Dark Souls 2 Wishlist

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irok

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Jun 6, 2012
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I Just want more of it, given a bigger budget hopefully they wont blow it all on unimportant things but I remember them saying they made the first one easier then they originally wanted so that players could see all the content so basically I want to see what its like without that , they already stated the second game will be much harder and I hope they stick to that.
 

The_Echo

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Mar 18, 2009
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Honestly? Not much. I love Dark Souls the way it is, barring Blighttown which is objectively bad (but at least it's mostly skippable).

More lore (preferably very few returning tidbits) and a bigger world would be nice, but not entirely necessary.

I just hope that we don't get another Dark Souls. What I mean is, when you play through Demon's Souls and then Dark Souls, there are several things that are the same or very similar. Yurt became Lautrec, the Nexus became Firelink Shrine, Valley of Defilement became Blighttown, Patches returns to trick you again, Boletarian Palace became Undead Burg (complete with dragon bridge), etc. It didn't necessarily detract from the experience of Dark Souls, but I would be loathe to see Souls go the way of some other franchises, repeating the same patterns again and again.

Qvar said:
1. Definitions, codexs, tooltips... Whatever that explains what do the stats do.
Fairly sure that already exists if you press Select or Back on the stat screen.
 

AntiChri5

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Nov 9, 2011
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1. Rule consistency. If something applies to the player it should also apply to the enemy. Nothing is more aggravating then having your weapon rebound off a wall while the much bigger enemy with a much bigger weapon swings it around free of restrictions.

2. Completely reworked magic system. The melee combat is almost perfect, but the magic needs a lot of work.

3. Completely reworked multiplayer, with a very strong focus on eliminating lag. Gave up on DS PvP because it was just so bullshit.

4. A completely different approach to characterization and narrative.

5. For shields to still exist when on your back. Like Mount and Blade. If i put my shield on my back and then someone shoots it, the shield should absorb the damage.
 

ZtH

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Oct 12, 2010
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magicspacechicken said:
ZamielTheHunter said:
From hearing that apparently the Warriors of Sunlight are (sorta) gone
i haven't been following darksouls 2 but whats going on? no more sunbros?
From what I've heard it looks like the sun worship and all that has died out and now you have just remnants of the warriors of sunlight. Somebody mentioned Heirs to the Sun as a possible covenant.
 

AntiChri5

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Nov 9, 2011
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The Almighty Aardvark said:
Bonfires immediately before bosses. Even if there aren't any difficult enemies, I don't want to have to spend 5 minutes running to the boss every single time I need to fight them. It doesn't make the game any more difficult, it just makes it more irritating

Better speaking animations and voice acting. Not a big deal, but it was done so lazily and poorly in Dark Souls. Not to mention that I had to use subtitles since half of the time I couldn't hear what they were saying whatsoever.

Storytelling through means other than item descriptions and stray cryptic dialogue. They did this subtly with statues and stuff, but I'd like to see it done even more. They put a lot of attention into the world, I feel like they could go even further with it using engravings, murals of past events, and other things to that effect. Actually, I'd prefer it if they didn't use the item descriptions for storytelling at all instead opting for something that made more sense and was a little more tangible. Maybe leave it at inscriptions that you find on the items?

EDIT: Also, I want them to keep the dark and creepy aesthetic that they had in Demon's Souls and Dark Souls. Things like the Moonlight Butterfly, Artorias, Seathe, the Four Kings and Nito. Dark Souls II, at least from what I've seen so far, seems to be almost exclusively using a gorey and brutish kind of look with the enemies.
I gotta say i agree with everything you say here, but especially the first thing. When designing a difficult game, minimising time and effort between failing and retrying is a must.
 

Ishal

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Oct 30, 2012
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Mikejames said:
Qvar said:
Don't get me wrong, I love how all the characters are built, even if not directly, through external references, theories, hints... That's exactly what leads to care about them, and sucks when you see them either go hollow or be killed by your own hand.

I'm definitely going for the Dark Lord ending on my next playthrough, and will save everyone (-Who? -EVERYONE), and spare Priscilla, and make the world both a bit more undead and happy D:
True, it's not a happy setting Lordran. Most of the consistently nice characters are goners unless you stop talking to them.("I'm sorry Laurentius, the Chaos fire is mine and mine alone!") But it's a consistent tone. Lonely and atmospheric.I do wonder if Dark Souls 2 is changing anything up though. Some of the new concept art almost looks like there could be a living village,

Though it could just end up being another Blighttown...


The heck with Dark Lord being the bad ending. My dictatorship will be a benevolent one.
Lots of that stuff was concept art from a Chinese artist that people were speculating might be hired by FROM. Turns out he was hired and a bunch of that concept are was in fact for Dark Souls.

I know Shibuya and a few other guys wanted to have different ways of traveling around the world like ships and chariots. I think that might just be something they ended up cutting out though. Lots of ideas like that which appear early in development have a way of getting cut as time goes on.

A lot of people were skeptical about the towns and the possibility of having that peppy looking girl ruin the dark atmosphere. I don't know if I share those views. There are plenty of spooky looking areas in the game that I know have made it into the game. Plus... minor spoilers from here during the beta

In the beta, the filthy female merchant states that you are in Drangleic, and that everyone has "run off" from the wars that happened. So if everyone ran off, there shouldn't be a town, at least not in that particular area. However, there is a map out there of Dark Souls 2. And it has multiple locations. 12-15 last I checked. So who knows. All I know is I'm getting hyped
 

Qvar

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Aug 25, 2013
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So... How much of the game do you see at the beta rigth now? A single "quest"? The whole game?
 

