Dark Souls 2

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RedmistSM

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Make there be a story within the game. Everything in Dark Souls happened ages ago and everybody have just been stuck in time since then. A change of setting too, something else than what's here. I realize those a big change, but I don't want just want the same thing again, especially not in a new generation of hardware, and I don't think an involving narrative would destroy the other thing I like about the experience. I don't mind keeping the structure of the metroidvania-like world, but I never played Demon's Souls so I guess I don't really know.

A better looking waterfall would also be nice.
 

kommando367

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endtherapture said:
kommando367 said:
Compare that the Dark Souls where every boss except Quelaag and Ceaseless was too damn easy because you could just pyro the shit of them.
Quelaag was painfully easy as long as you didn't let her use her AoE.

Isn't Ceaseless Discharge really easy...you just hide behind the rock and hit him when he tries to hit you?

So not exactly the best examples.
I only said they were the only bosses that couldn't just be killed by spamming Pyro spells.

Even Gwyn, lord of CINDER only stood up 8 great combustions and a few combustions.
There was just so little need to adapt and exploit weaknesses when just about everything could be killed by slapping it in the face with pyro spells.

Compare that to Demon's Souls bosses where you had to use enemy weaknesses against them to make them less of a pain in the ass. Those bosses that weren't challenging were at least somewhat unique like the leech with it's HP regen.
 

XMark

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About the story - I do appreciate the minimalistic way in which the Souls Games' storylines are presented, and how the world is built to support the storyline.

That said, it wouldn't hurt for them to put some more storyline in the foreground. The story in the existing games is like a jigsaw puzzle with half the pieces missing.
 

Korten12

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Jorec said:
What I want most out of Dark Souls 2? To give the Halberd the ability to combo again! Do you know how disappointing it was to find out that they changed how the Halberd works from Demon's Souls to Dark Souls? Very disappointing.

Nikolaz72 said:
Shut down the servers half a year ago.
That is wrong...

http://www.joystiq.com/2012/05/25/demons-souls-servers-staying-online-into-the-foreseeable-futur/

All plans to scrap the multiplayer servers have ended since the game is still played a lot.
 

Smeggs

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Yosharian said:
An example of where Dark Souls completely fails to explain itself:

You can kill vendors/important NPCs if you attack them. This is not taught to the player at all. Learning this involves accidentally doing it, perhaps 10 hours into the game, with the result that one very important vendor/NPC is gone forever, and the only option to bring him back is restarting. This isn't old-school, this isn't cool, this is just STUPID.
Wasn't there a time back before one of the patches where the only vendor who sold Arrows was that in the Undead Berg? I believe I remember one of my friends telling me that, because he found out after killing the guy he had screwed himself. Yeah, the game really should have those base explanations, or let you know these guys won't respawn. Now that all vendors sell arrows, I killed UB vendor for his sword with little consequence.

I enjoyed the subtle way they tell you the story in the game, you have to really look to figure it all out, but the thing is I wouldn't have gotten half of it were it not for the lore videos made by EpicNameBro on YT.
 

Jimmy T. Malice

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I'd like an even more interconnected world. The early-game areas are amazingly interconnected, but this trails off when you go after the Soul Lords and end up going down linear paths. Actually, the end-game areas as a whole aren't too good compared to the well-designed castles with treasure and shortcuts aplenty. The only exceptions are the Catacombs and the Duke's Archive.

A more lenient difficulty curve at the beginning would also be good. Demon's Souls does much better on this front, since it allows you to get used to the combat controls before pitting you against the harder soldiers and Blue-Eyed Knights. Dark Souls just dumps you straight at a boss without much indication that you're supposed to escape from it, and when you get round to defeating it you won't get much practice in for fighting the first real boss, the Taurus Demon.

That said, Dark Souls does much more right. The world feels much more lived-in and detailed, whereas in the first game you jumped between worlds willy-nilly and never really got an idea of what they were all about. Thebonfire system is also much better than having to go back to the Nexus whenever you wanted to store something or smith/repair your weapons. Having a limited supply of healing items is also annoying in Demon's, since when you run out you have to run through 1-1 a few times to get more or buy them from merchants, and you can just grind through bosses by endlessly nomming Half Moon Grass.

If FROM do make another Souls game, it should have more elements from Dark than Demon's.

Also, fuck the dragon bridge in 1-2. Seriously.
 

