BathorysGraveland2 said:
For me, it's Dark Souls 2. I never played Dark Souls 1 myself, due to the PC port being really bad, or so I heard, but I did watch an LP of it and it seemed fun. I heard Dark Souls 2 is getting a much better PC port right off the bat, so I'm certainly interested in playing the sequel for myself.
I have no interest at all in MMORPGs, so Elder Scrolls online I'm completely indifferent about.
Dark Souls 2 is actually being built on PC and being ported to consoles. There's apparently a notable difference in the lighting effects and physics between the PC build shown for the demos and the PS3 version.
Dark Souls wasn't a bad port, it was a straight port which apparently equates to "bad" for the especially whiny subsection of PC gamers. It had all of the positive and negative qualities of the console version since the dev team was admittedly new to pc porting and spent their time ensuring it ran in the first place and introduced no new bugs instead of making it prettier and more technically impressive than the console version which was already a solid game in terms of the aesthetic.
The only issue it has is Games For Windows Live dragging it down, which is absent from 2.
RatherDull said:
ESO looks pretty awful but Dark Souls 2 offends me.
They called it customizing your HERO!
And they want to make Dark Souls the next Skyrim!
That completely misses the point of the original games. NOTHING you do in the original games is heroic. Hell, you even get laughed at for the idea of being a hero.
The world already ended basically. The best it can be considered is a mercy killing.
Most of that stuff came from EDGE putting in PR nonsense trying to hype up their exclusive article, not from anything the devs themselves have stated aside from a general "Well yeah we'd like our game to be more popular," because who wouldn't want what they're working on to gain more fans?
Go watch the gameplay demos, they're much more telling of the style. Which is to say it still has the same weighty, evenly paced combat, heavy atmosphere and punishment for mistakes and impatience. The Mirror Knight demo was especially nice for showing players with a more normal character instead of devs with a buffed character built to show off one feature.
As for the main topic, Dark Souls 2, no contest.
I've been falling out more and more with TES, I feel Skyrim abandoned just about any notion of being anything other than a walking sim and pretty vistas can only carry a game so far. Combat is pretty slow in Dark Souls and for some that's a bad point but every motion has heft, the attacks actually feel like they connect and so few games actually pull that off. In TES on the other hand melee combat is hardly recognizable as combat. It's two or more guys swinging their swords in the air and sometimes there happens to be a guy in the way. Archery and Magic are fine because they are inherently "light" and suited to the first person view, but there are still games that do both better.
Then there's the fact that it seems impossible to enjoy an Elder Scrolls game as-is. Everyone who's saying "Well I love TES, I put hundreds of hours into it," more likely than not did not play the vanilla version for those hundreds of hours, they played an amalgam of mods piled on top of something that used to be an Elder Scrolls game. So I find it hard to take the "I love TES" part all that seriously. I mean, the mods and everything is fine in itself but doesn't really speak to the quality of the base product.
On top of that, MMOs usually aren't my thing anyway.
gaztaseven said:
I don't get you guys who say each dungeon is copy pasted
The vast majority of the dungeons in Skyrim are Nordic tombs, you spend a LOT of time walking through crypts. Nobody's saying they're like the Diablo setup where it's the same handful of rooms with differently generated tunnels between them, but it is pretty hard to differentiate one from another.
And from reading the comments - I still don't get why people say the Souls series is super hard or has cheating AI or that only masochists enjoy it, it's challenging but it's never cheap, any enemy you face follows the same set of rules you do and can be punished in all of the same ways you can. "Don't get greedy," is a mantra that could take you through the whole game, just have a little patience and you'll do fine.
Damn that ended up being a lot more than I thought it'd be.