog (super poison) which sounds serious but I never got poisoned from it. It was very close though. Its the RED status indicator not the green one so its toxic like the rats in the Doors of Pharros.

The last bit to mention is that there are a few interesting rings to be found, and one weapon that is SO awesome it would be the only thing I ever used if it did more damage.

The puzzling stone sword is a sword, and a whip. And it also glows like a spiderball track in Metroid Prime, though most people call it a lightsaber.

If nothing else I said convinces you to get the DLC, you want this swip. I'm calling it a swip.

You also get a full armor set that looks really good, and has decent stats. I personally prefer Targray's set, but I also really like this one and its better so I use it. The tattered cape is the only thing I don't like about it, get rid of that thing and it would be my favorite.

The only thing I didn't find was the 3rd bonfire in the second area. Since it pretty much ends after the 2nd bonfire before going back to the 1st and then through to the last area...idk where to even look for it. I assume its is hidden somewhere along the long fall down to Elana but I looked all over and checked all the walls I could and never found it. So I had to use the very first bonfire in the DLC every time I fought her.

The new spells are interesting. The new sorcery looks awesome but I don't think it has any damage despite needing 60int and 2 slots. It barely killed the tutorial hollows when I tested it with a staff of wisdom/black witch staff and 99int though they were not upgraded. Dark Greatsword was pretty damn OP by comparison because unlike Soul Greatsword it also fires off freaking sword beams like Moonlight GS.

I didn't check out denial as I was running out of soulvessels.

Aggravatingly there didn't seem to be any new pyromancy.
 

MrRaggaedeman

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I'm with the people who liked the DLC. I don't exactly know if It#s worth the ten bucks for everyone but I loved every minute of it.
The level design is great. Many people already mentioned that there are a lot of switches which activate shortcuts, open up secret rooms and what not. Also I liked the looks of it. Kinda a mix between Lost Izalith and Oolacile.

The enemies in the area hit hard and are kind of hard to stagger with most weapons, but my mace did the job quiet well.
It's more or less typical for DS2 but the DLc is full of fights against groups. I didn't really mind it in the game itself and i don't mind it in the DLC. They may hit like truck but they also telegraph their attack pretty hard which makes it easy to avoid getting hit or parrying them. Even a group of 3-5 knights is manageable with some decent dodging.
As for enemy types, I like most of them. The standard knights aren't particularly dangerous if you watch your step, except when they're supported by archers. But there is always an obvious way to separate them once you get behind the mechanic of the area. later on you meet tall ghostly knights which can be a real pain in the ass until you figure out their stick.
And the dragon butts from Dark Souls return, this time with really big teeth.

Bosswise I think the DLc improves alot of the stuff DS2 did. While I'm not sure if I like or don't like the 3 man gank squad, I still managed to beat them on my own. The other 2 bosses I liked very much. Especially the dragon. It may be no Kalameet, but it still feels pretty epic to fight it solo. It has a lot of different attack and hit's really hard but I never felt cheated when I got hit. Everything is dodgeable and I've seen a lot of hosts block most of the stuff.I think it's a great fight, probably the best in the game. I liked it so much that I fought the dragon on NG-NG+++ with different characters, just for the fun of it.
 

Riotguards

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Feb 1, 2013
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can i just say, (i've not got the DLC) adds 2 - 3 (if the dragon DOES summon from what i heard) more bosses with adds / separate bosses

knowing that they pretty much were lazy on bosses in the base game, i can safely assume that like the other bosses that summoned these new bosses will be boring as well (lets face it, instead of making the boss interestingly hard, they just spawn some adds)
 

Mahorfeus

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As someone who loved the base game despite its shortcomings, I have to say, I was thoroughly impressed by the DLC. If I had to break it down into pros and cons...

-Features what is easily the best level design in the entire game, comparable if not superior to that of previous entries
-Expanding on that, the levels are labyrinthine rather than linear. I actually got lost.
-The lore is more or less detached from that of the main game. We instead get an interesting side story, rather than something that locks some substantial lore secrets behind a paywall.
-At least from what I've seen, the new items and equipment seem neat. Only time will tell how much it will get used.
-A dragon boss fight that doesn't suck. Different enough from Kalameet to stand on its own.
-JESTER THOMAS. Best moment in the entire damn game!

-Thematically, Dark Souls II seems to have this fixation on poison. Yes, it's technically an extension of the Black Gulch, but in a game that already had more annoying poison levels than its predecessors, yet another one (the hardest one, at that) just seemed a little overkill.
-As others have mentioned, one of the bosses is literally an NPC gank squad. On one hand, it can be considered a test of skill - the terrain is laid out in such a way that you can divide and conquer them. Still, it is really lazy boss design, especially since they all wear already existing armor. Including a Havelblob. Ugh.
-Another boss, Elana, is not nearly as bad, but her ability to summon more enemies does not make the fight any fun. Summoning is not necessarily a bad thing, but there was no clever or exploitable mechanic behind it, like with the Skeleton Lords.