Ishal

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Oct 30, 2012
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The Almighty Aardvark said:
EDIT: Also, I want them to keep the dark and creepy aesthetic that they had in Demon's Souls and Dark Souls. Things like the Moonlight Butterfly, Artorias, Seathe, the Four Kings and Nito. Dark Souls II, at least from what I've seen so far, seems to be almost exclusively using a gorey and brutish kind of look with the enemies.

I think a lot of the enemies we've seen so far have confined to the beta area. Plus those guys and The Mirror Knight Boss have a distinct Roman look to their armor. I think they're going to go far and beyond with the aesthetics in this game.
 

Ishal

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Oct 30, 2012
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Qvar said:
So... How much of the game do you see at the beta rigth now? A single "quest"? The whole game?
It's confined to a single area

Huntsman's Copse and the next area called Undead Purgatory. Currently we've only seen two bosses in the beta, one main boss and what looks to be a miniboss. Also there is the Mirror Knight, but that was in a different demo.
 

Qvar

OBJECTION!
Aug 25, 2013
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Hmm Undead Purgatory sounds... Interesting, lore-wise. Implies that the whole or part of the undead condition is possible to be purged in some way.
 

Ishal

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Oct 30, 2012
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Qvar said:
Hmm Undead Purgatory sounds... Interesting, lore-wise. Implies that the whole or part of the undead condition is possible to be purged in some way.

Watch this video and pay attention at the end. It reveals the main theme of the the new game. We might just get some answers after all.
 

chocolatekeith

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Jul 12, 2010
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Qvar said:
But I just cannot agree that telling you that you have this amount of poise, then not telling you what the hell is poise suposed to mean, is something "good" as you apparently want it to pass for, just because it makes the game harder.
That's completely unreasonable. Why?

 

Qvar

OBJECTION!
Aug 25, 2013
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Ishal said:
Watch this video and pay attention at the end. It reveals the main theme of the the new game. We might just get some answers after all.
This video... Wow. I was about to start begging for a decent explanation of what was the story really about (I know, lord of flame, the fires are dying, you must sacrifice yourself blabla... Too many unexplained things). And this video makes a lot of sense. IT MAKES TOO DAMN MUCH SENSE, curse you Gwyn!!

Glad that I've decided to go for the dark lord ending this playthrough. By now, I'm quite convinced that it will be used as the canon ending. Gwyn dead, Nito dead, Seath dead, the Izalith witch dead, the pygmy (Manus?) dead, the dragons long dead and I would bet Gwyndolin dead too. Humanity is finally free from "lords" and able to search for a cure for the curse.

Well, I'm certainly hyped now.
 

idarkphoenixi

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May 2, 2011
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The only thing I want is to be able to go human and summon help without getting invaded. Player invasions don't make DS harder, only more annoying because they will always abuse the system.
 

Qvar

OBJECTION!
Aug 25, 2013
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idarkphoenixi said:
The only thing I want is to be able to go human and summon help without getting invaded. Player invasions don't make DS harder, only more annoying because they will always abuse the system.
You mean cheating? Shouldn't you ask for an anti-cheating system, instead of forced pvp removal, then? :)
 

dyre

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Mar 30, 2011
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An anti-cheating system and an actual inventory system would be nice. Also, perhaps limit endgame weapons to be found towards the endgame...I ran into a black knight halberd early on and it was pretty much easy mode from there. I had to actually bottomless box the damn thing, it was making my game too easy.

I like the minimalist storytelling style of Dark Souls; it reminds me of an amazing Civ 4 mod called Fall from Heaven, in which bits and pieces of the setting would be revealed when you built certain structures, came across certain items, ran into certain characters / bosses, etc. None of it was conventional setting description either; rather, you might click on one character and get part of an anecdote from his or her life. Later, you might run into a few other characters that have the rest of the anecdote, or maybe even the same story from a different point of view.

Anyway, what made Fall from Heaven more satisfying than Dark Souls was that each time you got part of a part of the story/setting, it was several paragraphs, maybe a page or two of solid material. The setting was still highly minimalist; you pieced together what happened by piecing together various stories of people's lives. But Fall from Heaven understood that you can have minimalist, vague setting while still telling a lot, and writing characters that players can really relate to/empathize with/hate/etc. Dark Souls just doesn't have too much...sad things happen to lots of people and we feel bad about it, but the characterization of those people is almost nonexistent.

So, my suggestion: keep the storytelling style, but put more material into little unrelated side story. Stick a few good paragraphs of storytelling in the item descriptions of each piece of gear; tell a lot of anecdotes from different people's points of view, some totally unrelated to the main backstory, some offering small glimpses of what went down, but obviously from a biased/unreliable perspective.
 

idarkphoenixi

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May 2, 2011
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Qvar said:
idarkphoenixi said:
The only thing I want is to be able to go human and summon help without getting invaded. Player invasions don't make DS harder, only more annoying because they will always abuse the system.
You mean cheating? Shouldn't you ask for an anti-cheating system, instead of forced pvp removal, then? :)
Not necessarily 'forced' pvp removal, some enjoy it and I get that. Just a way to opt out of it without constantly staying hollow and making the entire game harder on yourself as a result.
 

Qvar

OBJECTION!
Aug 25, 2013
387
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idarkphoenixi said:
Not necessarily 'forced' pvp removal, some enjoy it and I get that. Just a way to opt out of it without constantly staying hollow and making the entire game harder on yourself as a result.
So your problem isn't people "abusing the system", it's that you want the rewards without the risks.