Fat Hippo

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kommando367 said:
endtherapture said:
kommando367 said:
Compare that the Dark Souls where every boss except Quelaag and Ceaseless was too damn easy because you could just pyro the shit of them.
Quelaag was painfully easy as long as you didn't let her use her AoE.

Isn't Ceaseless Discharge really easy...you just hide behind the rock and hit him when he tries to hit you?

So not exactly the best examples.
I only said they were the only bosses that couldn't just be killed by spamming Pyro spells.

Even Gwyn, lord of CINDER only stood up 8 great combustions and a few combustions.
There was just so little need to adapt and exploit weaknesses when just about everything could be killed by slapping it in the face with pyro spells.

Compare that to Demon's Souls bosses where you had to use enemy weaknesses against them to make them less of a pain in the ass. Those bosses that weren't challenging were at least somewhat unique like the leech with it's HP regen.
Well, the exact same thing goes for sorcery, though. I whooped Gwyn with those crystal homing balls, it was absurdly easy. Hell, I even beat Four Kings on my first try with my sorcerer, and I am not that good at Dark Souls. Magic makes both Souls games far easier than regular melee fighting. There's a reason everyone tells new players to pick the royal class in Demon's Souls. They would have to overhaul the entire magic system to "balance" this. Personally, I don't have the damnedest idea how they would do so, without making magic simply unfun.
 

Lt._nefarious

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endtherapture said:
Rose and Thorn said:
Daystar Clarion said:
Rose and Thorn said:
Wouldn't it be Dark Souls 3?...or whatever its going to be called. I would say, the next Souls game.

First game was Demons Souls, Second was Dark Souls.

OT: Demons Souls is amazing and although I haven't got to Dark Souls yet, I am sure it is amazing also. So they should just keep what they are doing!
Dark Souls is only a spiritual successor to Demon's Souls, not an actual sequel.
Then their third souls game should also be a spiritual successor. They should keep it going with the different soul names.

: Corrupt Souls
: Hell Souls
: Light Souls?
: Evil Souls
: Wicked Souls
: Vile Souls
Most probably Dragon's Souls. I can see it being called Dragon Souls. And there being a few dragons. Also:

Dread Souls
Dead Souls
Damned Souls
Devil's Souls

etc. etc.
Romney Souls?

OT: I would buy the shit out of it. I'd lie to see a few more NPCs and more of the secret things like the thing where if you kill the giant breasted giant lady it becomes night time and everything gets even harder.

Just, really bigger and better but following the same formula and mostly same gameplay only with less of those giant, fucking snake guys that kill me EVERY. FUCKING. TIME!
 

Rad Party God

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Daystar Clarion said:
Two armour sets.

The first set is what your character benefits from stat wise.

The second set is purely for aesthetic purposes.

I'm sick of seeing other players wearing mixes of armour sets, especially when I see male characters running around with dresses on because they're the best stat wise :D

I hate having to look like I've just fallen out of wardrobe just to stay on par with other players in PvP.
^This^

For me, Dark Souls is just perfect as it is, I really can't see how they could improve upon it even more, except for the aesthetic armor thing.
 

kommando367

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Fat_Hippo said:
Well, the exact same thing goes for sorcery, though. I whooped Gwyn with those crystal homing balls, it was absurdly easy. Hell, I even beat Four Kings on my first try with my sorcerer, and I am not that good at Dark Souls. Magic makes both Souls games far easier than regular melee fighting. There's a reason everyone tells new players to pick the royal class in Demon's Souls. They would have to overhaul the entire magic system to "balance" this. Personally, I don't have the damnedest idea how they would do so, without making magic simply unfun.
They need to balance pyro spells more than anything. Preferably by making a few more enemies more resistant too it.

With magic, quite a few enemies resist it, you need high INT to deal major damage, and you still have a limited
number of spell uses. You need to specialize a lot to make good use of magic, whereas with pyro spells you just need a ton of souls to upgrade the pyro glove.
 

dancinginfernal

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Yosharian said:
dancinginfernal said:
Yosharian said:
An example of where Dark Souls completely fails to explain itself:

You can kill vendors/important NPCs if you attack them. This is not taught to the player at all. Learning this involves accidentally doing it, perhaps 10 hours into the game, with the result that one very important vendor/NPC is gone forever, and the only option to bring him back is restarting. This isn't old-school, this isn't cool, this is just STUPID.
Isn't that your fault for being a dick and attacking the man supplying you?

