VincentX3 said:
-The Elevator-
You know the one.
So you go through this poison area, with nothing but ruins, a windmill and clear sky above your head.
You ascend the Windmill, the tallest place in the area, fight the boss and spot an elevator.
I enter the elevator and say to myself
"Going Down"
And I start... ascending
In a windmill...
Through the sky?
Something that has no visible connection on the outside world, and suddenly I'm in a place covered in Iron and lava.
"Just... What? How?"
Seriously, how those 2 area's connect is beyond me even if this is a Soul's game. It really had me thinking for a good 10 minutes or so and how I got to where I was.
On the other hand, if It had just descended it would have made more sense both geographically and the fact you cant see it from outside.
See, lots of people rail on DS2 for its nonsensical geometry but I didn't mind it so much. It was almost non-euclidian and surreal in a way, like your sanity was literally fading away as you wandered for months to these places and it only felt like minutes. Look out from the top of Earthen Peak. No landmarks to be seen for miles. Look from anywhere in Dragon's Shrine, there is nothing familiar on the horizon at all and it's only down the bloody road from Majula in gamespace. Granted, if this was what the developers were in fact going for (and I feel like I'm giving them a bit too much credit here) they didn't bring it across very well...
I'm just going to go on another short silly rant here over something that I really noticed while playing the game this evening: the people that wrote the text in the game have absolutely zero sense of self-awareness and subtlety.
This is the item description for the Ring of the Dead:
"The wearer of this ring appears human even when Hollow.
They say that in the Undead Crypt, we can reacquaint ourselves with the dead. We all suffer loss. And none of us can escape death. Then, what is the fascination with reclaiming that which has already passed into that beyond?"
It reads like a 15 year old's personal philosophy journal, and nearly every single item has some silly little thing they add on that does nothing except sound pretentious. Dark and Demon's Souls didn't have that shit. They just told you what the item did. The games were subtle and well-presented enough in their own quiet way that they didn't need to add that crap in. I'm sure there were problems during localisation. The Japanese sense of language never really translates very well, but still...
Okay, I'm done.
joest01 said:
Digi7 said:
...
You actually inspired me to shell out for a PS3 and Demon's Souls and I had a blast. I'll never forget the first time I came across the Fool's Idol. That was a really great sequence. And the end of the Valley of Defilement? Brilliant. The attack animations were all way more stylish and fun to watch too. Granted it became a little bit of a disappointment near the end as I overlevelled with a sword and board character and killed every boss first time, but on my next run I'm going to go shieldless and cap myself at 30 or so. A Demon's 2 set in the same world would be very nice. I'm really excited for Bloodborne too. Here's hoping I win the lottery or something in the meantime so I can afford it.
...
My pvp gal is around that level so I've been there. I went plain +10 weapon. for armor, if you play male get Dorans armor as soon as possible. As a gal Selen Vinland's.
I'm not sure about Bloodborne yet.
p.s. for a completely different "souls" type atmosphere play through Tina Tinas DLC in Borderlands 2. Ideally on ultimate vault hunter mode. Solo

There is a DS easter egg in there, but overall the whole DLC is a massive nod to DS.
Huh, interesting about the Borderlands thing. I'll have to check it out.
But yeah, I'm hopeful for Bloodborne. It's looking pretty strong from what we've seen so far. Excellent sense of aesthetics, really violent and festering and dripping. The combat looks like very good fun too. The removal of shields and a focus on dodging, fast, aggressive behaviour and reading enemies really appeals to me.