Dark Souls 2 just isn't the same experience as the first one in my opinion. It feels way more gamey and they definitely failed to reproduce the amazing atmosphere of the first one, in fact the game just felt cheap and badly designed in a lot of ways.
The atmosphere was bad. I plain old just didn't like it. There wasn't really anything creepy or magical or mysterious about Drangleic compared to Lordran. It didn't have the sense of history or a world gone mad by the undead curse. The NPCs weren't as creepy and didn't feel like they were on the verge of going mad.
A world that didn't make sense. In Lordran, despite the stylised fantasy environments and places like "lava city" and "poison town" it all made sense because it was built on levels. Firelink was sort of a starting point for the game - you go up and get your town areas like the Undead Burg and Chapel, which connected to areas like the forest and Sen's. Another level going up you get Anor Londo and the Duke's Archives. Going down you get at first the Depths, New Londo and the Catacobmbs. Below that you get Blightown and Quelaag's domain. Further bellow you get the Demon Ruins and Lost Izalith. You can even see the Demon Ruins from the Tomb of the Giants! It is brilliant world design in how there's different layers to the world and they all connect to each other.
Meanwhile in Drangleic it's all just extremely over the place. Majula is at the start of the game, you go down from there and you either get a forest followed by a castle, or a huge sunken city? There's no sense of location in the game and it's just compounded by everything being illogical, you're constantly going up or down but there's no logic to it at all and the areas don't feel interconnected or even in the same kingdoms. Castle Drangleic doesn't feel like it should be in the same place as either Heide's Tower or the Dragon Keep or the bloody Iron Keep (which is just a level from Mario).
Inconsistent enemies is another one. In Dark Souls the enemies were placed well and designed logically. Crystal enemies were present in Seath's areas, there were varieties of different skeletons in Nito's areas, the areas near Lost Izalith were overrun by demons (including Blightown) and everything felt logical. In DS2 there were turtle warriors spread everywhere and there was enemies with lightning swords in the fire areas for some reason. Enemies were placed randomly and didn't have the personality of the first game.
Bad texturing is the final one. So many of the levels in 2 were just bland, badly textured rooms with no features or anything in it. Meanwhile Dark Souls felt so much more "dark" and even starting areas like the Undead Asylum were incredibly well textured with lighting effects on individual bricks and it gave the game world a much more decaying feel.
What do you guys think about this?
The atmosphere was bad. I plain old just didn't like it. There wasn't really anything creepy or magical or mysterious about Drangleic compared to Lordran. It didn't have the sense of history or a world gone mad by the undead curse. The NPCs weren't as creepy and didn't feel like they were on the verge of going mad.
A world that didn't make sense. In Lordran, despite the stylised fantasy environments and places like "lava city" and "poison town" it all made sense because it was built on levels. Firelink was sort of a starting point for the game - you go up and get your town areas like the Undead Burg and Chapel, which connected to areas like the forest and Sen's. Another level going up you get Anor Londo and the Duke's Archives. Going down you get at first the Depths, New Londo and the Catacobmbs. Below that you get Blightown and Quelaag's domain. Further bellow you get the Demon Ruins and Lost Izalith. You can even see the Demon Ruins from the Tomb of the Giants! It is brilliant world design in how there's different layers to the world and they all connect to each other.
Meanwhile in Drangleic it's all just extremely over the place. Majula is at the start of the game, you go down from there and you either get a forest followed by a castle, or a huge sunken city? There's no sense of location in the game and it's just compounded by everything being illogical, you're constantly going up or down but there's no logic to it at all and the areas don't feel interconnected or even in the same kingdoms. Castle Drangleic doesn't feel like it should be in the same place as either Heide's Tower or the Dragon Keep or the bloody Iron Keep (which is just a level from Mario).
Inconsistent enemies is another one. In Dark Souls the enemies were placed well and designed logically. Crystal enemies were present in Seath's areas, there were varieties of different skeletons in Nito's areas, the areas near Lost Izalith were overrun by demons (including Blightown) and everything felt logical. In DS2 there were turtle warriors spread everywhere and there was enemies with lightning swords in the fire areas for some reason. Enemies were placed randomly and didn't have the personality of the first game.
Bad texturing is the final one. So many of the levels in 2 were just bland, badly textured rooms with no features or anything in it. Meanwhile Dark Souls felt so much more "dark" and even starting areas like the Undead Asylum were incredibly well textured with lighting effects on individual bricks and it gave the game world a much more decaying feel.
What do you guys think about this?