My only complaint about that is you get no second chances. For most enemies it's one hit, and you're fucked. In Demon's Souls it took a few hits before they engaged.

Otherwise, I have no qualms with that. I can't logically think of a reason you would want to kill them - and they're one of the few humans you meet so killing them is reasonably going to have more significant consequences than, say, killing hollows.
No, because in a game like DS it's terribly easy to accidentally press the wrong button and end up swinging at the guy you actually just wanted to talk to. In real life, when you walk up to someone to talk to them, do you think there's any chance at all that you could accidentally punch them? Oh sorry I punched you there mate, I actually just wanted to talk to but I got nervous... It's not 'realistic', it's just fucking retarded, and a false and contrived way to create tension.
Then how would you fix this "contrivance?"
 

BakaSmurf

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Nikolaz72 said:
Jorec said:
snip

Better broken-straight sword. I tell you, trying to kill that first boss with this thing before passing... It was a pain, I mean I managed after 10 tries or so. And I got this big badass hammer for it, but who's idea was it to pit noobs against a ten tons asylum demon with the equavelant of a broken bottle without ways of healing yourself?
Wow dude, I just have to mention that you're kind of expected to run from that fight and take it out later with a proper weapon and the Estus flask, if you really beat the Asylum Demon with just the starting broken sword... Mad props bro. You're almost blindly determined for not thinking to look around the room and finding the very open escape door the moment it drops in.
 

King Billi

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If they choose to continue with the covenant system then they should create more incentive to stick with one particular covenant for the entire game, I don't know about anyone else but on my first playthrough I joined every single covenant as soon as I discovered them just to get whatever unique bonuses they each gave and then abandoned them... I never even recieved any penalty for my betrayal... except from the Forest Hunters who refused to allow me to rejoin them.


Perhaps progression through a given covenant could only be achieved if you stayed loyal to them throughout the entire game, and more tangible benefits should be given to each covenant to make them unique and beneficial.

Every NPC could belong to a particular covenant and you can only talk with them if you are a member of the same covenant... perhaps they don't even appear if you aren't in their covenant like Shiva in Darkroot Garden?
Imagine if Solaire was only available to summon if you were a member of the Warriors of Sunlight? If you were in the Way of White perhaps you'd be able to summon Petrus or someone else instead?

And like I just said there should be much bigger penalties paid for betrayal...
 

thesilentman

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BakaSmurf said:
Nikolaz72 said:
Jorec said:
snip

Better broken-straight sword. I tell you, trying to kill that first boss with this thing before passing... It was a pain, I mean I managed after 10 tries or so. And I got this big badass hammer for it, but who's idea was it to pit noobs against a ten tons asylum demon with the equavelant of a broken bottle without ways of healing yourself?
Wow dude, I just have to mention that you're kind of expected to run from that fight and take it out later with a proper weapon and the Estus flask, if you really beat the Asylum Demon with just the starting broken sword... Mad props bro. You're almost blindly determined for not thinking to look around the room and finding the very open escape door the moment it drops in.
But you get a nice hammer if you beat him...

I like self imposed challenges! I'll try this and post the results.

...

Yep, got steamrolled. I want that hammer! >:-D
 

Nikolaz72

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BakaSmurf said:
Nikolaz72 said:
Jorec said:
snip

Better broken-straight sword. I tell you, trying to kill that first boss with this thing before passing... It was a pain, I mean I managed after 10 tries or so. And I got this big badass hammer for it, but who's idea was it to pit noobs against a ten tons asylum demon with the equavelant of a broken bottle without ways of healing yourself?
Wow dude, I just have to mention that you're kind of expected to run from that fight and take it out later with a proper weapon and the Estus flask, if you really beat the Asylum Demon with just the starting broken sword... Mad props bro. You're almost blindly determined for not thinking to look around the room and finding the very open escape door the moment it drops in.
To my defense it was hidden behind three vases that was hard to spot when you were beating a huge demon to death with a small piece of rusted iron.
 

