I am actually thinking about making a character from the Depraved class and mimicing the "Boxer" build from DS1. Any cool fist weapons in this game?
The one I know you can get early in the game for 1000 souls is the Cestus. Apparently one of the QA testers beat the game entirely using the Cestus (from the time he got it), so it's definitely a viable weapon.PrimitiveJudge said:I am actually thinking about making a character from the Depraved class and mimicing the "Boxer" build from DS1. Any cool fist weapons in this game?
You can buy the claws weapon from the ladder guy from Harvest Valley. Not sure if they're viable or if that's what you're looking for, but that's a thing. Also, if you're using a depraved, the dagger from the tutorial is extremely useful.PrimitiveJudge said:I am actually thinking about making a character from the Depraved class and mimicing the "Boxer" build from DS1. Any cool fist weapons in this game?
Yeah, that might've been me :SBeretta said:Quick note for them looking to fight the Pursuer with help:
The ballista are capable of friendly fire.
Holy cats I saw people 1-shot the host at least 3 times with poorly timed shots, and deliberately at least once.
One try some assmonkey actually killed me and the host with the same volley. Unreal.
So yeah, be warned.
Trust nobody.
Sadly, it wasn't.Dominic Crossman said:Yeah, that might've been me :SBeretta said:Quick note for them looking to fight the Pursuer with help:
The ballista are capable of friendly fire.
Holy cats I saw people 1-shot the host at least 3 times with poorly timed shots, and deliberately at least once.
One try some assmonkey actually killed me and the host with the same volley. Unreal.
So yeah, be warned.
Trust nobody.
I thought I might try had help someone struggling with the pursuer and I went in with him and another phantom. The host was toe to toe with the boss and the other was soul spear-ing him at the side, so I decide to end it quickly and go set up the ballista and have it perfectly lined up, press shoot, pursuer lunges for the mage and the host is dead.
I felt ever so slightly bad.
Okay I'm past the petrified pyromancer door but only found one shard, where are they all?Kopikatsu said:Uhhh, I don't really know off the top of my head. Aside from boss weapons, there's a Black Knight Greatsword in Iron Keep...cojo965 said:Okay then, where are the ultra greatswords? I have two so far but want the others.Kopikatsu said:Rare items (I had 10 of them at the end of the game, although I'd never bought one from a merchant. Had I bought them all, I probably would have ended up with like 27) that raise the difficulty of an area +1. So if you use it at NG, it'll go up to NG+ difficulty. This also respawns all treasure, items, enemies, etc. You can cheese your way to NG+ and higher gear on your first playthrough by doing this.cojo965 said:And what are those if you don't mind.Kopikatsu said:Whoopsie. Bright side, I do think using a Bonfire Ascetic will bring them back.cojo965 said:Too late, they're dead.Kopikatsu said:You can buy the hat from the merchant in Cardinal Tower for like 1800 souls.cojo965 said:Kopikatsu said:You could kill the Fire Keepers for 12 Human Effigies, I suppose. Tho' that means you won't be able to respec until NG+. Although, throwing a Bonfire Ascetic into the bonfire might respawn them.cojo965 said:Yes to both, any other ideas?Kopikatsu said:Did you get the Human Effigy on the second story of the Fire Keepers' hut? I didn't find it until I went back to look into using a Soul Vessel, heh.cojo965 said:Well now I've seen the fog door behind the waterfall that I suspect houses the Skeleton Lords but have no Humanities (what it's called now is too hard to type) and dangerously low vitality due to hollowing. Any ideas where to get some?Kopikatsu said:Copse. Kill the Skeleton Lords to get into Harvest Valley. There are like three Branches of Yore just scattered around the area.cojo965 said:So I'm now in Huntsman's Whateveritwas but I don't know where to go for the Branches of Yore.