That's all that comes to mind at the moment. I'll probably have to play through it again a few times.
 

KoudelkaMorgan

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I have been playing more of it, and I found an area I had missed. Its the one with the ...thing. Also, another new hex.

I decided to go online and drop my sign. I fell off the first one. The other phantom fell, and then the host fell the second time. The third time I put my sign near the bridge with the lancers, and we made it all the way through the water area and up to the ziggurat. I even killed an invader (not JT, an actual one) with my handy boomstick aka the sanctum crossbow's dark bolts. I sniped him from the path above the spikes when he went to heal in my warmth >:)

The host then summoned a sunbro by the bridge contraption and we went racing down the way to Elana and the host got BS by a knight and died ._.

The fourth time I put my sign by the hidden bonfire by Elana (I found it eventually) and the three of us went into the fog.

The other phantom died like immediately, which was unhelpful, so the host and I had a challenge on our hands.

She kept exclusively summoning V, and we killed him at least 4 times. Luckily both of us had warmth, so we would occasionally run to a corner and pop it and then run back.

It was crazy, dodging spells and axes and maces and swapping targets/running in and out of each other's healy balls and whittling the boss down.

It was such an awesome fight, and since I never co-oped O/S in DS1 I guess its the next best thing.

It certainly isn't Watcher/Defender lol.

I actually respecced back down to 14 vitality to use Flynn's Ring, and combined with the RoB+1 it makes my swag swip much better. Though I used the DBGS for the boss fight. It also makes the crossbow do CRAZY damage with those dark bolts. Who needs actual ammo?

Oh I also picked up a new pair of leg armor that is so freaking sweet. They have a ghostly distortion effect and reduce fall damage. It looks like my feet have blue flames when I run. The rest of it is okay looking too but its mostly hidden under my Targray armor.

Now I use the Sunken Crown, Targray Armor, Drakeblood Gauntlets, and Sanctum Knight Greaves with my King's Shield and Puzzling Stone Sword/Drakeblood Greatsword/Winged Spear/pyroflame/Sanctum Crossbow. And Bracing Knuckle Ring+2, Ring of Life Protection, Flynn's Ring, Ring of Blades+1.

Long live the Queen :)
 

garjian

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Mahorfeus said:
As someone who loved the base game despite its shortcomings, I have to say, I was thoroughly impressed by the DLC. If I had to break it down into pros and cons...

-Features what is easily the best level design in the entire game, comparable if not superior to that of previous entries
-Expanding on that, the levels are labyrinthine rather than linear. I actually got lost.
-The lore is more or less detached from that of the main game. We instead get an interesting side story, rather than something that locks some substantial lore secrets behind a paywall.
-At least from what I've seen, the new items and equipment seem neat. Only time will tell how much it will get used.
-A dragon boss fight that doesn't suck. Different enough from Kalameet to stand on its own.
-JESTER THOMAS. Best moment in the entire damn game!

-Thematically, Dark Souls II seems to have this fixation on poison. Yes, it's technically an extension of the Black Gulch, but in a game that already had more annoying poison levels than its predecessors, yet another one (the hardest one, at that) just seemed a little overkill.
-As others have mentioned, one of the bosses is literally an NPC gank squad. On one hand, it can be considered a test of skill - the terrain is laid out in such a way that you can divide and conquer them. Still, it is really lazy boss design, especially since they all wear already existing armor. Including a Havelblob. Ugh.
-Another boss, Elana, is not nearly as bad, but her ability to summon more enemies does not make the fight any fun. Summoning is not necessarily a bad thing, but there was no clever or exploitable mechanic behind it, like with the Skeleton Lords.

That's all that comes to mind at the moment. I'll probably have to play through it again a few times.
These are pretty much my opinions as well, though I wouldn't call our NPC Gank Squad a con. They are terribly designed and lore unfriendly, but I found them to be one of the most fun bosses in the entire game. They're a challenge that requires more than rolling to solve... I actually had to think a little!
I really enjoyed it. If the other 2 are as good I think DS2 might get a little more respect from the community who seems to hate it so much.

One thing that's annoying me though... everyone and their bleeding mother is using Puzzling Stone Sword for some reason.
I don't get it. It's cool looking that's for sure, and I was thinking of using it for a character who was previously an Ivy style CaS in SC, but it's not great. It has good scaling but it's still not particularly powerful, and I reckon Old Whip still has a clear lead in what it does.
I guess it's just new is all...