Nikolaz72

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Apr 23, 2009
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BakaSmurf said:
Nikolaz72 said:
Jorec said:
snip

Better broken-straight sword. I tell you, trying to kill that first boss with this thing before passing... It was a pain, I mean I managed after 10 tries or so. And I got this big badass hammer for it, but who's idea was it to pit noobs against a ten tons asylum demon with the equavelant of a broken bottle without ways of healing yourself?
Wow dude, I just have to mention that you're kind of expected to run from that fight and take it out later with a proper weapon and the Estus flask, if you really beat the Asylum Demon with just the starting broken sword... Mad props bro. You're almost blindly determined for not thinking to look around the room and finding the very open escape door the moment it drops in.
To my defense it was hidden behind three vases that was hard to spot when you were beating a huge demon to death with a small piece of rusted iron.


thesilentman said:
BakaSmurf said:
Nikolaz72 said:
Jorec said:
snip

Better broken-straight sword. I tell you, trying to kill that first boss with this thing before passing... It was a pain, I mean I managed after 10 tries or so. And I got this big badass hammer for it, but who's idea was it to pit noobs against a ten tons asylum demon with the equavelant of a broken bottle without ways of healing yourself?
Wow dude, I just have to mention that you're kind of expected to run from that fight and take it out later with a proper weapon and the Estus flask, if you really beat the Asylum Demon with just the starting broken sword... Mad props bro. You're almost blindly determined for not thinking to look around the room and finding the very open escape door the moment it drops in.
But you get a nice hammer if you beat him...

I like self imposed challenges! I'll try this and post the results.

...

Yep, got steamrolled. I want that hammer! >:-D
Dude, in the Depths just kill the second butcher, nick his sack thing that he drops. Go back to the undead asylum and drop it off at the Crows-nest. Log out and log in and it turns into the hammer. A tad bit easier I think if you just want the hammer.
 

Korten12

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Aug 26, 2009
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Soxafloppin said:
Hold on.....You can't Pause the game????
Yeah, you can't pause in Demons Souls or Dark Souls. Imo I hope they keep it, even for Offline mode.

OT: Only thing I want is maybe bring back the Tendency system to the series, dying in Dark Souls had less meaning without it. Yeah you lost progress but in Demons Souls it was more then just losing progress.

That and maybe double or triple the content. Larger area's, more paths, etc... But overall keep the gameplay the same and all other systems the same.
 

Jimmy T. Malice

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Nikolaz72 said:
BakaSmurf said:
Nikolaz72 said:
Jorec said:
snip

Better broken-straight sword. I tell you, trying to kill that first boss with this thing before passing... It was a pain, I mean I managed after 10 tries or so. And I got this big badass hammer for it, but who's idea was it to pit noobs against a ten tons asylum demon with the equavelant of a broken bottle without ways of healing yourself?
Wow dude, I just have to mention that you're kind of expected to run from that fight and take it out later with a proper weapon and the Estus flask, if you really beat the Asylum Demon with just the starting broken sword... Mad props bro. You're almost blindly determined for not thinking to look around the room and finding the very open escape door the moment it drops in.
To my defense it was hidden behind three vases that was hard to spot when you were beating a huge demon to death with a small piece of rusted iron.


thesilentman said:
BakaSmurf said:
Nikolaz72 said:
Jorec said:
snip

Better broken-straight sword. I tell you, trying to kill that first boss with this thing before passing... It was a pain, I mean I managed after 10 tries or so. And I got this big badass hammer for it, but who's idea was it to pit noobs against a ten tons asylum demon with the equavelant of a broken bottle without ways of healing yourself?
Wow dude, I just have to mention that you're kind of expected to run from that fight and take it out later with a proper weapon and the Estus flask, if you really beat the Asylum Demon with just the starting broken sword... Mad props bro. You're almost blindly determined for not thinking to look around the room and finding the very open escape door the moment it drops in.
But you get a nice hammer if you beat him...

I like self imposed challenges! I'll try this and post the results.

...

Yep, got steamrolled. I want that hammer! >:-D
Dude, in the Depths just kill the second butcher, nick his sack thing that he drops. Go back to the undead asylum and drop it off at the Crows-nest. Log out and log in and it turns into the hammer. A tad bit easier I think if you just want the hammer.
The hammer isn't that good as a weapon, and it's even easier to get it in New Game Plus since you can easily kill the Asylum Demon with all your upgraded equipment from the start.
 

SpAc3man

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In terms of naming it would be quite cool to go with Dark Souls 2. It would be an ode to Heretic, HeXen and HeXen 2.