Alternatively, outside of the Cathedral of Blue is the Ring of Binding, which limits your max health loss from hollowing (super useful if you're a Pyromancer, since it lets you mitigate the drawbacks of using the Dark Pyromancy Flame). If you don't know where that is, it's in the Tower of Flame. From the big room with the three Old Knights, hang left. Kill the Old Knight overlooking the rest of the level at the end of the path to reveal a lever. Pull the lever and the drawbridge'll come down, leading you to the Cathedral and the chest containing the ring.Fan-fucking-tastic, I don't have that hat so murder seems to be the only option.Seth Carter said:If you equip the travelling merchant hat (I think thats it, the one Explorer comes with), and kill dogs, they seem to drop Effigy's fairly regularly.
You can get a Dark Pyromancy Flame. I think it's in the Gutter? It has better stats and scaling than the normal catalyst, but it scales off of how Hollowed you are.Kitsune Hunter said:When fighting the bosses, don't start attacking straight away, at least wait a couple of minutes by just moving around and dodging so as to memorise the bosses moves so as to know when to attack. In terms of difficulty, much harder than the first one and I'm loving every minute of it.
Quick question about solving glitches, due to a certain glitch in No Man's Wharf, I can't get on the ship, it's not stopping me from progressing as I got to the Lost Bastille by fighting the Pursuer, I just don't like the fact that I'm not able to fight the boss and get the pyromancy flame which I need to fight the Royal Rat Authority
Do you mean for the Flask? Iunno.cojo965 said:Okay I'm past the petrified pyromancer door but only found one shard, where are they all?
There's only the cestus since claws somehow don't count as "fist weapons".PrimitiveJudge said:I am actually thinking about making a character from the Depraved class and mimicing the "Boxer" build from DS1. Any cool fist weapons in this game?
The MP is being really sketchy, I've successfully summoned someone once out of dozens of tries. The tips don't seem to be showing up very well either (often any useful ones have appeared after I wrote my own). Although I've only been invaded once outside of Belfry Luna (THAT appears completely unhindered, as I had to fight off something like seven guys in the short time I was there)Kopikatsu said:How come whenever I try to summon someone it says 'summon timed out' but whenever someone wants to invade me, then it decides it wants to work?
You can survive it with the ring, you just need enough helth. I barely survived it myself.Dandark said:You probably are not supposed to fall down the well. I imagine there is another way down there, maybe an illusory wall.
I dunno, invading and summoning works a shitton better for me than in DaS1. I rarely have to wait for more than 3 minutes now and almost everytime it works.Seth Carter said:The MP is being really sketchy, I've successfully summoned someone once out of dozens of tries. The tips don't seem to be showing up very well either (often any useful ones have appeared after I wrote my own). Although I've only been invaded once outside of Belfry Luna (THAT appears completely unhindered, as I had to fight off something like seven guys in the short time I was there)
Yes, locking on has a range. if you want to hit someone from outside that range you will need a bow or to manually aim with the goggles. You also cant lock on if he is behind a wall.Deadcyde said:Retarded camera and lock on - seriously, i can't lock onto something i can clearly see because of some invisible clipping or some arbitrary distance required?
It entirely depends on the length of your weapon/the monsters weapon. If you use a bigger weapon like a hammer or greatsword you can do the same and hit through walls. Generally i saw it happen a lot less than in DaS1 though.Hitboxes and clipping that were written by programmers still in high school, (no offense high school programmers) - my favorite is the hippo monster grab from the start of the game, just needs to brush you when he goes for the reach to initiate the grab also how enemy strikes are unimpeded by walls, yet if i stand close to a wall i can't even thrust strike my dagger cause it bounces off leaving me open for a strike
Enemies have a aggro range, which is common to a lot of action RPGs. I have noticed some pathfinding issues though, like an enemy rarely turning around and attacking in the wrong direction.Bad guys with "safezones" to make my kills feel cheap rather then earned - for example the second salamander after you jump through the hole.. try standing near the iron door down there, theres enough room for him to corner and stomp you but instead he walks back to his spawn point..wtf.